07/07/2014 09:19 PMWhat build other than Sentries/M6 has superior sustained damage that also scales up over time? Sentries weren't widely used in prior to the M6 buff.
Posted by Trache
And people cry about not having enough dps when they don't use every tool =_=;
Spike Trap scales over time... but you see anyone using it now?
Spike Trap used to be the core for dealing damage and you can enhance any builds damage by adding a sentry. Some also people prefer Rain of Vengeance (i.e. myself).
And our set items revolved around these 3 ability on the RoS ptr/beta.
I do believe the devs read and take in suggestions which leads to the problem I see in your logic. You are saying item = builds. I'm saying skill = builds.Our items are either designed to fit the devs' way of playing (their builds) or designed to fulfill the community cry about lack of ****Marauder is the perfect example.
Players were saying DH is squishy... we die more often than other class because we want to be exactly like the other class. Give us what they have -> Armor for Dex. I said it on my post /thread: http://us.battle.net/d3/en/forum/topic/13181498039#1
The armor is designed for the melee class and will only benefit the monks. Demon Hunter's position in defense will not change... and will remain at last place. Sooner or later players will realize that they can't play like the other class because you will take more damage at melee and you will take a lot more damage without dodge.
str class has 86% RIM w/o item affix
int class has 86.5% RIM w/o item affix
dex/armor monk has 86% RIM w/o item affix +33-50% dodge (skills)
dex/armor dh has 80% RIM w/o item affix
**RIM = Reduced Incoming Damage**
The number difference is a solid 30% RIM.
You may use skills to cover up this gap, but others can do the same and they do it better especially on percentage scaling abilities like the Perfectionist.
Using M4 you get a solid damage force that can tank. It also heals and increases your dps and resistance. No more squishy DH because you do not take as much damage playing at melee range (spread between you and your pets) and dot deals less damage when you are face tanking (higher resist and healing). You can also play range with the pets as the block your enemies. It's a very easy way to play and see the benefits of a range class when you have a party to tank for you.
M6 increases the damage output of sentries so they can deal the SAME damage of other skills. You can never again say they don't deal enough damage.
Sentry deals about the same damage as our primary attacks without M6...
Primary attacks should deal about 100-200% weapon damage, and spenders should be made meaningful for the time it needs to gain its power. If the spenders and generators deal about the same damage. I don't need the spenders because of my generators.
I find it boring if I was constantly spamming the same skill, whether that is generators or spenders. You really get the sense of a fast pace combat if you rotate unevenly between your attacks.