06/29/2014 07:45 PMThere was no point in your WoW tanking career where avoidance is in general better than EHP. There is no such thing as an RNG tank.
Posted by Dusk
It's OK that most gamers these days copy. You copy builds and gearing strategies, specs, and styles of play. OP claims to have tanked in WoW but is ignorant of EHP theory and the underlying mechanics.
This fix isn't lazy your understanding of this game is. That goes for all of the idiots that post suggestions too (most of which aren't even about survivability but instead would be OP like having dodge give crit).
Even if all the work were done to make dodge be mitigation and apply to all damage sources it still wouldn't be a real stat. It would need to be a required survivability stat for the other classes too (like everyone cares about armor and all res now), it would need to be a real primary stat on gear that randomly rolls and can be enchanted to, it would need to be a defensive paragon option like armor and all res are, it would likely need some other method of acquisition like all res has diamonds and armor come innately on visible slots.
After all THAT which touches practically every system in the game and invalidates everyone's gear there would probably be a bunch of things broken and requiring further work like 4-2 itemization and even the overall game difficulty. Would the dex classes be unique if dodge were finally a real stat? No.. because core survivability stats don't alter gameplay now and they won't in the future.
Actually despite the fact that tanking with dodge was rare, it did exist.
and it goes further than that. there was a bit of a melting pot of different classes and skills all jumbled together to add variety to tanking from time to time.
In fact the notion that all of these occurrences were rare only enhances their value;
The fact that you think it is OK for everyone to just hop on the internet and copy builds, dodge tanking basically did not exist, and that people who post alternative suggestions are "idiots" just makes you seem like one of those people who are part of the problem with this game.
The problem is and has been for countless years across so many forms of art and media, that you must simplify and sterilize so that more idiots and losers and their idiot children will buy your product.
in that respect Diablo 3 is a runaway success.
nothing is allowed to offend provoke or challenge and then all is well.
remove numbers and complexity to increase appeal.
increase colors and explosions
the same thing happened with Final fantasy.
you don't explore anymore. you just walk along the path with 1 weapon and 1 armor and watch the explosions happen.
its transformers and justin beiber served on a plate..
the reason people hate this game and just get fed up and leave is simple:
doing the same thing over and over with a character thats basically the same as everyone else looking for the same handful of items that will probably never drop is boring
and if the team cannot figure out that releasing a few new pieces of boring gear and removing more stats and bumping up the drop rate of their sad stupid item pool is not the correct answer than I guess virtually all hope is lost.......
and this is not an isolated incident. its everywhere. the amount of interesting things in this series that they have removed is staggering....