This was something I thought about doing a while back before RoS shipped but chose not to (most players at the time understood why I post the way that I do). Now that there's a lot of newer posters and me becoming more active once again, I figure I'll provide what I feel is the most important part of the DH class ATM in my opinion, but first, let me state the devs philosophy on the DH as stated by Mr. Wyatt Cheng himself:
"The demon hunter is fundamentally a ranged class and, although I'm sure a lot of players will explore melee options, I fully intend to exploit this natural strength, focusing on one-handed pistol crossbows. These signature weapons are both versatile and powerful (and look incredibly badass). I can dual-wield them when I want to pump out extra damage or drop the off-hand crossbow and replace it with a shield when I need a little extra survivability. Pistol crossbows are also the fastest weapon in the game, and can be combined with a quiver for even more attack speed.
Quick attack speed isn't just about damage, though -- the fast-action nature of the demon hunter means superior hit-and-run mobility.I love kiting enemies with my demon hunter. One of my favorite things to do in StarCraft II is "stutter-stepping" marines, and it turns out you can stutter-step a demon hunter too! Being able to reposition myself on the battlefield in between shots lets me kite enemies when I'm solo, or position myself perfectly in co-op play. Played well, I can dodge projectiles or get out of fires with little to no loss in DPS. The demon hunter can truly shine in the hands of a skilled player, but you need a good strategic sense to manage your resources responsibly, excellent micro to maximize your damage, and intimate knowledge of your skills to wreak maximum havoc on your enemies. "
Whether one agrees with the devs philosophy and how they designed the class can be debated, however one thing is certainly clear; they intended for the class to excel based on player knowledge and ability to micro and multi-task well to achieve. This is how the class is designed. I'll get back to this later.
The biggest issue currently that I see are the players that are playing the class. This does NOT mean that I don't want the class to excel, or think the class is perfect or I'm being "elitist", what I'm simply saying is that there's not enough people attempting to play the class as it was designed to, stated by the game devs themselves.
Well DiEoxidE, why do you find this so important? Because just like everyone here, I also have personal gripes and feels the class is not perfect (gasp!). The issue is that it's IMPOSSIBLE to know what the real issues of the class are and discuss them as a group, if not enough players are trying to tap into the potential of the DH, or bypassing learning the basics
This is where you see me spend the majority of my time posting, talking to players about the "basics" of DH and why it's important to learn the class thoroughly. Generally it's accepted by the players truly seeking for help to become better DH players, but others I get full on hate who feel they know everything there is to DH and that it's entirely blizzards fault. A typical conversation for those players goes like this:
"I can't keep mobs off of me, the DH sucks at CC and can't survive higher torment!"
*takes a look at spec*
It appears you're not running any crowd control. This is why mobs jump you. Perhaps caltrops?
"No, caltrops suck! Plus, I can't fit it in my build if you knew anything about DH"
So..... you can't fit "not dieing" into your spec? Something like caltrops would go a long way for you, it works well.
"It doesn't slow enough, and the area is too small! Mobs still get to me, you don't know what you're talking about!"
Well it's quite possible to place more than one caltrop if necessary. You can get a lot of disc on items, and with good placement, you can have control over the battle field to do whatever you please.
"LOL, positioning does nothing for damage. It doesn't matter where you are if they are all over you. This is why steady aim is garbage passive too!"
Ok.... this is definitely a L2P issue. Have you tried also stutter stepping so that you vastly lessen your chances at getting surrounded?
"What? Why the hell would I do that? kiting decreases my DPS because I have to move, stop being stupid"
..........Ok... I dunno what to tell you. Maybe the class isn't for you.
"Blizzard just needs to fix this stupid class. It's insane how limited the DH is and needs to go back to the drawing board and redesign the entire class. Barbs don't have to move, why do we?"
At this point, most of you either got it, or starting to get where I'm coming from so far. Lets look at it a different way with an analogy:
If construction worker would rather not follow the blueprints to build a structure, did not want to waste time measuring properly, and use whatever tools that's NOT listed in the plan to use, then that's fine, but can that person really complain when his structure lacks foundation, swaying back and forth, hazerous, doesn't even look like the blueprint photo, and took way longer than the other guy that CHOSE to follow the blueprint plans and use the tools best for the job?
Now, if that construction worker is proud of his.....well..... lump of metal, then so be it. If he had fun doing so and he's proud of it, that's all that matters, kudos to him. But the moment he decides to tell everyone that the plans suck (that he did not follow) and that the reason for his lump of metal is because the company is bad and that they should fix the blueprint he didn't even bother to understand, it just sounds silly. If that construction worker, no matter what, isn't finding it rewarding or fun, then maybe he should do something else, rather than pulling together all the other construction workers that also created "lumps of metal" in attempt to say "We're they all are having the same problems too!" Which does not add merit to their feedback at all. Are you getting where I'm coming from?
This is a significant issue because blizzard is NOT getting quality feedback about a class DESIGNED around micro and multi-tasking and knowledge when the majority of the complaints are from players not wanting to (again mostly by choice) learn the basics of playing a DH. If this is the case, how is it even remotely possible to reach the DH potential or even knowing what that potential really is?
I would LOVE to be able to talk about the more in depth DH stuff and provide feedback and discussion, but I really can't do that here much. For instance, I'd like to discuss HA, and how each of the HA runes are better the further you are off screen, while shatter shot HA is best at mid range and how to take advantage of this, however the majority of the player base would have no !@#$ing idea what I'm talking about. I'd love to talk about why I think the bola quiver instant explosion is bad design (outside of acid strike), and how stuff like huge bola stacking potential of imminent doom+sharpshooter+ambush is an extremely powerful combo with the right spender/player, but most players would think I'm talking crazy and if I made any threads like these, they would just die.
Why is this? Because this is advanced DH meta-game stuff, stuff that players instantly push aside because comprehending what's being said requires knowing/achieving the basics well, and getting into the true potential of a DH, something that players either just aren't interested in, or not attempting to reach like blizzard is wanting you to!
In summary, my long term goal (which may not be clear at times) has been to get the player base to better themselves as players (because there's a lot to the DH class), so that we CAN give blizzard the appropriate feedback to HELP the class get the changes it REALLY needs. Striving to first become better players also brings about more builds, more variety, and ultimately a better community in which we can be proud of. IF WE CAN DO THIS, WE CAN TRULY HELP THE DH CLASS IN ALL AREAS.
1. We exhaust all options available.
2. We show blizzard why their choice of balance is wrong (or right), and class comparisons may actually have some merit with more players getting into DH potential.
3. With accurate constructive feedback, we can get the changes we may really need.
Thanks for reading, and hopefully gave some insight as well as a better understanding of why I feel the root issue ATM is learning the class and tapping into it's potential. I'll end off with the last paragraph in Wyatt Cheng's quote.
Played well, I can dodge projectiles or get out of fires with little to no loss in DPS. The demon hunter can truly shine in the hands of a skilled player, but you need a good strategic sense to manage your resources responsibly, excellent micro to maximize your damage, and intimate knowledge of your skills to wreak maximum havoc on your enemies. "