04/19/2014 12:49 AMPosted by BenjaminAgree with the OP. Just like to ask how this pertains to caches? Everything I've seen from a blue states that difficulty does not affect the cache contents, but I haven't seen anything that discredits caches from being "legendary timer" affected. If they are, would it be advantageous to run speed bounties (trying to get my friggin ring) first thing after not playing for a couple days? And would it then be even more advantageous to wait to open them until I've not played for a couple more?? I think I will test this to find out. I've grown frustrated watching all my friends get two, three Rings while I still have not seen one.
04/19/2014 12:41 AMPosted by Jinndra04/19/2014 12:33 AMPosted by KinGX
If you played poker professionally for 6 years you should be able to go 5 hours without finding a leg and laugh it off because poker beats all irrational fear and emotion out of you regarding variance.
Why *should* someone have to laugh this off though? You think it's a rewarding experience to play for 5 hours and get nothing? If that is in fact happening, then that's also bad design, regardless of how the player feels about it.
04/19/2014 12:38 AMPosted by Thacker04/19/2014 12:27 AMPosted by WeskerWhile your theory has merit, I am having a very hard time believing that the devs completely eliminated %chance to drop for legendaries when killing monsters.
Considering there is 0 transparency on the subject from their end and we are given arbitrary PR statements like "+100% bonus chance to drop a legendary inside a rift" I really don't see how it's that hard for you to believe.
04/19/2014 12:51 AMPosted by pageby my experience by now I should have had at least one straight flush :p damn no lifers ^^
04/19/2014 12:54 AMPosted by KinGXOk, fair enough. Theyre super rare no doubt about that. It still boils down to the longevity of the game which is still being balanced. The drop rates are low balled so people wouldnt be max geared right away. I'm sure if after a couple months people are still having trouble finding high level gear they'll up the drop rates.
I'm not saying you are, but people always complain about drop rates. Like when RoS first came out and ppl complained deaths breathe was too rare, now everyone has hundreds. If blizzard fixed all these 'problems' without enough information they be taking steps back far too often in balancing the game.
trust me when i tell you bliz is monitoring drops, legs/hour, and farming difficulty and there's not much they're going to do to change certain things until they have enough information. 300 hours might be a ton for you not getting certain drops but they'll look at the drops over millions of hours and decide how to move from there.
04/18/2014 10:50 PMPosted by AXELBRAINI've taken several inferential stat classes. A very small sample size will be very similar to the population. However, you are right: the more data you have, the closer to the true population mean you get. But you are wrong in saying that a small sample size can not be representative of the population. All you need is a sample size of at least 10 random samples of 5 out of, let's say, a billion samples to be accurate within a .05 or .01 chance...Cause it can, and it is. And it is what most science is based on. Much with confidence interval padding, however.
04/19/2014 01:12 AMPosted by DeadruLoL "I am an IT networking administrator " that can't make a paragraph." I'm not buying it. I'll tell you why. He has 7 characters level 70. I guess he got those playing casual, well he could if he exploited chest or spent his hours split farming in normal or such.
Now what are the odds he could have that many geared characters but no class specific set items or sets. I'm not buying you could find all that great gear and not have actual set items for a class. I see many hours of play at less than T1 when I look at his characters.
So basically if you put in the hours you get the gear, especially if you were to do chest, kill the blacksmiths wife ect before they fixed those things. The more you kill the more gear drops the better chance to get legs, end of story. So play low kill lot of mobs and you will get drops.
I solo, I play T1 things go slower. I don't care as I'm working builds as opposed to farming gear. If I wanted legs I'd drop down and slaughter the lower levels. However I's say my chanchs of getting class set items is 100% better than the guys doing split bounties in normal.
I just don’t look forward to how long its going to take me to get this Kridershot (if I ever do)
04/19/2014 01:15 AMPosted by SoulBottom line is blizzard wants you to play 30 minutes every few days?
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