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Ohh, I'm sorry you have the gear to do t6 and drops are too frequent. So how 'bout Blizzard just makes each torment lvl equal in drop chance. I mean if it's that big a difference from T1 to T6, and T6 people really don't need gear anymore, since they are farming the last thing to be farmed. It hardly makes sense to make the loot harder to get for the people who need the loot the most.
I understand the need for incentives to get people to play higher difficulties(since the idea of a challenge isn't good enough), but it makes no sense to give the geared people higher chances at that gear. If you can farm T6, then obviously your better geared than someone stuck in T1 or T2. So why do the higher torment capable people still get 4 times the drops rates of those not geared enough? That is an incredibly stupid loot system.
All I can say is the following:
For the first time in a long time, my desire to actually try new builds no longer ends when I leave the "Talent Calculator" screen.
For the first time in a long time, I no longer look at a Wildwood and sigh audibly because I don't feel like the Wildwood is all I'll be seeing in my one night of rifting: something is bound to be just around the corner.
For the first time in a long time, when I get a piece of loot I wanted that rolls the exact opposite of how I wanted to be, I no longer sign off for the night contemplating quitting the game for good, but instead say "Well I'll just use this, I'm sure I'll get a better one here soon." This point if you didn't know, repeats ad infinitum until I get an absolutely maxed out piece of gear.
I'm having fun hunting for loot. I feel like being a rift runner instead of a rift opener is actually worth my time. I'm excited whenever some "could be good, I may build around this" loot drops instead of going "No, this isn't the piece I need for the build that will allow me to actually farm for gear at a decent rate."
Does this patch mean that Diablo III is now a perfect game and everything is wonderful? No, of course not. Did this patch help make the game fun again? Absolutely. Will I be sticking around if the buff stays temporary so I can go back to the way things were? Not on your life.
Make of that what you will.
It sounds like you've already "won" the endgame so.....
Glad others feel this is where the game should be.
Its sad because it'll be gone Thursday, but I feel almost like ...what games do i play that aren't fun? Its like I feel going back is a death sentence or something lol
Video games should be fun, the way its been has been fun without it feeling like I need to make this game a second job.
Ive gottwn stuff but there's still so much of like to do, but doing it under pre buff circumstances really sucks to think about.
This thread is a great example of this ongoing debate. I've been enjoying all of the responses I’ve been reading here, and in the other threads, too. Thanks for working to keep it constructive. :)
Out of sheer, goat-like curiosity, I'd like to gather specific feedback by asking some targeted questions. Please feel to chime in (and, if you can, indulge us with a bit more than a simple "yes" or "no" in response)!
Edited by Lylirra on 5/19/2014 11:21 PM PDT
What specifically is it about the anniversary buff's increased drop rate that feels good?
A. Equipping after enchanting/salvaging.
B - D. Yes.
F. T4 rifts.
Edited by Rafa#1668 on 5/19/2014 6:46 PM PDT
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