The new change to tankiness and healing are pretty good. I took my monk that was barely T3 worthy on live, because of her squishiness, and managed to solo a T6 rift with her. I did die a few times but that was when Desert Shroud was on cd. With Desert Shroud on, I could stand in arcane beams, frozen pulses, etc and not give a single !@#$. I went for a tanky build with the new 6th sense, guardians path, and the dodge rune of mantra of salvation. Together they give 57% dodge chance, and 25% non-physical reduction. Since pretty much all source of physical damage can be dodged, this set up ended up being pretty good. The RG I faced was the mallet lord guy, he did give me some trouble. He takes 90% of my hp with one hit, without desert shroud, so when the dodge dice did not roll in my favor, I get killed pretty easily. Just goes to show that dodge is not something you want to rely on, but rather it should be a bonus stat when your essential bases are covered. Thankfully the healing from transcendence was great, 3 LTK and I'm fully healed.
However DPS was still pretty lackluster. I ran a fire LTK monk, using a generator to get spirit instead of stacking CDR and use epiphany. While single target damage was ok, as I was able to easily dispatch a goblin, the AoE damage was lacking. Elite fights often last several times as long because I can't hit all of them at the same time. The increased spirit cost of LTK really shows here, as I had to spend a lot of time wailing on mobs with spenders just to build up the spirit to use LTK. While the AS buff to spender did give them a fast and furious feel, they simply don't do enough damage. Maybe when I get my hands on a pair of the new depth diggers it will help a bit, but even then they would still be too weak imo.
Nice to see that you could observe similar things like I could.
I personally tried similar defensive setup and my T4 monk could tank T6 unless I encountered very much CC.
My offensive is based off item procs and therefore a lot stronger than your setup. It seems proc coefficients have been left untouched therefore more AS results in more of the now buffed Odyns Son and Thunderfury procs.
However I can imagine some very effective fire builds with perma Epipahany LTK and
Gyana Na Kashu
Fireball weapon damage increased from 300-400% to 525-700%
Or some great holy builds with Sunwukos and this new thingy
Incense Torch of the Grand Temple
Has been redesigned
Reduces the Spirit cost of Wave of Light by 60%-80%
Now rolls +25-30% Wave of Light damage as a fifth primary affix
With buffed 2H weapons this may become viable. The 80% roll would grant WoL 15 spirit cost !!!
Thats perma WoLing
The changes to items and spells are quite huge... not directly in power but maybe in possibilities.
Its a huge effort to test stuff like that because you need completely new equipment.
edit: some more interesting stuff.
Now rolls with +25-30% Physical damage
I doubt that monks can run a good physical build, however this 2H weapon can roll an additional 90% CHD. 2H buffs and nearly as much CHD as 2 emeralds can be HUGE on Sunwukos.
I got a feeling Sunwukos will be the monks strongest set from now on.
All the skill and item changes make cold builds very interesting. I actually prefer the new Rhimeheart because it can proc on elites, and helps to proc the new 6k% weapon damage proc of EP.
If I had only the equipment for builds like that.
One is for sure, I will play a new seasonal Monk if he wont receive any nerfs (e.g. proc coefficients)