08/10/2014 10:04 AMPosted by WilsonFrom a post I made on PTR forums
Removing cast animations from support skills
Despite massive improvements in damage, Rapid Fire remains a hard to use skill with its high startup cost and low synergy with the DH damage supplements. Casting spike traps, sentries, MfD or RoV breaks your channel and forces you to re-build your damage again. This also affects strafe but to a lesser degree since there is no higher startup cost (though the skill still sucks)
List of DH skills that could be reworked to improve synergy with channellers.
- Spike Traps
- Mark for Death
- RoV (might be asking too much here)
08/06/2014 11:23 PMPosted by ChildeWon't add to my earlier item post because there are a few iterations I'm stuck between:
Increase your Hatred generation by 1% per point of Hatred you have.
Increase your Hatred generation by 1% per point of Hatred missing.
I'd strongly lean toward the 2nd idea, as the 1st idea makes some forms of sustaining too easy, reducing the likelihood you'll actually drop to where the bonus slows down. Ultimately, the 1st idea wouldn't create dynamic gameplay, I feel.
Another take, making it more general:
Increase your primary resource generation by 1% for every 1% of primary resource missing.
So at 0 resource, you'd get +100% generation, down to base generation (+0%) when already at full resource.
08/11/2014 01:02 PMPosted by FAILS4FEROV now cost hatred, no cooldown!
08/11/2014 01:31 PMPosted by Rmsevers2010+ a legendary item that allows RoV to stack damage, would be really nice.
+ a legendary item that adds a massive (I don't know 20-50%) damage to RoV, epic.
http://t4.rbxcdn.com/8f453d655c33b94e6a40855fbdfb4f0108/11/2014 12:25 PMPosted by TyvalirThanks for the awesome thread, everyone! I appreciate everyone pulling their thoughts and ideas together.
08/11/2014 12:37 PMPosted by SaidoshaNow the big question: How much of it is actually being digested? :x
08/11/2014 03:39 PMPosted by MidnightMy very minor suggestions (low hanging fruit):
I'd like to suggest to add Cold element to a few skills that do not have it like Sentry. Ever since 2.0 everything is going toward single element, but a lot of skills are still missing some elements.
And also please replace poison element which is on 2 runes in total to something else. DH doesn't use poison. Those 2 runes are just not worth using ever.
08/11/2014 06:26 PMPosted by SetCloak of Deception
Primary Affix 1: Dexterity
4 Random Primary Affixes
Secondary Affix: Your dodge chance is increased by your dexterity (as pre-patch).
08/11/2014 10:56 PMPosted by KirusAlufrasI think RoV should be redesign to a passive...
And every time we critically hit it start raining.
Yea, so without mistakes.
RoV will still be on its 30 sec cooldown, but the set
Critically hitting cause Rain of Vengeance to fall from the sky.
Each enemies kill by Rain of Vengeance restore 4 hatred and 1 Discipline.
I mean they have free falling Meteor that deals 800% x3 + alpha (2000%) = 4400% weapon damage every 8 seconds, why couldn't we do the same?
It's far more interesting than the cooldown reduction, plus base RoV only deals 1500% over 5 seconds (300% weapons), so if you don't use the Runes on your bar you are really doing a lot of damage. Maybe add a stack limit of 5 stacks to prevent overkill.
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