I bet Blizz's A team is on that project
B team on PS4
C team on X-one
D team on us! ^_^
08/05/2014 04:43 PMPosted by DruinWhile I can't say with 100% authority without testing it, it is most likely that the stuns act independently which means if both proc at the same time, the 2s stun will simply supersede the 1.5s stun and the monster will be stunned for 2 seconds.
08/05/2014 05:39 PMPosted by StregoI feel like these buffs to our Healing/mitigation/quicker animations should artificially increase our damage pretty substantially.
07/29/2014 02:33 PMPosted by NevalistisThis next PTR patch is going to have a BUNCH of Monk changes headed your way
Cost: 1 Charge / Quickly dash up to 50 yards, striking enemies along the way for 305% weapon damage as Physical. / You gain a charge every 8 (up from 6) seconds and can have up to 2 charges stored at a time.
I was just thinking to myself, you know what needs to be nerfed? The only skill that actually feels good to use!
This is just stupid. I get it. CDR-DS was a lot of movement ... but movement is basically all we have and this does nothing at all but punish people who don't have good CDR which is something that was already extremely true.
Storm-breaker has seen no buffs at all outside the DS->CDR change and now this slaps them right back to being only a tiny bit better off than 2.0.6.
I can't, for the life of me, understand this change so I will stop trying.
ItemPassive_Unique_Gem_015U_x1 - Now gains .5% increased Armor for ever stack (Down from 1%)
Still 5000000000% better than the gloves
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