If you don't consider the affects of the new legendary gems, I think these changes will still leave monks doing less than half the damage of other classes, with the exception of the lame dashing strike build.
Even with various attack speed buffs, with the current spirit spender costs and spirit per hit rates, they could double the damage of every damage dealing spirit spending skill and monks still wouldn't top the leaderboards.
These devs need to play with some top players that play other classes to show them just how meaningless their changes to monk have been thus far.
Yup. DPS is still my and many other top-monks major concern.
I broke down our current issues into 4 major categories in my larger review thread on the PTR --
DPS, Sustain/Mitigation, Spirit management, sets.
Sets are semi-okay but still have issues.
Spirit management is, for the most part, okay.
Sustain/mitigation appears to be getting the buffs needed to make it no longer a major concern.
This leaves DPS which seems to be completely un-touched as a problem. It remains to be seen how much APS mod-changes and mitigation/sustain buffs will affect our DPS output so I will wait.
just curious, would anyone like to speculate on the use of wyrdward with the new LTK:SS? would the 1.5 sec stun stack to the 2 sec? and would the chance of that be worth using?
While I can't say with 100% authority without testing it, it is most likely that the stuns act independently which means if both proc at the same time, the 2s stun will simply supersede the 1.5s stun and the monster will be stunned for 2 seconds.
"Life is either a daring adventure, or nothing at all" ~ HK
Druin, the happy monk