Thanks for you post. I've been trying to create a build that will cater to the new passive "elemental exposure" and I think I came up with something. My build (below) perhaps violates some of the suggestions in your template--especially the concept of not having too many spenders. However, only one is a channeler and I am perhaps getting by on the gear I have; the build is seemingly dependent on having 4 pieces of the Tal Rasha's set so that you get the extra 2.00 arcane power per second; I recommend all but the belt so you can have a witching hour. This gear bonus--along with 'power of the storm,' 'arcanot,' and 'astral presence'--allow me to freely use arcane torrent, meteor, and blizzard (especially with the snowbound rune) without depleting my arcane power (i.e. i'm never waiting around for arcane power to refill). Yet, I'm constantly able to cast the 3 spenders. 2.0 gear--especially the new Tal Rasha's set (i'm drooling)--will also be compatible. It is also worth noting that paragon points in reducing cost of spells, gear with APoC, and using the Templar as your follower with his "inspire" rune (resource regeneration) is helpful for this build.
The build allows for extreme damage without needing to use a precious slot on a weaker signature spell. Typically, a signature spell would be necessary for when arcane power is depleted, but this build can cast arcane torrent without depletion. What's more, the nature of the 3 spenders rarely interrupt each other, especially if you learn how to use them together (Suggestion: rather than switching between the 3 spenders, take advantage of the overlap between cast and effect: begin with blizzard to slow, then a sequence of meteors (hold down the assigned button for meteor and place as desired multiple meteors); finish off with arcane torrent with blizzard sprinkled in periodically; then repeat.)
How it will work with EE: The spenders (fire, ice, arcane) along with storm armor (lightning) provide 4 different elemental damages--perfect for when level 68 is achieved--not to mention elemental damage on a weapon counts for the EE bonus. Even without being able to use EE yet, I have been able to run Torment IV quickly will few to no deaths. I've linked the build below
Strengths of the build:
- high damage (in large packs, meteor can be spammed if you have enough APoC)
- no need for a signature spell (constantly cast arcane torrent without depleting arcane power)
- mobility (blizzard and meteor allow for cast-and-move play). Kiting is usually not necessary, but against a tough pack (e.g. those fast electric frogs with fire chains), the cast-and-move play style allows for effective kiting.
Weaknesses of the build:
- not very defensive. However, this is remedied with teleport and illusionist--allowing for more mobility and emergency escapes. Obviously, the more Life steal and LOH you have, the more you'll be able to not need to worry about defense. Blur can also help remedy the builds lack of defensive skills. Ultimately, some would argue that the best defense is a good offense; you do not have to defend what is already killed.
- visibility: so much going on that losing sight of the cursor can occur. This can also be frustrating for team member when blizzard and meteor are dominating the scene.
- gear-dependent: for this build to work, you need gear that will supply the high demand for arcane power that spells like meteor require.
Also, I think this build needs a name. So far I am considering the EE wiz (focussed on the EE passive) and Quatro wiz (need 4 types of elemental damage). If you have any feedback about this build (e.g. name ideas, how to improve the build, etc.), pleas respond. http://us.battle.net/d3/en/profile/SkillBilly-1558/hero/14165120http://us.battle.net/d3/en/calculator/wizard#lQPeTj!dXZ!baYaZY