The potential for lightning in higher difficulty levels is there... but not quite there. So I'm going to keep this thread here for the following reasons:
- Inspire wizards who want to run lightning, but don't know where or how to start
- Put more heads together to figure out if there's something we missed about lightning skills/gear
- To come up with hypothetical changes that could make lightning really click (in case the community team and developers pick up on this thread)
I put together this video for those who have no idea what's going on:
http://youtu.be/AunTA2m9mqgBased on Malakai's lightning wizard
Discussion thread I opened up on Diablofans for those who visit that site:
Right now, the build I find the most balanced in terms of both "fun" and "effectiveness" is the one centered around Electrocute + Myken's Ball of Hate + Velvet Camaral ( http://us.battle.net/d3/en/calculator/wizard#UbQjSO!ZdVS!Z.aacc ).
I've seen some variants sprout up that include Black Hole, Wave of Force - Static Pulse, or Meteor - Lightning Bind, usually in place of Familiar. Archon could find a spot in here, as well, but that requires gearing for CDR, which can really gimp survivability or damage output depending on what stat rolls are given up.
The fastest T6 Rift clear I did was around 17 minutes (wrapped around one death), without gear swapping or using the Unity "trick." With better stats all around and fine tuned gear, 10-15 minutes sounds like the average clear time. Not as great as fire and arcane specs in the current state of the game, but not absolutely terrible either.
The following info I'm copying and pasting from my post on Diablofans.com:
- Melts groups of trash
- High crowd control potential
- No need for resource/cooldown management
- Visually stunning >_>
- Lower damage output against single targets (unless gear swapping is involved)
- Requires top-notch awareness and game sense to play effectively
- Can be fragile depending on situations
Myken's Ball of Hate
Shard of Hate
Stone of Jordan
The Witching Hour
String of Ears
Ring of Royal Grandeur
Dovu Energy Trap
Haunt of Vaxo
Eye of Etlich
Any immunity amulets
Cain's Destiny set (e.g. Cain's Habit and Cain's Travelers)
Ancient Parthan Defenders
Strongarm Bracers (for Black Hole variant)
Tasker and Theo (for Lightning Hydra variant)
Andariel's Visage (for gear swapping)
Storm Crow (for gear swapping)
Wyrdward is not included because it scales with proc coefficients on skills, which makes the percentage stated on the item tooltip to be far lower than it actually is. It's useable, but there are better choices out there.
Depending on the difficulty settings, the only skills one would change are the Magic Weapon rune and the Armor spell. Familiar itself can be subbed with Black Hole or any other defensive or utility skill (e.g. Lightning Hydra). The two core skills are Electrocute and Shock Pulse. Electrocute for 2+ targets, Shock Pulse for single targets.
Reasoning behind Shock Pulse: Electrocute + Myken's + Velvet Camaral loses its effectiveness against single targets because Electrocute ceases to chain. Against single targets (especially larger sized ones like Golgors and bosses), the three bolts from Shock Pulse combine for 194% weapon damage. It has a 0.93 proc coefficient so it more or less guarantees procs from Shard of Hate (releases 3x Charged Bolts for up to 250% damage each (sic)). This puts the build in melee mode... extreme melee mode, meaning you almost have to be literally standing on the target. When all three Charged Bolts and all three bolts from Shock Pulse land on a target, it combines for up to (250 * 3) + 194 = 944% weapon damage per cast. It's tough to get everything to hit simultaneously, but if you can do it (and if you have tons of lightning bonuses on gear), it can make for some good damage.
The build is very specialized and requires some very specific gear. If you have the gear, try it out for yourself and see it works for you.
More lightning discussion - http://us.battle.net/d3/en/forum/topic/12675388439
And more discussion - http://us.battle.net/d3/en/forum/topic/13087128773
Wizard tools by dolynick (for all your numbers needs) - http://us.battle.net/d3/en/forum/topic/10971757476
You know what I would really, really like to see changed? Velvet Camaral's "double Electrocute" power actually allowed you to hit a single target twice with Electrocute (chaining to itself). Combine it with Myken's and somehow allow that target to chain back to itself twice. Oh, man, that'll be great.
Diablo III MVP | Forever a Wizard
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