05/23/2014 10:29 PMIt doesn't work like that as mentioned before. The world stone created sanctuary but that didn't make everything in it "Angelic/Demon." No, the reason the Nephalem are both 'Angelic and Demon' is because they were created through the unity of angels/demons. The "Beasts and world" were created through the world stone which supposedly is a piece of Anu. Just because the angels had it didn't mean that it was angelic.
Posted by Reslin
The lore states that the Worldstone was Anu's eye after he purged himself. The Crystal Arch, which is Anu's spine, is also pure and holy. Thus, the Worldstone was pure and holy. The lore reaffirms this by stating Baal corrupted the Worldstone.
05/23/2014 10:29 PMThe world stone had the power over creation, it doesn't mean that anything it creates is automatically both angel/demon.
Posted by Reslin
on Sanctuary was created through angelic and demonic energies. So, there's no particular reason that everything on it, since it's all "balanced", shouldn't be as powerful as the Nephalem.
05/23/2014 10:29 PMWe don't fully know how the world stone works.
Posted by Reslin
I deduced much from the lore. The writers should've established clear rules, particularly about the Worldstone and the Nephalem.
Everything within the story declared official by the creators is canon, including any flaws and plotholes. This is why professional writers advise to create a solid world and have as few plotholes, inconsistencies, and contradictions as possible. For example, Stephanie Meyer tried to tell
a story of Bella and Edward were in love, but she inadvertently showed
that the relationship was abusive. Those characters
thought it was romance, but to the audience
it was the opposite. That abusive relationship is
canon. If gamers want the story to get better, than we should point out its flaws.
Eirena's counterspell, Auriel's blessing, and the breaking of the demon gate are making use of spells or energies that, for whatever reasons, the nephalem hasn't learned or doesn't have the ability to use on their own*, and which happen to be the 'key' to the particular obstacle in question. While the nephalem has more power overall, he or she lacks the key and is forced to resort to attempting to brute-force the door, requiring much more power to succeed.
*Strictly speaking, some classes should theoretically have the ability to bypass these obstacles - a wizard probably has enough knowledge of illusions to deal with them (or just teleport past obstacles), while a monk or crusader could possibly achieve a close enough equivalent of angelic power to Auriel's blessing or Tyrael's sword to destroy the demonic obstacles without assistance. For story flow purposes, though, it's probably more complicated than its worth to have class alter events so significantly.
If we're going to accept the premise that in D3 power > skill/knowledge/experience, then the Nephalem should've been able to get past the illusions and corruptions without aid. Since finding Belial, Azmodan, and Diablo were so dire, the Nephalem wouldn't have messed around and bashed through the barriers ASAP. If 6 (possibly 7, depending if we get another class in the next xpac) Nephalem defeated Diablo so "easily" shortly after the corruption barriers, the barriers should've been nothing. The developers only put the barriers there to make the acts longer. As I've said before, when you write an OP character you must bend or break the rules/logic if you want conflict.