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I haven't played in over a year but decided to make a monk in hardcore to see how far I could get before the removal of AH, etc. Most of my previous experience is only with barbarian.
I was never a fan of whirlwind, and I'm also not really fond of using Tempest Rush on my monk. The problem that has arisen is that it seems as if life on hit is not affected by Wave of Light or Cyclone Strike. On my barb I relied on my 1200 LoH (and Revenge) to keep me alive. But my only attack that seems to give me any life back is my Fists of Thunder which so far doesn't really seem to be much of an AOE attack even with Thunderclap. Will % life steal work with Cyclone Strike and Wave of Light?
I don't care about my build being optimal, I just want to play it the way I find most entertaining.
Sweeping Wind seems very effective, but I can't stand the sound it makes once it has three charges.
One more question: Why does Cyclone Strike not always damage enemies that are within its range? Often it will pull in a mob, but won't damage that mob.
This is more or less a generic intro to the Monk character. Take a look and have fun playing the Monk :)
The forum sticky is awesome :) Here are a lot of links from it.
http://us.battle.net/d3/en/forum/topic/7004698754 [Acronyms and their meanings]
You can run MP10 for under 100K if you camp the AH. Spear-Chucker is an artist when it comes to the budget builds so look over his characters on his profile for more ideas. Check the budget gearing guides I linked below, he's the author of both.
Quick Tip: Craft, Craft, and Craft some more of all the special Archon recipes. The crafting plans are dropped in game as loot and can also be found on the AH.
The plans you want are...
Archon Gauntlets of Dexterity
Razorspikes of Dexterity
Archon Spaulders of Dexterity (and/or Vitality)
Amulet of Dexterity
Here is info on Monster Power (MP).
Here is a bunch of other good stuff :)
The "Rule of 5s" is the guideline to entry level MP10 survivability stats. The 5s are... 5%+ LS, 5K armor (w/STI passive), 50K HP, 500 res ( with or without OWE passive), 500K eHP (d3up.com is the go to site for this info).
Increase survival stats ahead of DPS stats. Get to the point you can take on elite packs without dying then work on increasing DPS to kill them fast. Then bump up the MP and start the process over again. As for the kill 'em fast part...
Try for 50CC, 500CD, and 3K+ dex. Add as much IAS as you want to get a good "feel" while attacking. Usually around 40% IAS feels right to many monks and other stats are chased after that.
A quick outline on gearing...
Check out this greatest hits of links from the forum sticky as well...
http://us.battle.net/d3/en/forum/topic/9882549581 [200K DPS, 500K eHP]
http://us.battle.net/d3/en/forum/topic/10490699702 [MP10 on a Budget]
http://us.battle.net/d3/en/forum/topic/10196080038 [Budget Gearing]
Max XP farming:
LoH works on both Cyclone Strike and WoL, but at a reduced rate. They have low "proc coefficients", 1/8th and 1/9th respectively. That means they only return 1/8th or 1/9th of your LoH for each enemy affected. On the other hand, most of the Spirit generators for Monks have relatively high proc rates and return a bunch of LoH, Fists of Thunder:Thunderclap being actually having an effective proc rate over 100%....
LS works on every single form of damage you do and scales linearly with damage. It's generally "useful" in Inferno starting around 30K DPS and can completely surpass LoH in performance somewhere around 50K to 100K DPS, depending on your build (and all those pesky proc coefficients on every skill.)
Neither LoH or LS is ever a bad thing to have and I pretty much always try and get both on every Monk. LS always feels mostly useless prior to Inferno, though.
You don't in any way need Tempest Rush on your Monk, but it's conventional wisdom to have some sort of "escape skill" on your HC Monk. Usually Temprest rush and Dashing Strike fit the bill. If I was making a small change to your build, I'd try including Dashing Strike:Quicksilver in place of either WoL or Cyclone Strike. Basically, any time something "winds up" for a big attack (Mallet lords, bulls pawing at the ground before a charge) you can use DS and avoid the attack, often by just targetting the guy about to hit you and ending up behind him. You can escape Jailer and even dodge frost explosions if you time it exactly right. Give it a shot - It's my favorite skill in the game by far.
You don't need to use it when leveling pre-Inferno if you don't like it. I usually don't use it and rely mainly on WoL When you make it to Inferno and stack some Crit Chance, you should give the Cyclone rune a change and see if you enjoy putting tons of little tornadoes on the screen.
Nobody knows. :)
Actually there's a limit to 8 enemies that will be affected, but often it seems to affect less than that. I heard it's somewhat better in RoS
And speaking of RoS... everything I just said is pretty much no longer true when RoS comes out. LS is going away, Life per Spirit Spent gets a huge buff and becomes a major source of sustain, Fist of Thunder attacks more slowly, proc coeffcicients get changed all over the place, and Dashing Strike is being nerfed into this weird charged based mechanic, effectively being on a cool down.
Edited by Demiwraith#1534 on 2/7/2014 11:39 AM PST
Thanks a lot for the reply Demi. Very helpful. I have been using Dashing Strike for most of my play so far. I temporarily swapped it out to try out some other skills such as Mystic Ally. And I really like Sweeping Wind, but that sound it makes... I can't stand it.
I haven't read about any of the class changes in ROS. I don't know if I will play it or not. To be honest I really like using the AH in hardcore. In SC it got a little stale after a while, but in HC it seems a lot fresher with items constantly leaving the economy. Which class is being changed the least in ROS?
Thanks again for your help!
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