Dieoxide, I admit that I have not read every post in this thread, so if I deserve to be flamed, so be it. I have a question:What your experiencing is your incompatibility with your group. Your 'squishy' in group compared to solo is most likely due to the lack of sustain.
How do your views affect the style of play that a DH must use when in a group? The advice I read for DH all seem to be directed at solo.
In my group, I feel that, despite my superior offensive numbers compared to the others in my group (2 wiz, 2 monk, 1 barb, 1 wd, no other DH) I am in a position of either dying too much or zipping around instead of pounding the enemies. And you can see that I have even made a few equipment decisions for extra defense at the expense of offense to counter this issue to some degree.
On my own, I am very effective even in T4. In a group I am squishy. Is this a DH thing or is there some way I can improve this? Or is it in my head?
For example : I can't deal with frozen for more than about 15 seconds. However I am usually able to kill them quickly enough before I reach 15 seconds, so I can deal with frozen. So if I party up with a group that doesn't have that type of killing power, monster pull or party buffs, elites last longer and I can be proned to being killed by frozen.
Also, controlling monster aggro is very important. You always pull monsters into your group, rather than to you. This is why I love smoke screen ^.^
Hope that helps <(^^<)
I would like to my own take on this issue. I know where you're coming, and I think this issue stems from the amount of control, or lack thereof, that you or the group have, or don't have.
What do I mean by this? In solo play, you have 100% control over the monsters via CC etc, it's up to you what you do with it; however, when you group up, two things can occur: 1) control of the monsters can increase, or 2) the game came become more chaotic with players not working as a team. Your problem, I believe, is the latter.
In D3V I played with a barb, the Silent Barb, who was an excellent party player. When he joined my games, my control over the monsters increased substantially because he used his player character and the terrain to control the monsters. Furthermore, he would take cues from my positioning and position his barb accordingly. Likewise, I would take cues from him as well. All this was done without communicating because the barb never said a word.
Again, in D3V I played with a CM Wiz friend of mine who froze everything while standing in one place. Whenever I played with him, I would act as a scout and use my mobilyy to locate packs and lure them to the Wiz.
The above are examples of control increasing during group play. However, the opposite can occur as well. For example, in D3V, many WW Barbs wanted to keep up Wrath, thus necessitating spending fury. This led many of the to sprint across maps without caring how many monsters they didn't kill (incidentally, one the weaknesses of the Barb is chasing down scattered mobs, which is why they usually just forget about it, Act 2 Bees anyone?). In this scenario, the game is chaotic, the party fractured. It would be no different if a DH used Danetta's and vaulted past everything leaving the wiz in the back.
P.S. The DH does't need to chase down mobs, rather we pursue them with arrows and rockets and stuff.