Diablo® III

How to Create a Build

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02/28/2014 04:33 AMPosted by BirdofPrey
Any tips on deciding runes?

I think I have my build settled but I am always trying to decide between Cold blood and snow blast. It's really hard to tell if the extra damage or the extra sustain is doing a better job of killing.

Go with what you feel kills faster. In the early stages of build development, a lot of it is based on how "right" something feels. Then the number crunching and min/maxing come along after the foundation's set.
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Diablo III MVP | Forever a Wizard
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02/28/2014 02:48 PMPosted by Jaetch
02/28/2014 04:33 AMPosted by BirdofPrey
Any tips on deciding runes?

I think I have my build settled but I am always trying to decide between Cold blood and snow blast. It's really hard to tell if the extra damage or the extra sustain is doing a better job of killing.

Go with what you feel kills faster. In the early stages of build development, a lot of it is based on how "right" something feels. Then the number crunching and min/maxing come along after the foundation's set.
________________________________________________
Diablo III MVP | Forever a Wizard
YouTube Channel: http://youtube.com/Jae7ch
Twitter: @Jaetch | Twitch: http://twitch.tv/jaetch
I have been doing that somewhat. For the most part, I have been keeping to what I have now since patch day, but I have continued to change the runes around and even occasionally the signature spell or passives. I think the last spell swap that was permanent rather than a quick test was dropping diamond skin and relying solely on teleport to escape as my sole defensive maneuver, though that can lead to trouble with wallers.

My biggest thought is that snow blast should synergize a bit with the other stuff; even if I run out of arcane the debuff should make the glacial spikes hurt more and I am thinking a quick sweep should help blizzard, but damn if running out of arcane isn't annoying.

I've also swapped runes on blizzard a bit. I'm more happy about the choice on more AoE even if the extra slow is tempting, and the others are traded around a bit to try and balance damage with survivability.

I actually have a bit of a similar problem with my gear as well. I have some stuff with bonus cold damage but I have some other gear that gives me a few thousand more base damage. It seems like the bonuses are more than making up for the loss of the base damage but it could be a placebo because Azurewrath looks awesome.
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02/27/2014 05:47 AMPosted by Jaetch
Thanks! Really hope it helps. My eyes bleed and my heart aches when I see dysfunctional builds that could have had potential.
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Diablo III MVP | Forever a Wizard
YouTube Channel: http://youtube.com/Jae7ch
Twitter: @Jaetch | Twitch: http://twitch.tv/jaetch


There is always more optimal builds, the thing I like about Patch 2.0.1 that allows people to build some fun builds. I am currently running Frozen Orb and Glacial Spike as my stun and signature spell. I know it's not optimial, however in public games I can spam 4 orbs in a train right into a large group followed up by 4-5 glacial spike for stun effect while I regen and than I can fire another 2 orbs right after that. I can pretty much wipe anything out in T2 with that combo. I am using cold blooded and glass cannon with the passive that regens arcane. I have been using Mirror image with the rune that allows the 2 mirrors to do 20% additional damage. I am not firm on that slot as of yet. Right now all my other slots are filled with additional damage skills to build the overall impact of my orbs. However once I gain some more dps from legendaries I plan on adding some secondaries like you mentioned.

For a few hours I was running Frozen Orb for my attack from distance and Ray of Frost/Sleet storm to finish them off as they got closer. Unfortunately without Apoc I can't sustain that combo without a signature. Looking forward to finding a new Storm Crow in the near future.
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02/27/2014 05:00 PMPosted by Jaetch
02/27/2014 03:47 PMPosted by Advocate
Hey Jaetch, have you considered using that new legendary that makes energy twisters travel directly in a straight line? Or does that break the rune you're using.

It's a two-hander. It's slow, it's clunky, and it has inferior damage. I actually have it.

http://i.imgur.com/V9qucqL.jpg
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Diablo III MVP | Forever a Wizard
YouTube Channel: http://youtube.com/Jae7ch
Twitter: @Jaetch | Twitch: http://twitch.tv/jaetch


I suppose if you poured everything into attack speed it might work maybe to T3 max. I like making odd builds, specifically in D2, can't wait to try them out. Now that Paragon has displaced the 3k-4k gold piles I am seeing a Gold finding character of some sort in the near future to run T1 or T2.
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Among the threads of QQ about CM or Archon not working and threads of builds from people attempting to preserve all they know instead of letting go of it and doing something else. This is a refreshing post. Thanks.
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02/28/2014 11:43 PMPosted by Visionhero
I suppose if you poured everything into attack speed it might work maybe to T3 max. I like making odd builds, specifically in D2, can't wait to try them out. Now that Paragon has displaced the 3k-4k gold piles I am seeing a Gold finding character of some sort in the near future to run T1 or T2.

If you think about it, the staff that makes ETs travel in a straight path isn't even that great in concept. If an ET is going straight away from you and mobs are running toward you, it's even less likely that the twisters will tick more than a couple of times per target, rather than the ETs randomly spinning around a tighter area. The only scenario I think the staff's effect would be useful would be when you're fighting mobs in a tight corner, but even then randomly spinning twisters work well there.

A better effect would be to have the twisters chase after nearby targets.
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Diablo III MVP | Forever a Wizard
YouTube Channel: http://youtube.com/Jae7ch
Twitter: @Jaetch | Twitch: http://twitch.tv/jaetch
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03/01/2014 12:25 AMPosted by Jaetch
02/28/2014 11:43 PMPosted by Visionhero
I suppose if you poured everything into attack speed it might work maybe to T3 max. I like making odd builds, specifically in D2, can't wait to try them out. Now that Paragon has displaced the 3k-4k gold piles I am seeing a Gold finding character of some sort in the near future to run T1 or T2.

If you think about it, the staff that makes ETs travel in a straight path isn't even that great in concept. If an ET is going straight away from you and mobs are running toward you, it's even less likely that the twisters will tick more than a couple of times per target, rather than the ETs randomly spinning around a tighter area. The only scenario I think the staff's effect would be useful would be when you're fighting mobs in a tight corner, but even then randomly spinning twisters work well there.

A better effect would be to have the twisters chase after nearby targets.
________________________________________________
Diablo III MVP | Forever a Wizard
YouTube Channel: http://youtube.com/Jae7ch
Twitter: @Jaetch | Twitch: http://twitch.tv/jaetch


Good Point the build would only be good against something big like Azamadon that can't really dodge and is a single target. Now without NV we can respec at will for certain fights. Over all all the two handers with special skills on them have been very under-whelming.
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thanks for the build jaetch. im loving it. very nice for surviving elite packs solo and in groups. not sure if your current build is up to date i saw the addition of more fire specific stats with the ET's and adding teleport. Also is attack speed increase your biggest gain or am i reading the stats incorrectly?
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I like the build he lists as his current with the energy twisters, I could see that being insane sustained dps for champ packs etc. Trash mobs on any Torment level are easy for me, its just the skills of the elites that wreck me. What kind of survival for a build like the twister build can be built in? Is there a a level of LOH that becomes effective. Im currently about 350-450k dps roughly 450-700k toughness depending on buffs with virtually no LOH. It doesnt matter what build I use, I have to kite most champ packs on T4 and above. T3 and below i can generally melt before they become an issue. Maybe I should just stick to T3 while farming solo?
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Congrats on the sticky, well earned
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I would add this rule:

Play your build for 1 week time at least, before posting it to internets
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Thanks for the time Jaetch nice info there big help for everyone! good to see it read in a way that still encourage players to play around a little and see whats out there. Seems to be far to many players atm that spent money on a crit mass build and no so little about the class they have been playing!.

Cheers NeK
Edited by NeK#1206 on 3/4/2014 2:09 PM PST
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Hey Guys, I don't know if any of you have already try this. I call it the Mirror Madness

Mirror Image with Entropy and Hydra is crazy :

http://us.battle.net/d3/en/calculator/wizard#WRTVik!ZUc!bbbbaZ

When you hold your Entropy cast Mirror image and have fun ! ;P
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Thanks Jaetch. This is very helpful.
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Am having some fun with a reduced cool down style of play being only have a 2sec gap between my frost nova. My archon is always ready to go for elite packs used in conjustion with frost nova with Bone Chill rune for a extra 33% dmg then popping archon with arcane destruction gets them elites down pretty fast!. The best is when they have illusionist I sometimes get my DPS upto 450k the gap on my archon is 37sec with reduce cool down of 48.

Cheers NeK
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Do duplicates tornados merge with yours?
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03/06/2014 09:55 AMPosted by FaintSmile
Do duplicates tornados merge with yours?


No, also for a split second I thought your name was 'fartsmile' and I was briefly entertained.
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Thanks for you post. I've been trying to create a build that will cater to the new passive "elemental exposure" and I think I came up with something. My build (below) perhaps violates some of the suggestions in your template--especially the concept of not having too many spenders. However, only one is a channeler and I am perhaps getting by on the gear I have; the build is seemingly dependent on having 4 pieces of the Tal Rasha's set so that you get the extra 2.00 arcane power per second; I recommend all but the belt so you can have a witching hour. This gear bonus--along with 'power of the storm,' 'arcanot,' and 'astral presence'--allow me to freely use arcane torrent, meteor, and blizzard (especially with the snowbound rune) without depleting my arcane power (i.e. i'm never waiting around for arcane power to refill). Yet, I'm constantly able to cast the 3 spenders. 2.0 gear--especially the new Tal Rasha's set (i'm drooling)--will also be compatible. It is also worth noting that paragon points in reducing cost of spells, gear with APoC, and using the Templar as your follower with his "inspire" rune (resource regeneration) is helpful for this build.

The build allows for extreme damage without needing to use a precious slot on a weaker signature spell. Typically, a signature spell would be necessary for when arcane power is depleted, but this build can cast arcane torrent without depletion. What's more, the nature of the 3 spenders rarely interrupt each other, especially if you learn how to use them together (Suggestion: rather than switching between the 3 spenders, take advantage of the overlap between cast and effect: begin with blizzard to slow, then a sequence of meteors (hold down the assigned button for meteor and place as desired multiple meteors); finish off with arcane torrent with blizzard sprinkled in periodically; then repeat.)

How it will work with EE: The spenders (fire, ice, arcane) along with storm armor (lightning) provide 4 different elemental damages--perfect for when level 68 is achieved--not to mention elemental damage on a weapon counts for the EE bonus. Even without being able to use EE yet, I have been able to run Torment IV quickly will few to no deaths. I've linked the build below

Strengths of the build:
- high damage (in large packs, meteor can be spammed if you have enough APoC)
- no need for a signature spell (constantly cast arcane torrent without depleting arcane power)
- mobility (blizzard and meteor allow for cast-and-move play). Kiting is usually not necessary, but against a tough pack (e.g. those fast electric frogs with fire chains), the cast-and-move play style allows for effective kiting.

Weaknesses of the build:
- not very defensive. However, this is remedied with teleport and illusionist--allowing for more mobility and emergency escapes. Obviously, the more Life steal and LOH you have, the more you'll be able to not need to worry about defense. Blur can also help remedy the builds lack of defensive skills. Ultimately, some would argue that the best defense is a good offense; you do not have to defend what is already killed.
- visibility: so much going on that losing sight of the cursor can occur. This can also be frustrating for team member when blizzard and meteor are dominating the scene.
- gear-dependent: for this build to work, you need gear that will supply the high demand for arcane power that spells like meteor require.

Also, I think this build needs a name. So far I am considering the EE wiz (focussed on the EE passive) and Quatro wiz (need 4 types of elemental damage). If you have any feedback about this build (e.g. name ideas, how to improve the build, etc.), pleas respond.

http://us.battle.net/d3/en/profile/SkillBilly-1558/hero/14165120

http://us.battle.net/d3/en/calculator/wizard#lQPeTj!dXZ!baYaZY
Edited by SkillBilly#1558 on 3/8/2014 2:32 PM PST
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The following is a link to the build I designed called Quattro based on the forthcoming passive skill, Elemental Exposure:

http://us.battle.net/d3/en/forum/topic/11984798751

I'd would appreciate any feedback. Thanks
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so what build should i use?
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