Diablo® III

Patch notes are up

Sweet thanks for heads up.. had my head in another game until it goes live.. been tabbing out now and then..
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Looks awesome. Can't wait to try it!

I just wish they would tell us about specific changes to the characters.
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MVP - Technical Support
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02/25/2014 10:35 AMPosted by MountainMan
I just wish they would tell us about specific changes to the characters.


I am really glad they are not. People forget that Bliz has been sliding the skills and monster difficulty to extremes to test them lately. With all the variables they changed at once, the only way to really judge is to play it. Otherwise everyone freaks out about X change...only to find out it was not so bad after all when other factors were balanced too.
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its the same patch notes as from ptr, minus the class changes
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02/25/2014 10:21 AMPosted by Spagetto
Someone reported him for telling the truth. Such angry citizens.


and then the reporter got reported! LOL much more enteraining than the actual game
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I apologize for any typos, it's a lot of text. Full patch notes (which for some reason don't include class changes) for those who are still having issues viewing them:

Diablo III - Patch 2.0.1 v.2.0.1.22044

Below you will find the patch notes for the most recent update for Diablo III, Patch 2.0.1.

GENERAL:
* Pools of Reflection have been added to the game
- Pools of Reflection provide a 25% bonus to experience
- This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies
- Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
- This experience bonus persists on logout

* Nephalem Glory has been added to the game
- Occasionally during battle, monsters will drop Power Globes when damaged or killed
- Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time.
- This buff can stack up to three times
- New character statistics have been introduced
-- These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
-- Life Steal has been redesigned and is now less effective at higher character levels
-- -- At level 60, Life Steal is reduced to 10% effectiveness
- Players now have the ability to resurrect in multiple places when they die in non-Hardcore games
-- You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered
-- Players may not resurrect at their body during a Boss encounter
-- Players may only resurrect at their body a maximum of three times in a row
- Player hit boxes have been adjusted to more closely represent character models
-- Both male and female models of the same class share the same size hit box
- Followers now automatically level with characters
- Quests now occasionally grant item rewards when completed during the leveling process
- Gold can no longer be traded
- Graphics engine has been updated to support reflections
-- Reflections can be turned on in the Options > Video menu
-- NOTE: This setting is not recommended for players running minimum system specifications!!

BOSSES
* Many bosses have had their mechanics revisited and retuned
- The following bosses have received the largest changes to their encounters
-- Maghda
-- Siegebreaker
-- Azmodan
-- Iskatu
- In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above
-- The Butcher
-- Zoltun Kulle
-- Belial
-- Ghom
-- Siegebreaker
-- Rakanoth

CLASSES

* All classes have undergone significant revision. Additional details and patch notes will be available in the near future. In the meantime, we encourage you to log in and explore the new changes for yourself!

CRAFTING AND ARTISANS

* Crafting has received several quality of life changes
- Crafting materials have been condensed into two item level tiers: 1-60 and 60-70
-- This change is to reduce the amount of stash space consumed by crafting materials and simplify older crafting recipes
-- All crafting materials currently in character inventories and stash have been converted accordingly
- All crafted items will now roll with stats appropriate to the character crafting them, using the Loot 2.0 Smart Drop system
-- Please note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system
- Items purchased from vendors are now flagged as such, and cannot be salvaged

DIFFICULTY
* The difficulty system has been completely revised
- Nightmare, Hell, and Inferno modes have been removed
- Difficulty is now dynamic and monsters will level up with your characters
- There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)
-- Master unlocks upon completing act IV
-- Torment unlocks upon reaching level 60
-- Torment includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monsters
-- Each level offers new bonuses and rewards, visible in the difficulty selection menu
- You can lower your difficulty settings in-game
-- However, increasing your difficulty still requires exiting your current game
-- This option is disabled in Hardcore mode
- To account for these changes, monster density has been adjusted across all Acts

EVENTS
* Cursed Chests
- Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected
- Like other events, completing a Cursed Chest or Shrine provides a small gold and experience reward, as well as either a Radiant Chest or random Shrine buff
- These events offer a variety of challenges, including endless monster waves, timed events, and potentially spawning bosses out in the open world

* Infernal Machines
- Torment level difficulty is now required to use Infernal Machines

ITEMIZATION (LOOT 2.0)
* Itemization has undergone a major overhaul
- Legendary and Set items are now Bind on Account
-- Players in multiplayer games may trade Legendaries and Set items they find with others who were present for the drop for up to 2 hours after the item is acquired
- The Smart Drop system has been implemented
-- All items that drop have a chance to roll as "Smart Loot"
-- Smart Loot items roll intelligently based on the character being played (example: a Wizard is more likely to find items with intelligence or bonuses to Wizard skills than is a Barbarian)
-- Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Mighty Belts)
- New item affixes have been added to the game
-- This includes Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill Bonuses
- Item properties have been separated into two categories, Primary and Secondary
-- Primary Stats include: Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed above
-- Secondary Stats include: Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize, and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement Reduction
-- This is to prevent stats that directly and indirectly increase character power from competing with one another
- Stat ranges on items have been narrowed significantly (example: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200)
- Legendary powers now roll in a range, instead of a static amount
-- Example: The Legendary Spirit Stone "The Laws of Seph" has the legendary affix "Using Blinding Flash restores [75-100] spirit"
- Players can now view the stat ranges of items by pressing and holding CTRL while an item's tooltip is open
- All Legendary items have been reworked with one or all of the above points in mind
- Potions have been condensed to a single type; they now provide 60% of your total health when consumed
-- All Potions currently in character inventories or stashes will be converted to the new Potion type

MONSTERS
* Monster affixes have been revisited and retuned
- Arcane Enchanted
-- Spawn effect now shows which direction it will start rotating
- Desecrator
-- Damage now begins low, but quickly ramps up to its maximum damage
- Frozen
-- Frozen crystals now deal area of effect damage over time to players as they build up to tehir explosion
- Jailer
-- Now does a small amount of damage when applied to the player
- Vortex
-- Now does a small amount of damage when applied to the player
- Mortar
-- Now has an outer impact area that does less damage than the center of impact
-- Now detonates if they vertically hit a wall
- Plagued
-- Monsters with this affix now sometimes drop a pool under players as well as under themselves
- Reflect Damage
-- No longer reflects a portion of incoming damage
-- Now reflects a fixed amount of damage per attack
- Elite and Champion monsters now have five new possible affixes
-- FROZEN PULSE: A shard of ice follows targets around before freezing in place and pulsing cold damage in a small area
-- ORBITER: A nexus of electrical energy appears, surrounded by additional balls of lightning that orbit in a large area
-- POISON ENCHANTED: Summons globules of poison matter that spread in a cross pattern, dealing damage to those caught in their wake
-- THUNDERSTORM: A powerful bolt of lightning strikes the ground, emanating a small wave of electrical energy
-- WORMHOLE: A pair of portals appears, dealing damage as it tears unfortunate targets from their location and transports them elsewhere

* Monster density has been revisited
- Density has been retuned around the new Difficulty system
- Elite and Champion packs can now spawn in a larger variation of pack sizes

* Wasp projectiles can now be dodged and blocked

PARAGON (PARAGON 2.0)
* The Paragon leveling system has been completely revamped
- There is no longer a cap on the number of Paragon levels a player can gain
- Paragon levels are now account-wide and shared across all characters
-- Note that Paragon levels are tracked independently between Hardcore and Normal modes
- Players no longer gain static bonuses upon achieving Paragon Levels and bonuses currently earned by players have been removed
- Players now earn Paragon points each level to spend in one of four separate categories: Core, Offense, Defense, and Utility
-- Players with existing Paragon levels have been granted the appropriate number of points to distribute among these categories
- With these changes in mind, the paragon leveling curve has been updated
- Note that all Paragon experience earned across all characters prior to this patch has been totaled and recalculated into your new account-wide Paragon level
-- Paragon points can be allocated by clicking the Paragon button in the Character Paper Doll and Inventory screen (Default Hotkey C)

SOCIAL FEATURES
* Clans and Communities have been added to the game
- CLANS
-- Anyone may create a Clan, and doing so gives access to the Clan window (default hotkey N)
-- Joining or creating a clan displays yoru clan tag next to your name
-- Clan members can view the Members Roster, a private chat channel, and a News & Info tab for Clan affairs and information in the Clan window
-- Clans support up to 120 members and require an invitation to join
-- Players may only be a member of one Clan at a time
- COMMUNITIES
-- Anyone may create a Community, and can view their Community details in the Social tab (default hotkey Shift+O)
-- Community membres have access to their Members Roster, a dedicated chat channel, and a News & Info tab for sharing stories and Community information
-- Players may join any number of Communities they wish
-- Communities do not have a membership limit; however, if the number of members exceeds 100, only Officers and above will be displayed in the Members Roster
-- Communities can be designed as Private or Public; Private Communities require invitation to join
-- Communities are organized by categories, includign but not limited to Classes, Regional, and Game Type

USER INTERFACE
* Several quality of life changes have been applied to the User Interface
- The Difficulty and Game Creation menus have been completely redone
- The in-game Menu has been revised
- The waypoint list has been replaced with a waypoint map
- Skill tooltips now show damage type if Advanced Tooltips are enabled
- Several new social options have been added to support Clans and Communities
-- These can be accessed in the Options > Gameplay menu
- New chat colors associated with Clans and Communities have been added
- There is now an option to enable icons for dropped items instead of text
-- This can be enabled in the Options > Gameplay menu
- There is now an option to automatically cut all cut scenes
-- This can be enabled in the Options > Gameplay menu
- Item labels for Gold piles are no longer displayed
-- This is to reduce visual clutter; values are still displayed when gold is picked up
Edited by Tiakatt#1643 on 2/25/2014 11:06 AM PST
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Community Manager
02/25/2014 10:35 AMPosted by MountainMan
I just wish they would tell us about specific changes to the characters.


Just want to clarify this.

Patch notes will be posted in two parts. So many changes are happening between 1.0.8 and 2.0.1 that we know it's important, especially for players returning after a long hiatus, for you all to be well-informed on what's changed.

However, this also means it's a colossal amount of information. I think my last count including the class changes was around 55 pages long. We want to be absolutely certain this information is as up to date and accurate as possible, as well as localized to all our supported regions, so we’ve not included detailed class notes just yet. As soon as all the information is ready to be published, we'll be sure to update the patch notes accordingly.

As for when the patch notes will be available on the website, traditionally, they have gone live when the servers do. In the meantime, the patch notes are viewable in the Battle.net desktop app, and our known issues list is available here.
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I think my last count including the class changes was around 55 pages long.


Holy cow level!
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Thanks Tiakatt! :D
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02/25/2014 11:38 AMPosted by Nevalistis
02/25/2014 10:35 AMPosted by MountainMan
I just wish they would tell us about specific changes to the characters.


Just want to clarify this.

Patch notes will be posted in two parts. So many changes are happening between 1.0.8 and 2.0.1 that we know it's important, especially for players returning after a long hiatus, for you all to be well-informed on what's changed.

However, this also means it's a colossal amount of information. I think my last count including the class changes was around 55 pages long. We want to be absolutely certain this information is as up to date and accurate as possible, as well as localized to all our supported regions, so we’ve not included detailed class notes just yet. As soon as all the information is ready to be published, we'll be sure to update the patch notes accordingly.

As for when the patch notes will be available on the website, traditionally, they have gone live when the servers do. In the meantime, the patch notes are viewable in the Battle.net desktop app, and our known issues list is available [url="http://us.battle.net/d3/en/forum/topic/11883998315#1"]here[/url].


55 pages..

Good stuff thank you for update
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02/25/2014 10:26 AMPosted by DarkLord
I like what I see. Goodbye Auction House 3.


Soon. As was foretold, this is why an AH button was seen in the PTR as the patch is here before the AH dies.

Oh and this morning, before having an ejoyable Protoss vs hard AI Zerg, I had a fun time removing the 95 gold spam seller requests. I mean they hit hard this morning in full on desparation. I figured it wasn't even worth it to report all 95 so I got my 500+ actions per minute rolling clicking all the X's. It was just my left hand hovering over the left click button while my right held it steady

clickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICKclickCLICK

Hahaha roast in torment, gold farmers! Not even death can save you from Diablo.
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If I still had stuff in the AH, do they return to my stash? Or are they erased? :(
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55-pages? Holy moley. Those aren't patch-notes, that's light bedtime reading.
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02/25/2014 10:30 AMPosted by Chillyo
Bye bye gold farmer, time to go back to mc donalds now!


Why, were you double-shifting while they were making more money than you?
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heh, downloadable 55pg .pdf file of patch notes incoming... :D
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I didn't even think about the gold spammers. I'm very glad I don't have to block and report them for spam anymore. Was getting very tired of that.
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Doesnt make sense, farming websites can just have you put a garbage item up for say 1bill and then just buy it from you. Done...gold traded.
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Dont worry, they will still be selling items on third party sites and spamming as usuall
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02/25/2014 11:52 AMPosted by MountainMan
55-pages? Holy moley. Those aren't patch-notes, that's light bedtime reading.


LOL :D
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02/25/2014 10:18 AMPosted by Prime
reported


dota 2 player?
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