Diablo® III

Monster Density in todays patch

02/06/2014 04:08 PMPosted by Revan
From patch notes:
MONSTERS

Monster Density has been revisited across Acts I-IV
Players should now encounter smaller packs of monsters less frequently


Can someone clarify? We asked for more monsters (like in 1.0.8 value) and they were nerfed even more?


logic 101 fail.....
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Community Manager
Posts: 5,931
02/06/2014 04:44 PMPosted by GamerJes
When in doubt, assume everyone on the internet is a cat jumping on a keyboard.


Meow. >^.^<
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02/06/2014 04:20 PMPosted by MissCheetah
There is logic in this thread. Thank you rational gamers. I just read those notes and probably misinterpreted them myself and thought "this is not what players want!!!". Likely bad wording.. seeing as they has increased density in Adventure mode in Beta which made me think they were testing it for everyone.


there isn't...

but then again if u remember the confusion when they announced rubies gem buff.....

which lead me to think that are either to stupid or to young aka stupid
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02/06/2014 04:47 PMPosted by Brad
02/06/2014 04:44 PMPosted by GamerJes
When in doubt, assume everyone on the internet is a cat jumping on a keyboard. No he/she hiccups and when you read something moronic, you can forgive it easier because... it is a cat jumping on a keyboard. An approach that has served me well over many MMOs and gaming forums over the years.

I don't understand. Teach me your ways. Up until now, if this happens to me, I just explain that the other day I dropped my keyboard and the "S" key fell off.


It was a method I developed years ago, when UO was the MMO of the day and nearly every female character you saw was a G.I.R.L. (guy in real life). I taught myself to stop seeing people on the internet. Every time I read something, I pictured a cat jumping on a keyboard on the other end and trained myself to use names, rather than he/she. None of the sexual confusion and when someone inevitably said something extremely moronic, I couldn't fault them because it is a cat jumping back and forth on a keyboard... stupid is expected.

Yes, it is a silly exercise, but it has served me well over the years. Honestly, find the most irritating, annoying post on these forums. Something that really bugs you. Now, picture it being posted by a cat hopping around on a keyboard in a studio apartment. It won't bother you as much.
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02/06/2014 04:58 PMPosted by Brad
02/06/2014 04:56 PMPosted by GamerJes
Honestly, find the most irritating, annoying post on these forums. Something that really bugs you. Now, picture it being posted by a cat hopping around on a keyboard in a studio apartment. It won't bother you as much.

You just blew my mind.


It is my internet version of the "picture them naked" workaround for people afraid of public speaking. Some folks laugh at me, but as Nevalist said:


Meow. >^.^<
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The jig is up!

RedRover57's cat
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02/06/2014 04:18 PMPosted by Nevalistis
02/06/2014 04:11 PMPosted by MIAbrahms
Wow, that patch note was worded badly. At least I hope it is. I think they mean that it's more likely that the groups you find will have a bigger chance to be larger.


The intent is that smaller packs are less likely to chain together. They still exist, but are less frequent. It's an improvement to pacing, and you should run into "empty" areas less frequently now.

I'll see if I can tweak that a bit to make the sentiment clearer. =)


Here's an idea. How about we just go back to 1.08 levels, when it felt right? Why mess with something that wasn't broken?
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02/06/2014 04:37 PMPosted by Brad
02/06/2014 04:29 PMPosted by Lenyo
I think he is saying

Nevalist is a lady. A very pretty one at that. I know you didn't mean it that way, just educating you.


Every Blue not posting in game support except Grimiku and developers are female.

Too complicated? Then just every blue besides devs & support agents are female, I'm sure Grimiku wouldn't mind - he's tall and manly enough to be called a girl and not be insecure about it :P
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02/06/2014 05:26 PMPosted by Venaliter
Here's an idea. How about we just go back to 1.08 levels, when it felt right? Why mess with something that wasn't broken?


Because crypts.

Wait, we could make other areas competitive with a bit of effort or... *manager smacks dude in the head*...

We are just removing all density.
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Yeah, bring it back to 1.08 density, I just ran through Fields of Misery, def not up to 1.08 density. More Monsters!!!!!!!!!!!!!!!
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Me sad. I miss the insane mob that infested the Cemetery of the Forsaken in Torment in the last build.
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Community Manager
Posts: 5,931
02/06/2014 05:26 PMPosted by Venaliter
Here's an idea. How about we just go back to 1.08 levels, when it felt right? Why mess with something that wasn't broken?


1.0.8's density change was an interesting beast that ended up solving some problems, and then creating a few more in its wake.

The benefit of increasing density in 1.0.8 was that the world felt less empty and, based on feedback we received, combat became super action-packed. There was plenty to kill, and it kept you moving. There were *assumes Buzz Lightyear pose* monsters, monsters everywhere. In terms of raw gameplay and personal fun factor, we loved the result and definitely enjoyed the increased density when playing ourselves.

The downside to increasing 1.0.8 density, however, was two-fold. First, it landed an unfortunate blow to build diversity, encouraging a very specific style of play (AoE or bust). Based on all the data we pulled, build variety narrowed quite quickly – even now, you can see the effects with Archon, WW, Zero Dogs, and other similar builds trumping almost everything. Overall, increased density led to much less interesting game play (for the game as a whole), even if it may have been super fun on the surface. Second, by adding a boatload of more monsters, server performance took a hit, which some of you may or may not have experienced.

This is why we originally lowered density in the first stages of Beta and PTR testing. We realize we may have turned the density dial down too low, though, and that's what these recent changes in the latest Beta/PTR patch are about – and really what PTR is all about too. We want pacing in the game to feel good, but without the additional technical or build diversity issues. We want to open up a greater variety of ways to play the game, and this is one of many steps we’ve taken to achieve that. Density is one of these things we can continue to evaluate and tweak, and we have every intention of doing that. We won’t, however, be returning 1.0.8 levels, but there’s likely a sweet spot somewhere in between.

*Edited for clarification*
Edited by Lylirra on 2/7/2014 11:11 AM PST
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Posts: 14,939
02/06/2014 06:02 PMPosted by Nevalistis
02/06/2014 05:26 PMPosted by Venaliter
Here's an idea. How about we just go back to 1.08 levels, when it felt right? Why mess with something that wasn't broken?


1.0.8's density change was an interesting beast that ended up solving some problems, and then creating a few more in its wake.

The benefit of increasing density in 1.0.8 was that the world felt less empty and, based on feedback we received, combat became super action-packed. There was plenty to kill, and it kept you moving. There were *assumes Buzz Lightyear pose* monsters, monsters everywhere. In terms of raw gameplay and personal fun factor, we loved the result and definitely enjoyed the increased density when playing ourselves.

The downside to increasing 1.0.8 density, however, was two-fold. First, it landed an unfortunate blow to build diversity, encouraging a very specific style of play (AoE or bust). Based on all the data we pulled, build variety narrowed quite quickly – even now, you can see the effects with Archon, WW, Zero Dogs, and other similar builds trumping almost everything. Overall, increased density led to much less interesting game play (for the game as a whole), even if it may have been super fun on the surface. Second, by adding a boatload of more monsters, server performance took a hit, which some of you may or may not have experienced.

This is why we originally lowered density. We realize we may have turned the density dial down too low, though, and that's what these recent changes are about – and really what PTR is all about too. We want pacing in the game to feel good, but without the additional technical or build diversity issues. We want to open up a greater variety of ways to play the game, and this is one of many steps we’ve taken to achieve that. Density is one of these things we can continue to evaluate and tweak, and we have every intention of doing that. We won’t, however, be returning 1.0.8 levels, but there’s likely a sweet spot somewhere in between.


Please, do the same with random events :) The number of monster spawned should be increase and they should give XP and loots as well!
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02/06/2014 06:02 PMPosted by Nevalistis
02/06/2014 05:26 PMPosted by Venaliter
Here's an idea. How about we just go back to 1.08 levels, when it felt right? Why mess with something that wasn't broken?


1.0.8's density change was an interesting beast that ended up solving some problems, and then creating a few more in its wake.

The benefit of increasing density in 1.0.8 was that the world felt less empty and, based on feedback we received, combat became super action-packed. There was plenty to kill, and it kept you moving. There were *assumes Buzz Lightyear pose* monsters, monsters everywhere. In terms of raw gameplay and personal fun factor, we loved the result and definitely enjoyed the increased density when playing ourselves.

The downside to increasing 1.0.8 density, however, was two-fold. First, it landed an unfortunate blow to build diversity, encouraging a very specific style of play (AoE or bust). Based on all the data we pulled, build variety narrowed quite quickly – even now, you can see the effects with Archon, WW, Zero Dogs, and other similar builds trumping almost everything. Overall, increased density led to much less interesting game play (for the game as a whole), even if it may have been super fun on the surface. Second, by adding a boatload of more monsters, server performance took a hit, which some of you may or may not have experienced.

This is why we originally lowered density. We realize we may have turned the density dial down too low, though, and that's what these recent changes are about – and really what PTR is all about too. We want pacing in the game to feel good, but without the additional technical or build diversity issues. We want to open up a greater variety of ways to play the game, and this is one of many steps we’ve taken to achieve that. Density is one of these things we can continue to evaluate and tweak, and we have every intention of doing that. We won’t, however, be returning 1.0.8 levels, but there’s likely a sweet spot somewhere in between.


"..Slaying hordes of monsters..."

But not with AoE builds...

When was it not AoE or bust if you are actually engaged with more than one mob? And if you are not to be generally engaged with more than one white mob, then pacing something something?

Mind blown. Confidence shattered. Money safe in pocket.
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