VERSION 2.2.0 - May 12th 2015
Dear Monk Community !
First of all let me tell you that english is not my mother tongue, so sorry about mistakes.
I hope it´s still understandable, and you can keep the typos and grammar faults.^^
I posted this in the german forum first, but as most of the devs are here in the english forum, I hope I can reach out to them way better here. I didn´t search the forums about aritcles like that, so should somebody like "Davlok", "Druin", or somebody else already mention the type of things coming in this thread, then I am sorry, I don´t want to "steal the show" of anybody else.
Since the arrival of D3, I am playing Monk as my main char, not only reading and writing in the german forum, but lurking in the english one, too. The idea for that thread came some days ago, when I searched and found a list where elite affix are classified into melee and range. The list I am talking about was made and brought together from "KirusAlufras" here in the english forum. Thanks to him and all the others who brought these informations together - here is a link.....
I had some free time to play last month since ROS is out, and after getting and playing a lot with Aughild, Blackthorne, the Act 1 Ring and our Mantra of Conviction (Intimidation) it seemed to me that there is something wrong in the calculations. Especialy getting realy hard hits and damage on high T/Q from molton, fire chains and frozen pulse felt wrong.
Because of that, I took my time during the last two days and tested ALL elite affixes. I hope that my tests not only are interesting for the monk community, but maybe can bring a dev out of the dark, to answer some questions about these (IMHO) "buggy" affixes.
I have done all the testing on NORMAL, with elite packs I found in the festering woods. I cleard the area around the packs completely and killed parts of the packs, too. The only one living was normaly the yellow mob from packs, and I used him to determine my data - on fire chains I used two blue ones - seems legit ;-) Whenever it was necessary I made videos of the runs to see the damage numbers better.
The first step was to get "original" damage numbers from the mob affix. That said I played all the runs with exactly the same gear and had 1018 resistence and 8078 armor. No sets, no damage reduce what so ever, no mantra (intimidation).
The second step was to put on mantra of conviction with intimidation and let me hit again. The text says: Passive: Enemies affected by Mantra of Conviction deal 15% less damage. So all I had to do was come close to the enemy and for insurance I even activated the mantra when I was close, so that the enemy is affected, off course. Needless to say - same resistence numbers and same armor.
The third step was to put on two pieces of aughilds and a blackthorne chest with melee reduction on it and NO MANTRA again. In that scenario I had 7% against range damage and 13,51% agains melee damage - nothing else. It changed my clothing a little bit and I used my paragon points to get the same (+/-) resistance and armor like before.
The fourth step was to use the Act 1 Setring with my two pieces of Aughild and Blackthorne. So when I was hit from the affixe this time, I had 7% each from ranged and melee reduction, but more importantly had 23,5 % reduce from elite damage. As I had claryfied in step number three if melee or ranged reduction will work, it was easy to test the elite reduction with 23,5 now.
Last but not least I put the mantra on with that "step four equip" too, only to see the maximum reduce and if its calculated the right way. And to take the tension away, if all the things mentioned above were working correct, then the addition and calculation of the mantra worked perfect, too. :-)
Before I will post the results down in the next post, I have to admit that some of the new affixes were realy hard to get correct numbers of. There are one or two that hit you with extremely different numbers, like wormhole where the numbers in "step one" are from 3,7k up to 6,5k. So I decided to go with 20 try´s on these affixes, summ them up and calculate the average. I know that´s not perfect but that was the only way to get data from these "problem affixes". In case of that you will understand why 7% range reduce is not enough reduction in these cases, to come to a 100% safe conclusion.
After spending the last two days working on the test, looking at the videos, calculating etc., etc., I have enough for the moment and I hope thats understandable. But if there are any questions, encouragement, feedback, or if you got other numbers on your own tests, please let me know. Let´s talk about it, let us discuss it and maybe try it one more time. In the end, at least in my opinion, the goal of that thread should be to get all the affixes right. Let Blizzard see the problems and the wrong calculation and programming they have behind these affixes.
Personaly it would be interesting for me (and maybe you), if Blizzard wants the numbers like they are at the moment. Do they want affixes where melee reduce helps, some others where ranged reduce helps, but most of them where nothing of it helps ? Do they really want to have them that different ? I hope we all will get a feedback from a dev, because IMHO melee/range should work for all of them (classify them correct) or for none of them.
The most important thing for me personaly is the problem with our mantra. That has to be a "MAJOR BUG", when the mantra does not work on FIVE affixes, but on all the rest. Deal 15 % less damage, means 15 % less damage dealt by all of our enemies - sorry, but thats not the case at the moment.
Last but not least - FROZEN PULSE ? :D:D:D
Did they forget to work that out completely ?
Was it maybe introduced only a day before ROS came out ?
Ok, guys, thats it - at least for now. I know it is more like a "novel" then a simple post, but I wanted to clarify all the things before I give you the results. I hope the results will not only help us players to understand the mechanics and the damage we take better, but also helps Blizzard and there workers to maybe change some of these things (BUG´s) and make it right.
I wish you all good luck with your loot and hope I get some feedback (good or bad),
EDIT - NEW TESTS !
VERSION 2.2.0 - May 12th 2015