04/18/2014 10:18 PMIt's quite easy to test Vhailor.
Posted by Thacker
Play your highest DPS character and run rifts for 20 hours.
Play your lowest DPS highest toughness character and run rifts for 20 hours.
Compare the legs / hour.....you're not going to find much variance in the numbers what so ever.
My point is this.
Killing 10x as fast DOES NOT = 10x more legs...which points to other factors other than "RNG" effecting the loot drops. The easiest to pin the blame on? A time based system.
Again, whether I did or didn't, there's not much one can say based on that. It's been shown that one can examine particular patterns in a phone book and spell out major events in history, but that doesn't mean the phone book is rigged.
You're greatly missing the statistical principle. Small time windows like 20 hours say absolutely nothing about how a RNG system works. Nothing whatsoever. You need far more data than one person can amass personally (unless they work for years on the problem).
Even IF such a pattern were uncovered, I find it hard to believe that it couldn't be explained by Blizzard's admitted timer which starts to boost your Legendary chances after a certain amount of time. People killing quickly will make use of this timer far less frequently than people who kill slowly. That likely explains the difference right there.
Moreover, your system would imply that the forum moderators were outright lying when they let slip the drop percentage boosts in the first few levels of Torment. Under a theory such as yours, monsters could not in any way have drop percentages, else they would be susceptible to the same abuse as chests. I doubt the moderators would outright lie. Omit, sure, but not lie.