•+% Damage on weapons will now correctly apply to all +% elemental types of damage instead of just Physical
05/13/2014 09:18 AMPosted by PaulNg•It is no longer possible for the same affix to be randomly selected as the replacement for both of your new rolls
05/13/2014 09:22 AMPosted by FuryF***
Jump distance increased to 70 yards
Rather than rolling for a Critical Hit, Haunt will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
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