I am at the point in this game where I just want to find the items I am looking for in the most efficient manner. Which brings me to the incredibly odd decision not have bounties scale with difficulty.
In a recent blue post one of the devs awkwardly answered that "bounties provide the same reward across torments, but torments provide better rewards while you farm the bounties".
Which is a sideways means of saying "well the rewards the same but hey look at all those harder monsters standing between you and the reward! Errr aren't they rewarding?".
It just doesn't make any kind of logical sense.
Blizzard has openly acknowledged that split farming is not their intention with bounties and yet the reward system in place not only encourages but requires this behavior if you are actually interested in finding some of the harder to find items: aka the royal ring of grandeur.
Recently I opened 20 consecutive caches and literally got 0 legendaries. In fact the only item I seem to get with any kind of reliability is the accursed soul smasher 2H mace of legendary trolling.
So what is it Blizz? Do you intend us to speed grind bounties for a shot at any abysmally low drop or would you prefer us to actually play with our friends and enjoy the content by scaling up the difficulty to our gear?
Currently I find bounties are an irritating triviality that stands between the big yawn that is low density multilevel rifts.