Diablo® III

Please separate leaderboards by class

Community Manager
06/17/2014 01:58 PMPosted by Pereg
Can't you figure out a way to reward hardcore conquests vs normal separately?


As noted in the preview, some Conquests will require your character to be in Hardcore mode to achieve. In fact, we intend to have the number of Conquests per Season split evenly between both Hardcore and Normal game modes.

The goal with Conquests in general is to encourage different styles of play, or at least target those different styles to some degree. That's under our current philosophy, at least; Conquests are still development and may see some iteration during the PTR. :)
Edited by Lylirra on 6/17/2014 2:07 PM PDT
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06/17/2014 02:06 PMPosted by Lylirra
06/17/2014 01:58 PMPosted by Pereg
Can't you figure out a way to reward hardcore conquests vs normal separately?


As noted in the preview, some Conquests will require your character to be in Hardcore mode to achieve. In fact, we intend to have the number of Conquests per Season split evenly between both Hardcore and Normal game modes.

The goal with Conquests in general is to encourage different styles of play, or at least target those different styles to some degree. That's under our current philosophy, at least; Conquests are still development and may see some iteration during the PTR. :)


dont worry about a reward .. i would be huge worry about game crash , lag , slow , freeze etc... all of this reasons will turn ur hardcore chars into a dead cop instantly ... ekkeke worry about this ... you dont even survive in the first few level and you worry about the reward when you done 1000 levels ...
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MVP - Diablo III (Hardcore)
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06/17/2014 02:06 PMPosted by Lylirra
As noted in the preview, some Conquests will require your character to be in Hardcore mode to achieve. In fact, we intend to have the number of Conquests per Season split evenly between both Hardcore and Normal game modes.

The goal with Conquests in general is to encourage different styles of play, or at least target those different styles to some degree. That's under our current philosophy, at least; Conquests are still development and may see some iteration during the PTR. :)


Seasoned hardcore players will have a huge advantage here to excel in both modes, because there is a moderate-to-steep learning curve for the average softcore player looking to be highly competitive in hardcore. But the hardcore player can easily jump to softcore. It will be interesting to see how this plays out.

Perhaps the fairest way is to have two sets of identical Conquests: one for softcore and one for hardcore.

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They say that the meek shall inherit the earth. I'd rather be strong and go to heaven!
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I play both anyway. My issue would be splitting time between HC and SC just to get acheivements. If they offered special items as incentive, I would be inclined to get them.

I was planning to run seasons in HC only.
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From the link listed under Tiered Rifts:

How to Access Greater Rifts:
To access a Greater Rift, simply complete a regular Nephalem Rift in any difficulty. When you defeat the Rift Guardian, they'll have a chance to drop a Greater Rift Key. You can then use this new key at the Nephalem Obelisk, similar to other Rift Fragments—this will open a Greater Rift. If you have members in your party, each player will be prompted to use one of their own Greater Rift keys to join the fun!

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A couple of questions:

Is the greater rift accessed from the normal area of play or do you have to go in via the seasons portal which is separate kind of like hard core vs normal?

Also once in do you choose multiplayer vs solo to lock in your character for that game or for the season?

Thank you.
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So does this mean you'll have 1,000 WD's on the top 1000
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06/17/2014 02:49 PMPosted by cdm
From the link listed under Tiered Rifts:

How to Access Greater Rifts:
To access a Greater Rift, simply complete a regular Nephalem Rift in any difficulty. When you defeat the Rift Guardian, they'll have a chance to drop a Greater Rift Key. You can then use this new key at the Nephalem Obelisk, similar to other Rift Fragments—this will open a Greater Rift. If you have members in your party, each player will be prompted to use one of their own Greater Rift keys to join the fun!

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A couple of questions:

Is the greater rift accessed from the normal area of play or do you have to go in via the seasons portal which is separate kind of like hard core vs normal?

Also once in do you choose multiplayer vs solo to lock in your character for that game or for the season?

Thank you.

Seasonal characters will be completely separate from softcore and hardcore characters (which are also completely separate).

From the patch preview, you access Greater Rifts in the same way that you start a Rift now. Once patch 2.1 is released, you will be able to choose between a Rift and a Greater Rift, if you have a Greater Rift Key.
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Posted by LylirraGreater Rift leaderboards will indeed be separated by class for solo play. Greater Rift leaderboards will be split between both Hardcore and Normal gameplay modes as well as Seasonal and Non-Seasonal characters. To help encourage a variety of play styles and allow you to measure yourself against similar competitors, we've also broken up Greater Rift leaderboards into the following categories:Solo play for each class (e.g. top players for Barbarian, Demon Hunter, Crusader, etc.)2-Player Groups3-Player Groups4-Player GroupsSeason-Only Leaderboards will not, since the relevant data will be tracked at the account level rather than at the character level. Some Leaderboards will be Season-only. For example, Conquests are only tracked on Seasonal characters, so these Leaderboards won't have a non-Season equivalent. The same will be true for Seasonal achievement points. In addition, because Conquests and achievements are account-wide, their associated Leaderboards will not be split between Normal and Hardcore (even though some tasks may require playing a particular mode). https://us.battle.net/d3/en/blog/14244559/Note that this is currently how Leaderboards function in 2.1.0, but that the functionality is subject to change before patch ships. :)PLEASE PLEASE PLEASESeparate seasonal leaderboards by class too.Limiting rewards to 1000 players of any class is a terrible idea. Whatever class is strongest will have a huge advantage. And, unlike the current game (where balance doesn't really matter), it WILL affect other people negatively.


Funny thing is, Lylirra thinks the question was answered. He/She doesn't understand that not everyone will play whatever class is strongest. So they expect you to just drop whatever class your playing, and play the more advantageous class to keep up with the leaderboards. This is part of the reason a lot of us feel forced to play a certain way. You won't get another response. The CM's aren't the brightest crayons in the box, or maybe they just aren't allowed to be truly helpful. Whatever the reason, serious concerns aren't addressed unless they incorporate the customary Heil Blizzard.

Sorry my quotes got all scrambled. Got in too big of a hurry.
Edited by TEHvomit#1308 on 6/17/2014 2:59 PM PDT
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06/17/2014 12:24 PMPosted by Mosvicious
The first 1000 bots win the conquest achievements?


This^

Looks like I will have to play HC to get my name up there...

Also, plz separate all leaderboards by class.
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Look on the bright side. If you manage to get on a leaderboard as a wizard or a barb, you will literally be worshipped as a god.
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Community Manager
06/17/2014 02:58 PMPosted by TEHvomit
Funny thing is, Lylirra thinks the question was answered.


The original question was answered. Or, more accurately, the original concern was addressed.

Original concern:

06/17/2014 12:13 PMPosted by IQuitDiablo
There should be a separate leaderboard for each class, since its quite likely that Blizzard will fail at class balancing.


Original response:

Greater Rift leaderboards will indeed be separated by class for solo play.

Greater Rift leaderboards will be split between both Hardcore and Normal gameplay modes as well as Seasonal and Non-Seasonal characters. To help encourage a variety of play styles and allow you to measure yourself against similar competitors, we've also broken up Greater Rift leaderboards into the following categories:
Solo play for each class (e.g. top players for Barbarian, Demon Hunter, Crusader, etc.)
2-Player Groups
3-Player Groups
4-Player Groups


Season-Only Leaderboards will not, since the relevant data will be tracked at the account level rather than at the character level.

Some Leaderboards will be Season-only. For example, Conquests are only tracked on Seasonal characters, so these Leaderboards won't have a non-Season equivalent. The same will be true for Seasonal achievement points. In addition, because Conquests and achievements are account-wide, their associated Leaderboards will not be split between Normal and Hardcore (even though some tasks may require playing a particular mode).


https://us.battle.net/d3/en/blog/14244559/

Note that this is currently how Leaderboards function in 2.1.0, but that the functionality is subject to change before patch ships. :)


The OP then edited his post and posted a follow-up concern. I followed-up after the edit and the post to address the new concern.

Follow-up concern:

06/17/2014 12:13 PMPosted by IQuitDiablo
edit:
Specifically, I'm looking at the conquests. Which sound like they are limited to top 1000 players (any class)


06/17/2014 12:22 PMPosted by IQuitDiablo
Limiting rewards to 1000 players of any class is a terrible idea. Whatever class is strongest will have a huge advantage. And, unlike the current game (where balance doesn't really matter), it WILL affect other people negatively.


Follow-up response:

06/17/2014 01:51 PMPosted by Lylirra
That's definitely feedback we can take into consideration and, of course, will be mindful of (if not actively looking for) during the public testing phase.


I hope that helps clears things up a bit. :)

/threadisnowbackontopicyay!
Edited by Lylirra on 6/17/2014 3:10 PM PDT
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So there is no Paragon-leaderboards ? Will we stay on diabloprogress for it ?
Would be nice to know =)
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Community Manager
06/17/2014 03:21 PMPosted by Desolacer
So there is no Paragon-leaderboards ?


Nope, not currently. There are no Leaderboards planned at this time that would track Paragon levels (or even total experience gained) within a Season. It was a conscious choice on our end to shift Leaderboards for Seasonal characters away from a pure level grind towards more objective-based (or even skill-based) goals like Greater Rifts, Seasonal achievement points, and Conquests.

Standard caveat: This is all according to current design. Details and functionality subject to change pending testing and feedback.
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06/17/2014 02:51 PMPosted by jram
So does this mean you'll have 1,000 WD's on the top 1000


Yes..
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06/17/2014 03:28 PMPosted by Lylirra
06/17/2014 03:21 PMPosted by Desolacer
So there is no Paragon-leaderboards ?


Nope, not currently. There are no Leaderboards planned at this time that would track Paragon levels (or even total experience gained) within a Season. It was a conscious choice on our end to shift Leaderboards for Seasonal characters away from a pure level grind towards more objective-based (or even skill-based) goals like Greater Rifts, Seasonal achievement points, and Conquests.

Standard caveat: This is all according to current design. Details and functionality subject to change pending testing and feedback.


Good idea, as it shouldn't be counted. Otherwise, it would just be a race to who can farm Malthael the fastest and longest. Currently, Malthael will give a 4-man party ~240 million experience (around 100 million when he is slain before his death animation completes and another 100+ million exp upon the completion of his death animation, for some unknown reason). My group has obtained an experience rate of 12 to 15 billion experience per hour because of this. The caveat is that each of us had access to 1 extra account so that the "game host" could "chain invite" us. Malthael dies in less than 30 seconds with 2x furnace monks and 2x dps, or 3x furnace monks and 1x dps. Furnace monks are ideal because fist of fury rune procs the furnace at a very high rate.
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06/17/2014 03:28 PMPosted by Lylirra
06/17/2014 03:21 PMPosted by Desolacer
So there is no Paragon-leaderboards ?


Nope, not currently. There are no Leaderboards planned at this time that would track Paragon levels (or even total experience gained) within a Season. It was a conscious choice on our end to shift Leaderboards for Seasonal characters away from a pure level grind towards more objective-based (or even skill-based) goals like Greater Rifts, Seasonal achievement points, and Conquests.

Standard caveat: This is all according to current design. Details and functionality subject to change pending testing and feedback.


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I am glad to hear that.

I may actually give this a try. When is the anticipated release date? Sorry if that has already been answered.

Note my effort will be seriously impaired if it coincides with college football and the NFL seasons.
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06/17/2014 03:28 PMPosted by Lylirra
06/17/2014 03:21 PMPosted by Desolacer
So there is no Paragon-leaderboards ?


Nope, not currently. There are no Leaderboards planned at this time that would track Paragon levels (or even total experience gained) within a Season. It was a conscious choice on our end to shift Leaderboards for Seasonal characters away from a pure level grind towards more objective-based (or even skill-based) goals like Greater Rifts, Seasonal achievement points, and Conquests.

Standard caveat: This is all according to current design. Details and functionality subject to change pending testing and feedback.


I love you Stephanie Johnson ... err Lylirra! <3

Okay, back on topic. Really excited for the season and I assume you guys still can't give us an ETA for PTR? Are you going to share information about new legendaries or will that be "Soon™"?
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How is this an issue? Will not being one of the 1000 people with nothing better to do than jump threw hoops on a game really affect your self worth. Play the game for fun and if you are one of the 1000 good if not who cares?
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06/17/2014 12:27 PMPosted by IQuitDiablo
This sheds a huge light on class balance, since only 1000 people get the achievement. I don't expect Blizzard to perfectly balance every class. These conquests need to be separated by class.

Yes, I agree with this 100%. Plenty of time to discuss this I suppose. They're doing the right thing by not having Paragon levels or XP be a consideration for this.
Edited by Eschaton#1854 on 6/17/2014 3:58 PM PDT
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