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Seriously if you want to stop split farming up your chance for legs and give imperials from caches done in torment plus.
This is the list of TORMENT-ONLY ITEMS:
Class Restricted Item Sets
The Legacy of Raekor (Barbarian Set)
Firebird's Finery (Wizard Set)
Embodiment of the Marauder (Demon Hunter Set)
Raiment of a Thousand Storms (Monk Set)
Armor of Akkhan (Crusader Set)
Helltooth Harness (Witch Doctor Set)
Theme Sets (Non class-restrictive)
Monkey King's Garb
Vyr's Amazing Arcana
Thorns of the Invoker
The Shadow's Mantle
Might of the Earth
Raiment of the Jade Harvester
Bastions of Will
Istavan's Paired Blades
Smoking Thurible (Enchantress)
Hand of the Prophet (Enchantress)
Skeleton Key (Scoundrel)
Ribald Etchings (Scoundrel)
Enchanting Favor (Templar)
Relic of Akarat (Templar)
Bottomless Potion of the Tower
Bottomless Potion of the Diamond
Bottomless Potion of Regeneration
Bottomless Potion of the Leech
Bottomless Potion of Mutation
Bottomless Potion of Kulle-Aid
- NO TAL RASHA OR LEGACY SETS ARE TORMENT-ONLY- ONLY BRAND-NEW Reaper of Souls SETS ARE TORMENT-ONLY
None of the listed Legendaries include Legacy items or their remakes.
Edited by Scourge#1319 on 4/2/2014 2:53 PM PDT
To clarify: Horadric Caches can drop any type of Legendary (regular or Bounty-exclusive) EXCEPT those that require Torment difficulty on higher. As difficulty has no impact on Horadric Caches, this also includes the ability to drop Torment-only Legendaries. Kadala is similar, as she also cannot generate Torment-only Legendaries.
Only the gear from monsters, including Rift Guardians, is affected by Difficulty level.
If you want Torment-Only gear, you kill monsters in Torment Difficulty.
Edited by Scourge#1319 on 4/2/2014 2:59 PM PDT
Any chance of updating the game guide to include bounty-specific items? Looking at some peoples' profiles I see a lot of items that aren't included on the site :(
Edited by Drasanil#1846 on 4/2/2014 3:01 PM PDT
So in other words, the ONLY way to obtain Torment only Legendaries is to kill monsters, ie: the Torment only legendaries don't come from chests? I do feel that the only Chests that should award Torment only legendaries on Torment difficulty would be Radiant chests (from clearing Cursed Shrines/Chests).
This feedback has already been forwarded to our web team for updating, though I don't have an ETA at the moment to provide on that. Definitely on the list, though!
I *think* chests might use a similar type of loot table as monsters (which would mean difficulty should affect them). Let me double check on that first, I'll update here if I get a chance to find out.
Players are going to read into this.
I'm pretty sure I found a Torment-only set item from destroying an object. I suppose that a destructible can belong to the "monster" category.
So farming caches on normal difficulty yields the same results from caches obtained in Torment difficulties? Or do you just mean it makes no difference where you open them?
One more: So the only way to find class-specific set items is from drops off monsters in Torment difficulties?
Well, that actually explains a lot.
So basically, there's no incentive to running bounties on any difficulty higher than normal and since progress to Rifts is gated through bounties, your "intended" route goes like this.
Split Farm rift key fragments in normal, up the difficulty to Torment to run rifts, then lower the difficulty back to normal and Split Farm again.
Much good design
Many fun tiems
"I cannot destroy the fun, nor allow its evil to remain within the forums. And so it must be hidden. Even from the players." - Drothael, Archangel of Fun.
Posted by Drasanil
Can we get the game guide to indicate Torment only legendary/set items too?
Edited by Myxlstyx#1739 on 4/2/2014 3:29 PM PDT
It would be interesting to see difficulty specific items. I actually really liked that about the old game. More legendaries would be interesting and the higher up the difficulty better items, lower the difficulty the worse the items, but more chests and more choices.
Normal - (current amount of chests) 1-2 - item potential
Hard - (Less chests than normal but not by much) 2-3 item potiential
Expert (Less Chests than hard) - 3-4 items
Master (Alot less chests than expert) 4-5 Items
Torment 1-6 (Alot less chests than master, but each chest according the slider is increased by 1. So torment 1 would 5-6, but torment 2 would 6-7 etc etc.)
But maybe that is just me!
But to add to the caches. There should be differing levels of caches. The higher the difficulty the better the loot. :P
Edited by Calnor#1766 on 4/2/2014 3:39 PM PDT
Isn't the answer rather obvious?
People are farming chests in T6 right now and getting legs.
It's not like they are farming them on normal, right?
The question was answered. No, the caches can not drop torment only legs. If there are torment only legs, and the caches can only drop non difficulty specific items, then common sense dictates that, no, caches can not drop torment only items.
You misunderstand Apathy, they are talking about torment specific legendaries.
Legs can drop from chests in normal - t6, but the question is can you get a class set piece which has a torment only requirement from a chest in t1-6?
I think the answer is yes, because I was playing last night did a few core runs on T6 and a DH got the set MH wep.
I'm not seeing the issue here. Is it that the added EXP, MF, chance for gems, etc. isn't enough incentive to do bounties on higher difficulties? Is it that split farming isn't fun? The former I'd like to hear your suggestions for, the latter anyone can fix by not doing it.
What if the made keystone fragments difficulty specific. Normal earned keystones can only open normal rifts. Would that make you happy?
So is the chance of getting ring of royal grandeur from a normal cache the same as the chance to get the ring from a t6 cache? Very ambiguous wording in these blue posts. Not sure if blue is saying all caches have same drop rate or not, all I can draw from the posts is that gems and gold are only affected by difficulty the cache was obtained in.
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