Too many threads about asking for unreasonable buffs like "skill A does x times more weapon damage than skills x, y and z, therefore skills x, y and z are all useless and need to be buffed" and "DH have crap defense I can't facetank mobs while fapping, please give us more damage mitigation", made by players who haven't actually fully explored all options and have a full grasp of how each and every skill interacts/synergises with each other.
Not to say all requests out there are reasonable, but it's hyperbole like the bolded that tends to sabotage any attempt at an intellectual approach. Not only are you disagreeing, but you've shut yourself out to the possibility that someone's disagreement holds merit because it's "not how you like to play" or the commonly spewed drivel that DH is supposed to be the technical class and the complainers just suck at it.
Numbers matter, but at the same time, situations where whatever skills shine are just as important. AoEs tend to reign in this game because you have more group encounters than solo fights, but at the same time, it's too often the ST skills are under-tuned to be appealing without really niche gear. I've butt heads with others under the auspice that viability should be achieved before such, as indeed, current RNG means someone could never find the specific item(s) they want (with the right rolls) to play the skill(s) they enjoy in the most rewarding manner possible. So, when it's evident one build is more rewarding than others, balance hasn't been achieved. I try not to call for nerfs, personally, but sometimes it is required, or at least makes sense, like with pets and Sharpshooter a bit back.
So, sure, someone could throw up some herpderp build with nothing but spenders and say that's how they want to play, but that's not only trolling that sentiment, but spitting in the face of the actual game mechanics with the whole spender/generator metric where you actually see tutorials, even if brief. Can't say the same for how quick some are to demand stuttering a requirement, nevermind how that conflicts with certain skills/passives. I detected some sarcasm on the throw Barb post, by the way. Plus my hatred of the "squishy archer" stereotype isn't something I've held back on in the past.
Which I suppose brings me to the topic of roles that was brought up the other day. I tend to be more critical about my use of the term RPG, be it MMORPG, ARPG, Tabletop, or whatever. I could even lob out a resumee to try and justify my opinion, too, but that's really just a waste of time for me to both type and force others to read. Actual in-game DH lore presentation sucks. I've said it in other posts, but if we're supposed to be playing a certain way, the game itself needs to teach us. And as someone who actually LIKES to RP with the whole premise of creating a character, background, personality, goals, and applying that with the interactions with others, I am quite comfortable in saying that such is not promoted in this game. Partly why also applies to MMOs in two aspects: The combat systems don't support pauses for dialogue/emotive exchange and there are no actual rewards to encourage people to take RP seriously.
So, on that end, I call the RP experience significantly shallow. Could I seek out some like-minded folks? Sure. But at the same time, I could also imply some forced visual elements, like the fixed looks for our genders, shoehorn us away from some options the occasional theme-monger may try to hammer in or even lob around classic elitist terms like Mary Sues, invoke cliches, or imply their flowery purple prose makes them the better player. Yeeeeah, seen such elsewhere. Not really beneficial just like such ego flexing tends not help games like this. No, if I want really good RP, I have other venues. Don't have to buy into 'em, either.
Despite what rage the anti-BoA crowd seethes when Blizz uses the line that the game is about killing monsters, it really is that simple. It's not trading. It's not RPing in the most evocative sense. We're just slipping into the skin of some avatars and blowing shiz up. It's supposed to be fun. It's supposed to be an escape from our more mundane realities. Yet, a certain suspension of disbelief can arise when those balance hiccups do arise, and not for fault of player skill or the lack thereof.
So, if I say something like, "I want all skills to be useful!" it's because I don't want them to be a waste of skill space even if their optimal scenarios of application aren't commonly found. And pulling that off may very well require more than just tweaking the skill itself, but other things like possible gear affixes, our latent mitigation, or even the dangers of the mobs out in the wild. If someone is approaching things from that angle, it tells me they're not only looking at the DH, but the rest of the game, too. But such should also not be construed for demanding EZ Mode, wanting the game played for us, or other not-helpful hate spew. I don't dedicate my time solely to the DH class because I do like to figure out these other things and build up some foundations for comparison. Doesn't mean I don't occasionally pause to read up on the experiences of others, either. Collective feedback is helpful even if there is some noise to sift through.
Either way, someone will only learn if they want to. Humiliating in the hopes they might just reeks of negative reinforcement and is more likely to harm than help among some other potential underlying issues. And even if none of us were here, I suspect the same conversations would be happening in one form or another.