02/07/2014 05:40 AMI think it would be cool, if skill-bonuses for (monk-)primaries don't raise the dmg but the APS of them...for example:
Posted by Volun
Instead of "FoT does 14% more dmg", "FoT has an 14% increased attackspeed"
It kinda becomes "You do X% more damage across the board when FoT is your generator", though. More Cyclones if you're using SW, more Spirit generated so you do more damage from Spirit Spenders, etc.
I actually like the concept of bonuses like "40-50% increased Deadly Reach damage", where the generators can be made to become competitive with spenders and actually change the way you play rather than just making you play the same way but faster. So I wouldn't think that should be the default way bonuses to Spirit Generators is applied.
I do hear that the game is ungodly slow though, and I'm all for variety. So I'd love to see all different modifiers, for any of the numerical values for generators:
"50% increased Deadly Reach damage"
"+10% attack speed with Way of the Hundred Fists"
"Fists of Thunder generates twice as much Spirit"
"Double Crippling Wave's range"
Te be honest though, even those are a little bland. I really want to see things beyond simple numerical changes. But at least with the pure numerical changes, I want to see variety.