i did a few t2 run on ghom for timing, and result for ww is too dismay.
weapon throw is 10 sec
frenzy is 12 sec
cleave is 13 second
and the godly ww is 24 seconds.
cmon blizz, buff ww!
ww is barb signature move, and every 1 love to ww!
04/20/2014 10:36 AMPosted by MINIKONGwhy are ppl using ww as a mobility, don't u all miss how ww tear mob to pieces?
04/20/2014 10:16 AMPosted by Skyfireits also a full 360 degree aoe that allows you to move through enemies...
04/20/2014 10:52 AMPosted by Rendar04/20/2014 10:16 AMPosted by Skyfireits also a full 360 degree aoe that allows you to move through enemies...
Your point is?
Considering you don't have a lvl 70 barbarian, I'll go ahead and assume that you are another one of those people that for some reason or another cares about a classes ability being buffed even though this is a non-competitive dungeon crawler.
I will never understand why people argue against facts. WW is under-performing. Every top barbarian and streamer has attested to this fact and the data they present backs it up. The only thing that made WW viable damage-wise in any way was pre-hotfix Shard of Hate. When a single item is the sole factor in defining the damage viability of an ability, that is proof positive that that said ability needs fixing.
Stick to your own class forums if you have no valuable input, please.
04/20/2014 10:36 AMPosted by JointitI agree, sadly.
I think that a buff to the skill might be good but better would be a WW set similar to the Raekor or Earthquake sets. Plus maybe 1 or 2 legendaries that play into WW.
Set bonus could give:
-10+ radius increase
- Firewalkers bonus ~350% dmg over 2 second on ground to monsters
- Run like the wind tornados being fire tornados lol
Set being fairly normal in other stats so that it wont become OP.
Legendary stats on single items could be:
- WW damage increased to 780% damage but fury cost is doubbled
- WW deals 350% dmg as cold with a 30% freeze chance within a ~15 radius
- All WW runes are activated and the damage is turned to physical
Just a suggestion there are many paths to take here but I think this would be the way to go in this 2.0 system that I personally find really really good.
In this example I was thinking that the set bonuses wont make WW better against single monsters (bosses) but a blast against trash and low torment elites. And combined with one or two of the legs WW would be a nasty skill to use but you would need to invest every slot into it being possible and also find a solution for fury management if you want the High DMG whirlwind build to work (just like to you need a fury solution like Earthquake set if you wanna really use HoTA)
04/20/2014 11:04 AMPosted by InfinityGemsThe guy you were arguing against has played 3x longer than you have and have put his fair share of time into this game, unlike you and your "1" character at 70.
04/20/2014 11:07 AMPosted by CygoneP.S While we are at it, give us an IK7 Set Bonus: Titan's Grip.
04/20/2014 11:07 AMPosted by CygoneA WW set is unfortunately a Horrific idea.
04/20/2014 06:12 PMPosted by MasterPUAI think we (WW barbs) would benefit more from an increase in procs for Sprint + RLTW instead. That's where most of WW barbs' damage came from before anyway. Now, its proc rate is horrific but no barb can be a true WW build without RLTW.
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