Diablo® III

gem dilemma

so with the upcoming expansion and how higher tier gems are dropping, should I be selling my RS gems or something now?

also, how often do mar gems drop in ros?
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The thing about Marquise is that:

1. We don't know if they're dropping right now for the sake of testing higher tier gems/progression.
2. We don't know if there will be a different scale of gem tiers dropping depending on difficulty settings.
3. We don't know if gem prices will remain as they are currently in the Beta/PTR.

That said, you can go either way. Sell your Radiant Stars and keep the Marquise (since you can't do anything else with them anyway), or just keep your gems and upgrade them accordingly when Loot 2.0/RoS launches.
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01/27/2014 03:09 PMPosted by Jaetch
1. We don't know if they're dropping right now for the sake of testing higher tier gems/progression.


Well Master and Torment Difficulty menu even states that Imperial gems can drop, so I very much doubt its a testing and Marquise dropping is normal gameplay for ROS.
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Sell sell sell
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01/27/2014 03:17 PMPosted by Aphraell
Well Master and Torment Difficulty menu even states that Imperial gems can drop, so I very much doubt its a testing and Marquise dropping is normal gameplay for ROS.

But do you know that? I sure don't.

Originally legendary drop rates were tuned down so Blizzard can test player gear progression without the aid of OP legendary powers. The drop rates have since been re-tuned.

Now do we know what's happening with gems? No. If players can reach "end game" gem tiers before they reach actual end game gear, that should be addressed because what do you do with the jeweler after that? Craft Hellfire Rings and unsocket gems? That's really it.

Marquise gems can easily be the default gem level that drops once you hit level 70. It can also be Radiant Stars if Blizzard chooses to start from there. Or just Stars. Who knows.

I mean, how much sense does it make to have Flawless Square gems drop while leveling from early 60s to Marquise around 70 in the Beta? What happened to all the gem tiers in between? If that's the case, who in the right mind would bother picking up Flawless Squares while leveling their first character(s) when they can just wait a few levels and pick up Marquise?
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Edited by Jaetch#1861 on 1/27/2014 3:28 PM PST
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If they were just testing it Jaetch I very much doubt they would go to the effort to add the description "Imperial gems can drop from lev 61 and higher monsters"

Its simply a ROS only feature, item reset. Sux for Diablo vanilla players who are forced to pick up lower level gems as they don't have the expansion to get these new gems.
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im thinking since having marquise gems in my possession (lots) RS becomes a bit pointless to have....
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Jesus Jaetch why would you want a reduction in gem levels teirs as drops in ROS?

http://us.battle.net/d3/en/forum/topic/11422882671

If you think they're are too easy to obtain maybe ask Blizz to create something else to do with them instead of asking them to drop lower Teirs.

The obvious choice to me is create level 70 ring/amulet recipes that require the max Teir gem. Or possible create a new socket slot previously unavailable eg: Shoulders, Belt or Bracers. This would make gems be usable throughout your Diablo experience.
Edited by Aphraell#1269 on 1/27/2014 3:59 PM PST
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Do you not see anything weird about going from Flawless Square to Marquise in the matter of a single level or two?
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01/27/2014 03:57 PMPosted by Jaetch
Do you not see anything weird about going from Flawless Square to Marquise in the matter of a single level or two?
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Considering its an expansion and the expansion now drops the highest crafted gem from vanilla as the base drop, no I don't.

What should have happened is Blizzard should have condensed the previous tiers into maybe 5 levels and auto changed any current gems into the new tiers like they did with crafting materials.
Edited by Aphraell#1269 on 1/27/2014 4:01 PM PST
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01/27/2014 04:01 PMPosted by Aphraell
What should have happened is Blizzard should have condensed the previous tiers into maybe 5 levels and auto changed any current gems into the new tiers like they did with crafting materials.

Well, good. There we go. That's something that can be considered.
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Always ask for buffs - never nerfs~
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01/27/2014 04:03 PMPosted by Aphraell
Always ask for buffs - never nerfs~

Well, it's not really a nerf if you can get them anyway through crafting, which is a critical part of having a jeweler around. And if let's say Radiant Stars become the starting point, I think if you add Marquise only to Torment II+ and Imperial for Torment IV+, that'll give just a tiny more incentive to work toward higher levels for the sake of skipping crafting requirements. And if you can't run the higher difficulties, you can at least still craft the higher level gems through grinding lower difficulties.

A nerf would be like dropping Imperial main stats to +66 instead of 100, Flawless Imperial to +70 instead of 160, etc.
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Edited by Jaetch#1861 on 1/27/2014 4:11 PM PST
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01/27/2014 04:08 PMPosted by Jaetch
I think if you add Marquise only to Torment II+ and Imperial for Torment IV+, that'll give just a tiny more incentive to work toward higher levels for the sake of skipping crafting requirements


I like this idea a lot, even increase the tiers with the difficulty slider from 1-6. At the moment I can't see any point farming above Torment 1 unless you are smashing through the current difficulty level. This would be a great incentive for people to farm higher Torments. Now just get Blizzard to add more uses for high level gems and we have a winning combo. Another end game farm content.

01/27/2014 04:08 PMPosted by Jaetch
A nerf would be like dropping Imperial main stats to +66 instead of 100, Flawless Imperial to +70 instead of 160, etc.


Reducing gem tiers as drops is a nerf to me.
Edited by Aphraell#1269 on 1/27/2014 4:14 PM PST
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01/27/2014 04:12 PMPosted by Aphraell
01/27/2014 04:08 PMPosted by Jaetch
I think if you add Marquise only to Torment II+ and Imperial for Torment IV+, that'll give just a tiny more incentive to work toward higher levels for the sake of skipping crafting requirements


I like this idea a lot, even increase the tiers with the difficulty slider from 1-6. At the moment I can't see any point farming above Torment 1 unless you are smashing through the current difficulty level. This would be a great incentive for people to farm higher Torments. Now just get Blizzard to add more uses for high level gems and we have a winning combo. Another end game farm content.


At what level will the recipes for, say, Imperial, drop?

And all you're doing here is moving the gem saturation point in time. Right now, I only have 1 flawless royal after ~30 hours of play. With your suggestion, I'll have it after what, 90 hours of play?

But regardless I'll still have the flawless royals I want after some amount of time, and then what good are the gems?

There really needs to be a gem sink other than for sockets.
Edited by mou#1752 on 1/27/2014 5:22 PM PST
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01/27/2014 05:22 PMPosted by mou
There really needs to be a gem sink other than for sockets.


Well he is a Jeweller. Add crafted rings, amulets and if god forbid they ever add the charms/talisman back. Be also nice to convert gems to a different type eg: 3 Rubys for 1 Emerald.

http://www.diablowiki.net/Talisman
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01/27/2014 05:52 PMPosted by Aphraell
01/27/2014 05:22 PMPosted by mou
There really needs to be a gem sink other than for sockets.


Well he is a Jeweller. Add crafted rings, amulets and if god forbid they ever add the charms/talisman back. Be also nice to convert gems to a different type eg: 3 Rubys for 1 Emerald.

http://www.diablowiki.net/Talisman


The jeweler can make crafted rings. To make one, you need an imperial gem of every color. There's your gem sink.

Of course, why craft a ring at the jeweler when the gambler sells the same ring for 10 Blood Shards?
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01/27/2014 09:18 PMPosted by Melkor

Of course, why craft a ring at the jeweler when the gambler sells the same ring for 10 Blood Shards?


The jeweler rings and amulets are level 61! The gambler jewelry are level 70!
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01/27/2014 05:22 PMPosted by mou
There really needs to be a gem sink other than for sockets.


If you want a gem sink, then ask the devs to include some legendary ability or maybe some special "pouch" in the inventory that uses up gems if a special situation happens in the game. e.g. if you're about to die, it consumes like 10 imperial gems to bring you back to full life.

or anything else like that. use a marquise up when you're cc'd ... there are so many possibilitys to use things up ;-)
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Isn't gem crafting itself a massive sink due to the 3^n for n grades up requirement?

Or maybe combine a certain grade gem with health potion for a zero cool down one?
Edited by Larry#1370 on 1/29/2014 6:35 AM PST
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