Diablo® III

70 Barb Build and Gear Guide EZ Torment Farm

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Youtube video Guide - https://www.youtube.com/watch?v=hfvlcErc7UA

Profile: Chainer#1635

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We have a nice little friendly community for hanging out, playing diablo , and I also run viewer events daily helping people clear content to gain paragon levels and or legendary items.

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Guides:

Intro

1.High Torment Hammer of the Ancients/Whirlwind build -
Youtube video guide - (https://www.youtube.com/watch?v=hfvlcErc7UA)
1.1) Skills
(1.2) Passives

2.Gearing your barb and paragon points
(2.1)Important stats
(2.2)Gear Slots
(2.3)Paragon Points

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The amount of support I have gotten in the past 3 weeks on twitch and youtube is sooo amazing and I want to thank each and everyone of you. Here are the new barb builds I promised you guys and make sure to stay tuned for more D3 coverage.

Hey guys, Chainer again. Are you stuck trying to figure out your level 70 barbarian? Yeah, I was too. Don't worry I got you haha!! So yeah, I've been up playing Reaper of Souls since release on hour 29 out of a 48 hour live stream Diablo 3 marathon and decided I'd let you guys in on what I came up with!! So here it is, I hope it helps...

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1.**High Torment Hammer of the Ancients/Whirlwind build**

(1.1) Skills:

1.**Frenzy - Smite**
My key - Left click

This is an increased attack speed fury generator for fast life on hit synergy. The Smite rune adds a stun ability which with other control affixes on items is quite useful by not allowing monsters to attack, cast, or run away. Pair this with items that add control effects such as freeze, blind, stun, and so on. Although more effective, it is not necessary to have such items as *Frenzy - Smite* will still be effective without them.

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2.**Whirlwind - Windshear**
My key - Right click

This is an area of effect channeled ability that can also act as a fury generator on large groups of monsters(4 or more.) It is also a great mobility ability for moving through monsters to avoid getting stuck in damage mainly from elite, champion, and boss monsters. An alternative for even more mobility but less damage is furious charge - merciless assault)

The main source of damage out of whirlwind is when using *Battle Rage - Bloodshed* and *Wrath of the Berserker - Slaughter* along with a weapon that has a damage on hit effect. All together the the added effects from the buffs and items do tons more damage than the actually whirlwind skill itself. Also at the same time your spending 10 fury per damage tick while not losing much fury and sometimes even gaining fury from *Whirlwind - windshear* rune plus the unforgiving passive which in turn heals for tons while using the life per fury spent stat. This also has a wider range and is less fury intensive for quickly clearing large packs of white monsters (white monsters would take ages with only hammer of the ancients.

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3.**War Cry - Invigorate**
My key - 1

Life per second is huge in Reaper of Souls and *War Cry - Invigorate* will increase your armor by 20% and life per second by 8253 which is perfect to get started with level 70 content especially when paired with life per second in paragon points or on gear (see the gearing and paragon section of this guide to see what items will give life per second.) This is useful when you see your taking too much damage and need to get out of the fight. Within a few seconds of avoiding damage you'll regenerate enough hp to get back into the fight and can top your health pool off in a few short
seconds. Make sure to keep this buff up at all times and you can also use it to gain 20 fury when ever it comes off cool down.

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4.**Hammer of the Ancients- Thunderstrike**
My key - 2

Thunderstrike (This is you main damage ability plus burst healing ability (with life per fury
spent.) Always remember this cost 20 fury and will heal you for what every your life per fury stat is currently at multiplied by 20 (mine heals for 18,240 health plus the 9,360 life per hit i have. lightning damage and area of effect stunning when ever you kill an enemy with the ability. Remember to only use hammer of the ancients with 70% or more fury because you get +1% chance to critical hit for every 5 fury you have which can stack up to 20%-30% and even higher with items and paragon points towards max fury.)

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5.**Battle Rage - Bloodshed**
My key - 3

This is a passive damage increasing buff that gives all your skills extremely powerful area damage that will spread through packs of monsters in a chain reaction. Make sure this is up at all times but do not use it to often as it costs fury.

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6.**Wrath of the Berserker - Slaughter**
My key - 4

This is a once every 2 minute passive buff that increases your damage extremely, and is primarily used for killing champion, elite, and boss monsters. The slaughter rune is more area damage that complements hammer of the ancients, whirlwind, and Battle Rage amazingly.

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(1.2) Passives:

1.**Relentless** - This reduces damage when you are below 35% health by 50% which combats large spike damage and gives you a chance to get away to heal up with life per second or life per hit/fury spent.

2.**Superstition** - This passive gives a 20% reduction to all ranged and non physical damage which mainly combats champion, elite, and boss spells. This passive also generates fury when you are hit by ranged or elemental attacks which can add up quite nicely in certain situations.

3.**Unforgiving** - This is passive fury generation which allows you to start a fight with a full fury pool allowing you to use hammer of the ancients or whirlwind for damage and healing right away.

4.**Bloodthirst** - For large heals when using hammer of the ancient or whirlwind. This can counter the large spikes of damage you may encounter in higher difficulty's.

Offensive (Low Torment)

1.**Ruthless** - So i like this one because when fighting a single boss or elite all of the really high
damage area damage buffs are not as effective and if you pop wrath of the berserker and get the monster down below 30% now you have another nice 40% damage buff to finish them off.

2.**Unforgiving** - This is passive fury generation which allows you to start a fight with a full fury
pool allowing you to use hammer of the ancients or whirlwind for damage and healing right away.

3.**Bloodthirst** - For large heals when using hammer of the ancient or whirlwind. This can counter the large spikes of damage you may encounter in higher difficulty. When using blood thirst passive 1% of bonus health globe healing is converted into life per fury spent and items usually roll over 20,000 bonus health globe which comes out to 200+ life per fury(+4,000 healing on 1 hammer of the ancient) for every item you have with this stat which is a huge deal

4. **Rampage** - The 25% bonus strength when speed farming rifts for legendarys is quite nice.
(Brawler is not all that good now because you do so much damage while 3+ monsters are around you with out the passive and is mostly only the case with white monsters that die in 1-2 hits anyway.)P.S. Feel free to mix and match the damage and defense passives as needed to fit your current gear/play style. Also there are other passives that are also quite viable, these are just the ones i felt worked
best for me.

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2. Gearing your barb and paragon points

(2.1) Important stats:

First off with all the new legendarys having different unique effects, there are definitely some items that are viable to use even with bad stats. With that said this is just a basic outline for gearing.

1. Life on hit - This is an important stat for sustained healing while in mele combat. This stat should mainly come from your weapons, helms, bracers, gloves, and belts.

2. Life per fury spent - This is an important barbarian only stat found on mighty weapons, mighty
belts, and from the blood thirst passive. It is used in combination with your fury spending damage skills for large healing to combat spike damage in mele combat. When using blood thirst passive 1% of bonus health globe healing is converted into life per fury spent and items usually roll over 20k bonus health globe which comes out to 200+ life per fury(+4,000 healing on 1 hammer of the ancient) for every item you have with this stat which is a huge deal

3. Life per second - You can gain a lot of life per second with skills and passives but having a few pieces of gear with it doesn't hurt

4. Critical hit/damage - These stats should be on a 1:10 ratio so if you have 30% critical chance you should have 300% critical damage as each stat buffs the other in turn making them more powerful and effective the closer to that ratio they are.

5. All resist/Armor - Try to get these up to 70% damage reduction. After 70% you hit the "soft cap" and each point of armor or all resist will be worth less percent damage reduction per point.

6. Area damage - An amazing stat that gives all your skills 20% chance to damage enemies 10 yards from where your ability hit for a % of the original damage which is equal to your area damage stat percentage.

7. Element damage - This stat is huge but doesn't show on sheet damage per second (Stat screen/inventory) Make sure to choose a elemental theme for your build (lighting, fire, ect) and choose all your main damage skills with runes that use that specific element while getting as much of that percent element damage on your gear such as bracers, amulets, and certain legendarys ie: magefist.

8. Elite damage - this might be hard to come by but unity (12%-15%) and stone of Jordan (25%-30%) will save you a lot of time on champion, elite, and boss monsters.

9. Use those Legendary abilities!!! - So yeah, some of them are just so huge as far as damage, build synergy, control, utility, and damage reduction goes.

10. Diamonds - All resistance is currently a higher valued stat than strength and allows you to use other stats on your gear while still hitting the soft cap for 70%+ damage reduction to elements. after about 70% all resistance you can start using rubies if you feel you have to much defense for what ever torment level you are playing on.

11. Get bonus to healing from health globes as a secondary on the items that can have that stat like shoulders and boots. Together with the bloodthirst passive it will add a lot of healing.

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(2.2)Gear Slots:

The numbers represent each of the 4 primary stats an item can have
(In Reaper of Souls an item can only have 4 primary stats)
Sometimes you have options after you get the important stats.

1.Weapons - An open socket is a must! Other good stats would be of course strength,increased elite damage, life on hit, vitality and so on. mostly all of the weapon stats are useful it is just important to get a weapon with a damage on hit effect as. I currently use a scourge which is a quite common legendary and it has 41% chance on hit to use a large area damage ability about 20 yards around the barbarian which I've seen critical hit for upwards of 10 million damage. There are plenty of good weapon effects on items such as thunderfury but i feel with a barb that's just starting up a 2 handed weapon makes the whole build less fury intensive with using hammer of the ancients less often but for more damage for people with out fury generation gear like 3 and 4 set bonus on immortal king, but hey maybe that's just me its always best to just work with what you got and try out the new weapons you get as you find them.

2.Jewelry - critical hit chance, critical hit damage, elemental damage, and bonus elite damage are all important but your ring stats may vary on legendarys so work with the best you think you have.

3.Gloves - 1)Strength 2)Critical hit chance 3)critical hit damage 4) life on hit

4.Shoulders - 1)Strength 2) Choose 3: All res, armor, area damage, life percent, or barbarian skill
damage.

5.Chest - 1)Strength 2) 3 sockets 3) Choose 2: All resist, reduced elite damage percent, armor,
vitality, life percent, barbarian skill damage

6.Helm - 1)life per hit 2)Strength 3) critical hit chance 4) Choose one: Vitality, All resistance, Barbarian

skill damage, or socket(for bonus exp, life percent, cooldown reduction gems)

7.Bracers - 1) Elemental damage 2) Life on hit 3) Strength 4) Critical hit chance

8.Belt - 1)Strength 2)life per hit or fury 3) Choose 2: Vitality, all resistance, life percent,
barbarian skill damage

9.Pants - 1)Strength 2)2 Sockets 3) Choose 2: All resistance, armor, Barbarian skill damage, vitality

10.Boots - 1)Strength 2) Choose 3: All resistance, vitality, armor, barbarian skill damage

Again don't forget to Get bonus to healing from health globes as a secondary on the items that can roll it. Together with the bloodthirst passive it will add a lot of healing.

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(2.3)Paragon Points:

1.Core - Max move speed (25% on your stat sheet) > max max fury (for higher hammer of the ancient critical chance) > strength

2.Offense - Keep critical chance and critical damage 1:10 till capped (see important stats "#4. Critical hit/damage" in "Important stats" section above for more info) > attack speed

3. Defense - Life regeneration > all resistance > armor or life percent

4.Utility - Life on Hit > Area damage > Resource cost

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Ok guys so that’s all I have to say for today! Stay tuned for more guides, videos, streams, and such. Also always remember this is not the end all know all guide, it just doesn't work that way anymore. If you wish to setup this and that a little differently, all the power to you! Let me know what you guys think. = )

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Edited by Dante#11986 on 3/28/2014 12:12 PM PDT
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100 Tauren Warrior
5390
Boom 1st.... btw awesomeness
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Cool guide!

just one note though. Bloodthirst does not increase by fury spent anymore?? this was changed to an amount of you health globe bonus instead?
is it still vialble then?
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I've played a barb for over 200 hours and ever since WW was nerfed I have had trouble finding a good spec. I had a Rend one that worked well for awhile but this post has made me unstoppable and I absolutely am in love with Barb again! I don't even want to finish my crusader now lol. The only thing I tweaked was Avalanche instead of WW just to make it easier even though Avalanche is not the best. Thanks man.

Edit: The fact that I can now stand in any AoE and just spam Hota and survive is amazing. Thanks again!
Edited by Joesizzle#1611 on 3/26/2014 4:47 AM PDT
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Could express the importance of using globe bonuses with bloodthirst, a very good stat to use as its a secondary and saves your primaries on other gear slots :)
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Interestingly enough I came up with almost this exact same build myself:

https://us.battle.net/d3/en/profile/KevinTSmith-1394/hero/19906924

https://us.battle.net/d3/en/calculator/barbarian#WZhXkR!eUdV!YYYYbc

A few minor changes:

I prefer to have Leap over WotB as I am really not having DPS issues but Leap is priceless for getting out of sticky situations and for grouping monsters up for WW/HoTA. Also I have Air Nubs so I want to use them.

You 100% do not need unforgiving with this build...I have zero fury issues whatsoever between frenzy and WW. You can generate plenty of fury with leap/frenzy/ww/shout combo. I am currently running Tough as Nails but I'm experimenting with DPS/Toughness passives.

I think that AR is more important than life regen with your paragon points. Between shout, LoH, gloves, and WW/HoTA w/ bloodthirst you should have enough healing. If you're dying to trash then maybe I could see regen but if it's elites that are the issue go AR.

I'd caution you to not focus TOO much on LoH and regen skills. Find the sweet spot that keeps you alive then focus on toughness and finally DPS. Ideally you'll want a nice 1:10 ration of crit to crit damage as mentioned with 40% to 400%+ being ideal. If you have a Thunderfury keep using it. DO NOT replace it with rareE. The DPS the proc gives you is better than any direct DPS from a rare. Unless you find a ridiculous legendary like Doombringer or Sever etc. stick with TF. Paper DPS is nothing!

Overall though nice guide. Great minds think alike :)

edit: typo
Edited by KevinTSmith#1394 on 3/26/2014 7:47 AM PDT
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03/26/2014 02:43 AMPosted by Sheiken
Cool guide!

just one note though. Bloodthirst does not increase by fury spent anymore?? this was changed to an amount of you health globe bonus instead?
is it still vialble then?


It's very viable. Hell I have shoulders with 20k globe bonus, that's +200 hp per fury spent. With one pitiful secondary I've increased HODOR heal by 4000hp, basically tripled the healing. It's awesome, considering what else can you have in your secondary affixes.
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I toyed with builds last night, but this is what I was using to get all of my paragon levels prior to screwing around:

Frenzy + Maniac
WW + Wind Shear
Battle Rage + Maruader
War Cry + Impunity
CoTA
WotB

So this build is quite similar to that. And I LOVED that build.

But I think your build may be better. By substituting HotA for CotA, I get a huge damage increase, and I could probably remove my Boon of Bul'Kathos passive.

I won't need the CotA burst with HotA... At least until I get the 4 piece IK set and the Ancients are virtually permanent! Haha.

Thanks for posting. Just made my build much better.
Edited by Madman#1655 on 3/26/2014 8:25 AM PDT
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thanks... going to try this out tonight for a bit.
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Madman, I was thinking of getting rid of Frenzy for HOTA instead of COTA, and using the fury generation rune on COTA. I have like 20% cool down reduction right now. Whenever I've used WW, I only frenzy on single target, and have been wondering if I can survive by my passives, warcry and other things alone.

I want a thunderfury right now really bad, my bracers are also rerolled to 20% lightning damage and I just got thundregod's vigor on my monk of all things.
Edited by soci#1609 on 3/26/2014 8:43 AM PDT
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03/26/2014 08:42 AMPosted by soci
Madman, I was thinking of getting rid of Frenzy for HOTA instead of COTA, and using the fury generation rune on COTA. I have like 20% cool down reduction right now. Whenever I've used WW, I only frenzy on single target, and have been wondering if I can survive by my passives, warcry and other things alone.

I want a thunderfury right now really bad, my bracers are also rerolled to 20% lightning damage and I just got thundregod's vigor on my monk of all things.


I use frenzy for single target as well. The problem becomes what do you do single target to generate fury? I know I don't generate much without frenzy, as WW doesn't increase it either because I'm only hitting one target. I just feel like no frenzy would cripple me single target.
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COTA with the fury gen. It gives me 30s of unlimited fury. When I was using a fire build with Frenzy Maniac, the frenzy had more purpose, but I was still using WW windshear because it was the best fury generator in most situations. I've seen some barbs builds without a fury generator as an attack just stuff like warcry, windshear and some abilities like overpower and etc. Along with invigorate.
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All i can say is WOW!! this build is freakin awesome I too like Joesizzle, am in love with my barb again. thanks a ton chainer
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03/26/2014 09:39 AMPosted by soci
COTA with the fury gen. It gives me 30s of unlimited fury. When I was using a fire build with Frenzy Maniac, the frenzy had more purpose, but I was still using WW windshear because it was the best fury generator in most situations. I've seen some barbs builds without a fury generator as an attack just stuff like warcry, windshear and some abilities like overpower and etc. Along with invigorate.


But in specific, due to my build, I run into some whites that last long enough to annoy but don't pose much of a threat as long as I'm damaging them and getting LoH.

For them, single target... Say CotA is still on cool down... with no fury generator I'm pretty much a sitting duck.
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I prefer to have Leap over WotB as I am really not having DPS issues but Leap is priceless for getting out of sticky situations and for grouping monsters up for WW/HoTA. Also I have Air Nubs so I want to use them.

edit: typo


The combination of Wotb and infinite fury through superstition is too strong to turn down I find. It lets us take kill enemies that we wouldnt be able to kill otherwise by just standing still with infinite fury spamming HoTA, while having infinite life regen.
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03/26/2014 10:11 AMPosted by Chanpinko


I prefer to have Leap over WotB as I am really not having DPS issues but Leap is priceless for getting out of sticky situations and for grouping monsters up for WW/HoTA. Also I have Air Nubs so I want to use them.

edit: typo


The combination of Wotb and infinite fury through superstition is too strong to turn down I find. It lets us take kill elites so much faster and easier by just standing still with infinite fury spamming HoTA, while having infinite life regen.
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I actually find myself using frenzy more than HoTA and WW in this build. With Thundergod's Vigor, TF, and +Lightning bracers it actually does more DPS than HoTA to a single target and it's not even close...the TF proc is extremely OP. I've only seen a few weapons so far worthy of replacing TF. I've seen a very nice Doombringer and Sever (see my offhand) and possibly the Born set sword depending on how it rolls.

Bottom line is if you stick with Frenzy/HoTA/WW you'll have a very well balanced build for all situations. CoTA and WoTB are very good but when you're on CD you're dead in the water. I personally prefer the consistent feel vs the burst DPS.

I've also decided my 4th passive is going to be Ruthless for now so BL/Superstition/Relentless (key vs packs and works well with my armor)/Ruthless I basically never die on T1 unless something unlucky happens.

BTW if you're going to be killing Malthael for bounties swap out WW for Ignore Pain / Life per fury spent rune. Just sit there and spam HoTA when Ignore is up and it's easy mode.
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I've been looking for some easy to read detailed barb advice, can't wait to tweak character when I get home. Thank you for taking time to write up.
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I am overboard on armor but got the % reduction to just under 85% do you think I should drop a ton of that armor I am around 20k and my resist all is at 70%. I am tanking for a high dps wizard and demon hunter is the armor a stupid overkill or is that 15% worth it I can stand in anything. Love this guide just found it and am gonna try and make my character able to fight alone.
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great guide, need more of these tbh
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