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No jungles please... I hated Act 3 in D2.
I'm looking for something like a real dungeon crawler, like D1 cathedrals/catacombs, or D2 monastery/pyramid tombs/Radament's lair/palace harem. In D3, the random mass grave in Act 1, or the occult rituals in Act 2 with all that bloody cattle cadavers.
With light radius, that will be brilliant (pun fully intended).
Edited by Hayrich#6694 on 3/10/2014 12:20 PM PDT
I absolutely LOVE talk about a second expansion as I already have my names set out for the new class. Here are some of my opinions on the matter:
Act VI with a setting involving ruins (similar to Kurast, Travincal, Durance)
-Assassin (dagger-based, tonfas, class-specific 1-h)
-Priest/Bard (supports, heals, buffs)
-Engineer? (maybe he can be a small-scale summoner, up to 10 summons)
-increase multiplayer capacity to 5 players
New Female Follower:
-Make her aura-based
-Allow 2 followers in a solo game
-Allow a single follower in multiplayer games
-Allow more inventory slots for followers
New Level Cap: 80
PvP ladder for 1v1, 2v2
10v10 Battlegrounds, PvP instances, Capture the flag
So many other things to consider, but that list is at home, and I'm still at work =[
That said, a real Necromancer would really sell the next expansion. I know all about similarities to the WD, but the crowd is shouting for it.
Since so many like the jungle setting, can I at least request for there NOT to be expanses of nothing? In Act 3 D2 you ran like a headless chicken with no end in sight, all that green is similar, and you're lucky to stumble upon a waypoint.
Edited by Hayrich#6694 on 3/10/2014 12:25 PM PDT
For those that hated the jungle in Act 3 D2, they wouldn't make it the SAME jungle, it'd be designed in such a way that it wouldn't be all over the place.
I think the aesthetics of a jungle would be pretty cool, just less confusing layout wise.
I would like to point out that Tyreal in Reaper of Souls makes a very direct comment about Horadrim in the Skovos Isles. It is most likely the setting for one of the next two expansions. I would also like to see a necromancer or assissin type class. I think that demon hunters should've had a viable 1h build skillset and they dont....they cant even dual wield daggers. That would go with their whole theme imo. However, since they dont, an assassin would be nice. Someone that specializes in daggers because i dont think they see enough play at all. A necromancer would be nice for the simple dark imagery of it. However, i dont forsee Blizzard following that at all. I would think they should start having dual stat chars....or maybe a generalist class....that can benefit from all major stats.
Seriously? What's the matter with you two? Kurast was the best act in all of Diablo II! The crickets and chirping, the gentle rains, the twisting forests that went on endlessly. HOW CAN YOU TURN YOUR BACK ON ONE OF THE BEST SETTINGS IN ALL RPGS? If they crafted Kurast right back into Diablo III just as it was in Diablo II, I would play it for hours, then stop, in the middle of no where ...
and just listen.
Yes, I would like to see a second D3 expansion, but once Blizzard decided to opt for ladders/seasons -- the nail has been driven into D3 coffin -- no second D3 expansion.
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