Diablo® III

Leap/Earthquake Barb: A Comprehensive Guide

Dear Fellow Barbarians,

(Edit: 2 new builds adapted for 2.0.5 were added at the bottom of this post.)

I’m creating this thread for all of the Barbarians out there who love the class. This guide is devoted to Might of the Earth (MOTE) and variants of builds that become viable by taking advantage of this set. I also hope this thread will attract other Barbarians to post their versions of Leap/EQ builds and encourage on-going constructive discussions about pros and cons of different viable Leap/EQ builds.

A little introduction about myself: a lover of D2 and D3. Barbarian has always been my main. I stopped after my Barbarian reached Paragon 100 and came back for ROS as soon as it was released. It is possible I not yet fully understand the mechanisms of this game and there may be errors in my writing. Thus feedbacks are much welcome but please give yours in a polite and constructive way.

Let’s start with essential gears for Leap/EQ builds:
(1) Might of the Earth full set or three pieces plus Ring of Royal Grandeur.
(2) Lut Socks, the unofficial part of Might of the Earth set. It allows you to leap three times instead of one.

If you wear the Ring of Royal Grandeur, you’ll have the flexibility of combining MOTE with some other cool gears, including:
(1) Helms: Andariel’s Visage for up to 20% fire damage, or IK’s Triumph which will allow you to have full set bonus for both MOTE and IK.
(2) Gloves: Magefist for up to 20% fire damange, or IK’s Irons for the same reason above.
(3) Pants: Hexing Pants of Mr. Yan for 25% increased damage on Leap/Earthquake. YES, it DOES increase EQ’s damage too!

In terms of elemental damage, fire outperforms all other elementals ATM. Thus I will only cover fire Leap/EQ builds.

There are some other gears which can significantly augment your efficiency with Leap/EQ builds, including:
(1) Cindercoat: up to 20% fire damage and 30% resource reduction
(2) Strongarm bracers: mobs knocked back suffer up to 30% more damage, this effect can be triggered by Leap - Call of Arreat or Ground Stomp-Wrenching Smash, thus grants great synergy.
(3) The Burning Axe and Devastator: for more fire damage.
(4) Unity: for obvious reasons if you solo
(5) Harrington Waistguard: for increased overall DPS
(6) Pride of Cassius: if you want to use Ignore Pain

With AH gone, we can no longer get gears that we want easily. However, generally speaking, for a fire Leap/EQ build, you want to stack:
(1) Fire damage: you can find +% fire damage on Andariel’s Visage, any amulet, Magefist, any bracer, Cindercoat, SOJ, The Burning Axe and Devastator.
(2) CD Reduction: helm/diamond, amulet, shoulder, glove, rings and weapons.
(3) Elite Damage: if you are farming in rifts, you’d better stack Elite Damage, the best way are SOJ and Sunkeeper. So if you like killing elite a lot, find a decent roll Sunkeeper as main-hand, The Burning Axe as off-hand; otherwise, craft a good Devastator as main-hand, The Burning Axe as off-hand. (Mace usually have higher Ave Dmg, so better as main-hand).

Build #1: Leap/EQ/WW Build
Essential Active Skills:
(1) Leap-Call of Arreat
(2) Earthquake-Molten Fury
(3) WW-Volcanic Eruption or Wind Shear if you find it difficult to sustain fury. Hexing Pants of Mr. Yan and Cindercoat should help with fury.

Recommended Non-Essential Active Skills:
(4) Battlerage-Bloodshed: great synergy with Leap-Call of Arreat
(5) Ground Stomp-Wrenching Smash: further augment Leap/QE’s and Battlerage-Bloodshed damage, crowd control and better survivability, particularly useful while fighting ranged elites who often try to run away from your EQ’s AOE.

Essential Passive Skills:
(1) Earthen Might: gain 30 fury each time you Leap/EQ

Non-essential Passive Skills: entirely up to you

Note:
This is a fairly simple build suitable for most beginners who are lucky enough to have MOTE sets but still need a lot of work on other gears. Basically, the idea is to use Leap/EQ as main damage output and WW for survival. Stack some decent LoH via gears or Paragon points, together with WW’s unhindered mobility, you should have little problem to survive up to T4. In T5 and T6 however, WW is just doing too little damage and becomes sort of waste of skill slot.

Build #2: Leap/EQ/HoTA Build
Essential Active Skills:
(1) Leap-Iron Impact
(2) Earthquake-Molten Fury
(3) HoTA-Smash
(4) Ground Stomp-Wrenching Smash: further augment Leap/QE’s and Battlerage-Bloodshed damage, crowd control and better survivability, particularly useful while fighting ranged elites who often try to run away from your QE’s AOE.

Recommended Non-Essential Active Skills:
(4) Battlerage-Bloodshed: great synergy with Ground Stomp-Wrenching Smash and HoTA
(5) Wrath of the Berserker-Insanity: if you have high percentage of cool down reduction (CDR), this skill starts to make sense again because your down-time is significantly reduced. And this skill is very useful against many of those most annoying elites and RG.
(6) Avalanche-Volcano: again if you have high CDR, this can be a really good skill with simnifically reduced down-time. Plus it gives you additional 30 fury every time you use it to spam HoTA.
(7) Ignore Pain-Iron Hide or Ignorance is Bliss: choose this skill if you have survivability issue. But you need the belt Pride of Cassius to make it work.
(8) Furious Charge-Bull Rush: better survivability and crowd control

Essential Passive Skills:
(1) Earthen Might: gain 30 fury each time you Leap/EQ
(2) Bloodthirst: you will generate tons of fury with Leap/EQ and you will also dump tons of fury using HoTA, so make sure you stack decent Life per Fury and you will be able to face tank most elites

Non-essential Passive Skills: decide for yourself if you want more offence or defence.

Note:
This is a “balanced” build most suitable for T5 and T6 rift, because with this build you can handle almost any combat situation in this game. To use this build, you should already have decent gears that grants you good stacks on (a) fire damage (I’d say 60% minimum, your aim should be 100%), and (b) CDR (30% minimum, 40% should be your aim and 50% will be really nice), keep in mind that CDR not only helps to spread your Leap/EQ damage (you can attack more groups of mobs in a given period of time), but also contribute directly to increase your Leap/EQ damage. Much like Increased Attack Speed (IAS), say you have 10% CDR, it means your Leap/EQ attacks 10% faster and hence 10% increase on your existing DPS. However, because you can only have 4 primary stats on a gear, picking up CDR often means dropping CHC, CHD etc.

So the basic formula for this build is as such:

Ground Stomp -> Leap/QE -> HoTA -> Leap/QE -> HoTA -> Leap/QE -> HoTA.

So this is a full cycle. The idea is to pull and stun all mobs around you and close to each other so that you can max out the damage output of EQ+HoTA+Battlerage/Bloodshed (Battlerage/Bloodshed contributes significantly here if you choose to use this skill). And because each Leap/QE generates 30 fury for you and HoTA only cost up to 20 fury (if you have 0 resource reduction, but if you use cindercoat, it costs significantly less), your fury will almost always at max level which in turn translate to Crit Hit Chance for HoTA and thus augment its overall damage.

A quick note on Ground Stomp-Wrenching Smash: its function in this build is three folds: (a) pull mobs together to augment EQ+HoTA+Battlerage/Bloodshed and Strongarm bracers’ debuff (if you use Battlerage and Strongarm); (b) stun mobs to improve survivability and (c) stun mobs so that mobs cannot knock back or stun which will stop you from completing Leap/EQ -> HoTA cycle. Once you are knocked back or stunned, your Leap will almost certainly enter cool down.

After the first cycle, most trash and some weak elites should already be dead if you have decent gears. But for those who survive your first cycle. You can go either of the two ways:

(1) You will enter cool down for Ground Stomp (12s) and Leap/EQ (10s). Depends on your CDR, they vary. So option #1 is that you keep spamming HoTA until cool-downs end. This way you’re still doing decent damage and regenerating enough health from Life per Fury. The drawback is you are gonna deplete your fury and hence reduce the efficiency of HoTA. Nevertheless, you should have enough fury to last you through the cool-down period, otherwise either your CDR is too low or you need Cindercoat or both. Once cool-down ends, you re-start the cycle.

(2) After the last Leap/QE, do 2-3 HoTAs, but no more. Then use Furious Charge-Bull Rush to charge out, wait a bit for CD to end. Then you re-engage the mobs and do the full cycle again. But you need high percentage of CDR (40% and above) to make this work efficiently, because the shorter you wait for CD, the better. The benefits are four folds: (a) improved survivability for obvious reasons; (b) due to elites’ ground effect and all kinds of annoying effect such as Ice Pulse etc, it is probable you want to reposition yourself anyway after a Leap/EQ->HoTA cycle, so charge out is usually a good option; (c) Bull Rush rune stuns mobs on your way out, it’s safer for you and it will also make mobs stay in your EQ AOE for longer while you are waiting for CD; (d) you preserve fury and hence improve the efficiency of your HoTA in the next cycle.

In addition, don’t forget to cast EQ itself when it’s ready. If you also use Avalanche-Volcano, you can alternate between casting EQ and Avalanche as such: Ground Stomp-Leap/EQ cycle -> EQ -> Ground Stomp-Leap/EQ cycle -> Avalanche -> Repeat …

Conclusion:
Leap/EQ/HoTA is very “balanced” build. With this build, depending on your gears, you have many options to choose from and you can easily switch between offence and defence. IMHO, this is the best build for rifts in which you have no control of your combat environments as maps and mobs in rifts are fully randomised.

Build #3: Pure Leap/EQ Build for Speed Exp Farming
This is the build I currently use for speed T6 Exp farming, where you have totally predictable combat environments (unlike rifts).

This build is based on the idea that, for best Exp per hour, you want to kill trash mobs as fast as “Barbarianly” possible without engaging elites unless it is absolutely necessary (for example, some bounty quests with really nice Exp require you to kill elites to complete, but don’t worry, I assure you that you can still kill elites pretty fast even without HoTA). Thus you don’t want to stop and HoTA mobs, you only want to leap through mobs and let EQ kill them after you so that you can keep moving forward without stopping.

Essential Active Skills:
(1) Leap-Call of Arreat
(2) Earthquake-Molten Fury
(3) Sprint-Marathon
(4) Ground Stomp-Wrenching Smash
(5) Battlerage-Bloodshed
(6) Furious Charge-Bull Rush

Essential Passive Skills:
(1) Earthen Might
(2) Rampage
(3) Brawler
(4) Bersker Rage

The build works as such:
Leap/EQ -> Leap/EQ -> Leap/EQ -> Sprint to next group -> Ground Stomp -> Earthquake -> Charge out -> Sprint to next group -> Leap/EQ -> Leap/EQ -> Leap/EQ …

You should be able to repeat the cycle infinitely if you have enough CDR. Your aim is to max out your EQ’s DPS so that you can kill a small group of trash mobs with each EQ and repeat the pull/EQ cycle infinitely with sprint to speed up between groups. Should you need to kill elites to complete bounty quests, your main DPS is EQ obviously and you should use Ground Stomp and Charge in turns to stun lock elites, particularly ranged elites, to make sure they stay in your EQ’s AOE. In addition, you need stack LoH and Life Regen/Sec via gears and/or Paragon points to stay alive. I usually combine trash killing with bounty quests for maximum Exp rewards.

One little trick for this build is, because EQ is your only mean of damage output, once you casted Leap/EQ 3 times on elites, you pretty much have nothing to do except waiting. As such, Homing Pads becomes a really interesting item now because if you teleport back to town with Homing Pads, it will protect you from pretty much EVERYTHING except stun. So while you are waiting for elites to die, why not put on your Homing Pads temporarily and start to teleporting to town, you can always cancel when you are ready to cast another round of Leap/EQ …

From my experience, some good Exp/min bounty quests are:

A1:
Clear Khazra Den
Clear Scavenger’s Den
Clear the Cave of Moon Clan
Clear the Den of Fallen
Any quests in Hall of Agony Lvl 3 due to high density of trash mobs

A3:
Clear Cryder’s Outpost
Clear the Forward Barracks
Clear the Under Bridge
Any quests in The Keep Depths Lvl 2 due to high density of trash mobs

A4:
Clear the Hell Rift

For above areas, you can generally get 40mil and above Exp per min.

FAQs:

(1) Is it true that female Barbs leaps faster than male Barbs?
A: Yes, it is true ATM and it means (1) faster attack speed and (2) female barbs take less damage than male Barbs in between leaps. It is probable, however, Blizz will fix the difference in future.

(2) Can EQ crit?
A: Yes. EQ ticks never show in yellow colour but it does crit. Please check a separate thread on this topic. (http://us.battle.net/d3/en/forum/topic/12673259218#1)

Thanks for reading!

The End.

Edit (13 May 2014):
In Patch 2.0.5, Blizz made several changes to Barbarian skills which had adverse impacts on some Leap/EQ builds. (1) EQ caused by Leap no longer generates fury via Earthen Might passive. (2) Blizz changed the mechanism of DoT to several skills such as Rend (Barb), Haunt and Locust Swarm (WD). These skills can no longer crit, instead, they will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT. It is unclear in the Patch Note if this applies to EQ, too. Tests are required for clarification. (3) Male and female Barbs appear to leap at the same speed now.

Edit (14 May 2014):
In Patch 2.0.5, changes were made to Earthen Might so that EQ caused by Leap can no longer generate fury via Earthen Might passive. This change mainly has an adverse impact on Build #2 Leap/EQ/HoTA builds. Here, I’d like to suggest a new build which may work better than Leap/EQ/HoTA builds in 2.0.5.

Build #4 Leap/EQ/SS Build (2.0.5)

Essential Active Skills:
(1) Leap-Death from above (Stun)
(2) Earthquake-Molten Fury (Fire)
(3) Seismic Slam-Shattered Ground (Fire and Knock-up)

Recommended Non-Essential Active Skills:
(4) Sprint
(5) Wrath of the Berserker-Insanity (Offensive) or Striding Giant (Defensive)
(6) Call of the Ancients-The Council Rises (Offensive) or Together as One (Defensive)
(7) Ignore Pain-Contempt for Weakness (require Pride of Cassius belt)

Essential Passive Skills:
(1) Bloodthirst

Recommended Non-Essential Passive Skills:
(2) Boon of Bul-Kathos

Note:
This is a build designed for T6 in mind and best with Strongarm bracer and high CDR (40% plus). The major change here is to replace HoTA with SS for reasons I will explain below.

Now if we only consider the effect of skill modifier and CHC/CHD modifier on your DPS. Assuming you have 50% CHC and 500% CHD, 150 Max Fury, your HoTA’s DPS at Max Fury is roughly 3700% of pre-modified DPS and at Half Fury is around 3100% and at Min Fury is 2500%; Fury has no effect on SS and so it’s always around 2900% of your pre-modified DPS. So you can see if you are able to keep full fury most of time, HoTA (3700%) outperforms SS (2900%) significantly. In Patch 2.0.5, however, changes were made to Earthen Might so that EQ caused by Leap can no longer generate fury via Earthen Might passive. Thus, if you find it hard to keep up with fury regeneration, SS becomes a good alternative skill to HoTA.

If SS and HoTA have similar DPS potentials, SS has two major advantages over HoTA:

(1) SS has larger AOE
(2) SS now (in 2.0.5) knock up mobs instead of knock back (pre-2.0.5), meaning it can proc Strongarm’s 30% debuff without knocking mobs out of your EQ’s AOE. Previously in Build #2 we used Ground Stomp to synergise with Strongarm. Thus it also means we will have one more free skill slot for more offensive or defensive skills.

So the build itself is very easy to use, you just alternate SS (knock-up) and Leap/EQ. Be careful however, it is unlikely that you will have enough fury to spam SS, thus you need to use it strategically, for knock-up, DPS and LpF.

In terms of recommended Non-Essential Active Skills, I tend to choose sprint and another 2 skills from the list. But you can also ignore sprint if you are ok with moving a bit slower between packs. The advantage of all these skills, except Sprint, all these skills can serve both offensive and defensive roles. If you are farming T4 or below, you can go pure offensive by selecting first runes. If you are farming T6, you should consider selecting defensive runes as suggested below. Wrath of the Berserker-Striding Giant, Call of the Ancients-Together as One and Ignore Pain-Contempt for Weakness, all of them can give you 50% damage reduction. With Boon of Bul-Kathos, Pride of Cassius belt and 45% CDR, CD for Wrath and CotA are 50s, and for Ignore Pain is around 4.5-6.5s. If you choose both Wrath and CotA, you can cast them in alternation. Because Wrath lasts 20s and CotA lasts 30s, there will be zero CD between them. This way, you will constantly have 50% damage reduction buff. One tip when use CotA is that don’t try to face-tank elites yourself, let Ancients do it for you. If you face-tank yourself, your Ancients won’t last long because they are taking 50% of damage you received.

In terms of passive skills, choose between offensive and defensive based on your gears.

To conclude, the core of this build is really simple: EQ serves as the mainly DPS output, and SS for Knock-up debuff (Strongarm), additional DPS and LpF. In T6, we complement this core build by having infinite 50% damage reduction buff via Wrath, CotA and Ignore Pain. The advantages of these skills are that not only they give you 50% damage reduction, which means they are damn good defensive skills, but also all of them are excellent offensive skills at the same time and thus improve your farming efficiency.

Build #5 Improved Pure Leap/EQ Build (2.0.5)

In addition to the build above, if you have Hexing Pants, I’d like to encourage you to try this build which is an improved version of Build #3 and replies on no fury spender at all. Generally speaking, HoTA or SS contributes roughly half of EQ’s DPS, give or take. Therefore, if you can augment EQ’s DPS by 50%, you can forgo HoTA or SS without losing any overall DPS. Hexing Pants give 25% and if you have no major fury spender, Berserker Rage Passive gives another 25%. Thus they together can easily compensate HoTA or SS’s DPS. Now in 2.0.5, this makes even more sense because if you cannot spam HoTA or SS, you can hardly get their full DPS potential anyway. In addition, because you have no fury spender and use Berserker Rage Passive, you are actually better off not putting any Paragon points into max fury, instead, they can all go into Str now which will further increase your DPS and armor.

Essential Active Skills:
(1) Leap-Call of Arreat or Death from Above
(2) Earthquake-Molten Fury (Fire)
(3) Wrath of the Berserker-Insanity (Offensive) or Striding Giant (Defensive)
(4) Call of the Ancients-The Council Rises (Offensive) or Together as One (Defensive)

Recommended Non-Essential Active Skills:
(5) Sprint-Marathon
(6) War Cry (Defence buff and movement speed via Chilanik’s Chain belt)
(7) Ignore Pain-Contempt for Weakness (requires Pride of Cassius belt)

Essential Passive Skills:
(1) Berserker Rage Passive
(2) Boon of Bul-Kathos

Note: As discussed in Build #4, at low levels you can choose offensive runes for both Wrath and CoTA. In T6 however, chances are you want choose DMG reduction runes for both Wrath and CoTA, and cast these two skills in alternation for infinite 50% DMG reduction (45% CDR required).

For Leap, you can choose either Call of Arreat or Death from Above. If you think you have sufficient survivability (for example, if you solo with double unity rings and Wrath/CoTA defensive runes for an extra infinite 50% DMG reduction, it is probable that your survivability is pretty good even in T6 (I say 'probable' because apparently you still need top rolled gears), choose Call of Arreat together with Strongarm bracer for maximum DPS. Please note that Call of Arreat does not seem to work on some elites and bosses, but it still works in the majority of situations thus helps you clear faster.

Alternatively, if you don't think your survivability is good enough in T6, use Death from Above which will stun mobs for a short period of time and guarantee your safety as a result. Try Reaper's Wrap bracer with this rune so that you can take maximum advantage of Berserker Rage Passive, particularly when you use sprint which cost some 20 fury per cast. An alternative to Reaper's Wrap, if you still feel your safety is not guaranteed even with Death from Above, is Ancient Parthan Defenders bracer, it synergizes with stun and grants you more defence.
Edited by Frank#2352 on 5/18/2014 6:24 AM PDT
Reply Quote
Thanks heaps for writing up this guide!!

Just picked up my last earth piece last night so looking forward to trying it out :)
Reply Quote
05/08/2014 04:43 PMPosted by Rocketraid
Thanks heaps for writing up this guide!!

Just picked up my last earth piece last night so looking forward to trying it out :)


No problem, bro. Always wanted to write this up but haven't got time until this evening. I bet you'll enjoy leaping Barb ^^
Reply Quote
I actually wouldn't recommend alternating leap with hota unless your fury is close to being maxed out by the next leap. The reason is that cooldown for leap doesn't begin until the start of the 3rd leap. So by throwing in the hotas between leaps, you're delaying the start of next leap cycle by that much.
Reply Quote
EQ then Leap 3 times then HOTA smash.
Reply Quote
Leap - gs - leap -ava - leap - eq - spear till ava - leap - eq -leap -leap = elites near death

Never Love formula better
Reply Quote
Nicely done Frank! :)
Reply Quote
Does Relentless work well with this build? Just completed my EQ set last night (with a help of a generous barb) and can't wait to fiddle around with it.
Reply Quote
I guess i would like to know if


Recommended Non-Essential Active Skills:
(4) Battlerage-Bloodshed: great synergy with Ground Stomp-Wrenching Smash and HoTA


works with the EQ set, i have heard conflicting reports,which is why i respeced out of it.

since EQ dmg doesn't have yellow (crit) numbers i am guessing that this doesnt work as well as you would think.

edit: It will work decent with HOTA but thats only a portion of the dmg you dish out.
Edited by Bloodreyn#1468 on 5/9/2014 9:11 AM PDT
Reply Quote
Bloodshed doesn't "work" with EQ (as tested by many, including Nubtro) - but it works quite well if you use HOTA often, to clear groups of trash - hence the combo with Wrenching Smash to gather them up.

What DOES work with EQ pretty nicely is area damage, so that is a nice modifier to go for, especially through your Paragon levels.
Reply Quote
Might also want to mention, amongst a plethora of things omitted from your guide, that female barbs leap faster.
Reply Quote
05/08/2014 04:11 PMPosted by Frank

(1) Fire damage: you can find +% fire damage on Andariel’s Visage, any amulet, Magefist, any bracer, Cindercoat, any ring, The Burning Axe and Devastator.


Fire damage isn't available on any ring, just SOJ.
Edited by nEgativezEro#1390 on 5/9/2014 9:31 AM PDT
Reply Quote
Thanks for this! I literally just gambled my Lut Socks last night, so I could put my Leapquake build into action. I even got lucky enough to gamble a Cindercoat with the 200 remaining shards after getting Lut Socks. I was stuck on what skills to use, but now I think I'll want to use Ground Stomp+Battle Cry. Obviously I'll need to find a Burning Axe or Devastator Plan to go with my SK. I also need to get ahold of MOTE pants so I can use my trifecta Magefists. I'd like to get more CDR, but my gear isn't rolled well for that. Where should I look to get more? Can I get any more tips and pointers on my gear build as well?

EDIT: I also notice that no guides ever have a guide on Paragon points... Do I want to optimize life on hit and life per second like I did as WW? Or do I want to go more towards the all resist route for toughness?
Edited by Fury#1618 on 5/9/2014 9:49 AM PDT
Reply Quote
05/09/2014 09:47 AMPosted by Fury
Thanks for this! I literally just gambled my Lut Socks last night, so I could put my Leapquake build into action. I even got lucky enough to gamble a Cindercoat with the 200 remaining shards after getting Lut Socks. I was stuck on what skills to use, but now I think I'll want to use Ground Stomp+Battle Cry. Obviously I'll need to find a Burning Axe or Devastator Plan to go with my SK. I also need to get ahold of MOTE pants so I can use my trifecta Magefists. I'd like to get more CDR, but my gear isn't rolled well for that. Where should I look to get more? Can I get any more tips and pointers on my gear build as well?

EDIT: I also notice that no guides ever have a guide on Paragon points... Do I want to optimize life on hit and life per second like I did as WW? Or do I want to go more towards the all resist route for toughness?


Paragon:

* Life per second is still important, though you can of course tweak things if you're missing too much HP/AR from your gear.

* Life on hit is less important. It still functions, but not as effectively. Ideally you'll want to go bloodthirst and try to max out your life per fury spent, which synergizes well with HotA. You'd be better off investing points into either cost reduction (more HotA spam) or area damage.

Cooldown Reduction:

You'll want to max out the offensive category with CDR first. Attack Speed is not essential to LeapQuake since it doesn't factor attack speed into the equation much (aside from HotA). CC/CD can be obtained easily enough on gear to be in a good spot. More CDR means more Leaping, meaning more Earthquakes, meaning more DPS output. You'll also want to put a Diamond in your helm, as that gives another 12.5% reduction (with a Flawless Royal). That gives you 22.5% alone, which isn't a bad start. After that, you can look to reroll CDR on shoulders and/or ring slots.

You can craft Crimson Captain's set (if you have the plan). You can craft the belt and pants, and the full set gives you 10%CDR and 10%RCR, both of which are helpful for this build.
Edited by nEgativezEro#1390 on 5/9/2014 10:07 AM PDT
Reply Quote
05/09/2014 09:58 AMPosted by nEgativezEro
05/09/2014 09:47 AMPosted by Fury
Thanks for this! I literally just gambled my Lut Socks last night, so I could put my Leapquake build into action. I even got lucky enough to gamble a Cindercoat with the 200 remaining shards after getting Lut Socks. I was stuck on what skills to use, but now I think I'll want to use Ground Stomp+Battle Cry. Obviously I'll need to find a Burning Axe or Devastator Plan to go with my SK. I also need to get ahold of MOTE pants so I can use my trifecta Magefists. I'd like to get more CDR, but my gear isn't rolled well for that. Where should I look to get more? Can I get any more tips and pointers on my gear build as well?

EDIT: I also notice that no guides ever have a guide on Paragon points... Do I want to optimize life on hit and life per second like I did as WW? Or do I want to go more towards the all resist route for toughness?


Paragon:

* Life per second is still important, though you can of course tweak things if you're missing too much HP/AR from your gear.

* Life on hit is less important. It still functions, but not as effectively. Ideally you'll want to go bloodthirst and try to max out your life per fury spent, which synergizes well with HotA. You'd be better off investing points into either cost reduction (more HotA spam) or area damage.

Cooldown Reduction:

You'll want to max out the offensive category with CDR first. Attack Speed is not essential to LeapQuake since it doesn't factor attack speed into the equation much (aside from HotA). CC/CD can be obtained easily enough on gear to be in a good spot. More CDR means more Leaping, meaning more Earthquakes, meaning more DPS output. You'll also want to put a Diamond in your helm, as that gives another 12.5% reduction (with a Flawless Royal). That gives you 22.5% alone, which isn't a bad start. After that, you can look to reroll CDR on shoulders and/or ring slots.

You can craft Crimson Captain's set (if you have the plan). You can craft the belt and pants, and the full set gives you 10%CDR and 10%RCR, both of which are helpful for this build.


Thanks! Is rerolling CDR on shoulders more beneficial than %EQ damage? I also have an extra set of might gloves that has 6% CDR that I can use for the time being.
Reply Quote
05/09/2014 10:24 AMPosted by Fury

Thanks! Is rerolling CDR on shoulders more beneficial than %EQ damage? I also have an extra set of might gloves that has 6% CDR that I can use for the time being.


No, given what you have now, I'd stick to just Paragon,Diamond in the helm, and possibly the Crimson pair if you have the plan.

What else is on the gloves? Ideally you'd like to see Str/CC/CD/CDR. As important as getting cooldown reduction is, you don't want to otherwise gimp yourself of important stats. Shoulders are a really good spot for CDR since they don't offer things like CC/CD. My MotE shoulders waiting in the wings have STR/VIT/CDR/Quake%. I think that's as perfect of a combo you can get for this set.

You just have to balance the fact that while you do need to stack some CDR, adding 6% alone is only going to make fractions of a second difference. CC/CD are still more important overall, so you don't want to lose those stats on Rings/Ammy/Gloves to put CDR in. Getting to 20-25% reduction is easily obtainable and a good baseline to shoot for. If RNG favors you, then start trying to boost it to the 30-40% range.
Reply Quote
05/09/2014 02:50 AMPosted by Lightofeast
Leap - gs - leap -ava - leap - eq - spear till ava - leap - eq -leap -leap = elites near death

Never Love formula better


Lorl, never tried this before, I must try it myself, sounds a lot of fun to have ava and eq in between leaps! ^^
Reply Quote
05/09/2014 08:53 AMPosted by trazzler
Does Relentless work well with this build? Just completed my EQ set last night (with a help of a generous barb) and can't wait to fiddle around with it.


Yes, Relentless will always save you no matter what build you use. If you solo with double unity rings and one unreadable follower, that's 50% damage reduction straight. On top of this if you use Relentless, Bro, you are a tough Barb to kill!
Reply Quote
05/09/2014 09:07 AMPosted by Bloodreyn
works with the EQ set, i have heard conflicting reports,which is why i respeced out of it.

since EQ dmg doesn't have yellow (crit) numbers i am guessing that this doesnt work as well as you would think.

edit: It will work decent with HOTA but thats only a portion of the dmg you dish out.


Hi Bloodryen, this is a very good question. And I'd like to tell you what I know. I asked the same question myself "Can EQ crit?". So if you are familiar with Rend, you know Rend DOES crit but Rend doesn't have yellow crit numbers too. Thus it is possible that EQ works the same way as Rend.

With this hypothesis in mind, I tested it by replacing all my CHC gears with non-CHC gears but with very similar Str, same IAS and same CHD. So basically the only difference is in build #1 I have 55% CHC and in build #2 I have 5% CHC. In both builds I have same CHD with was 550% and same IAS and very similar Str. Then I tested 2 build on A3 heart. And it was really easy to tell EQ does Crit. You can easily test it yourself too.

So if EQ can crit, I'd suppose EQ should synergies with Battlerage-bloodshed.

Did I answer your question?
Reply Quote
05/09/2014 09:18 AMPosted by ladish
Might also want to mention, amongst a plethora of things omitted from your guide, that female barbs leap faster.


Yes, correctly that it's actually really important because male Barb usually takes more damage than female Barb ... I should have included it. Thx bro!
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]