Check it.. WE COULD BE INVULNERABLE and we would still suck. Are we close to invulnerable no.
But in the version previous to this I was on 31 rift.. and I lost because I couldn't kill quick enough, I didn't die the entire time.
Our highest damage build which was not half of what it should be in damage ( 1000 Rainments )
there was a 2 second addition to the cooldown of Dashing Strike. So regardless of any other change unless somehow you can do as much damage as 1000 Rainments our damage went down. Jawbreaker is extremely clunky and if you play it enough you notice certain instances where it seems like its not stopping the charge from being taken or not proc'ing.
Some of the other builds do more damage now and that's cool but that still means overall the best damage one is still even further behind than it was before.
LTK moved up to 166% of its cost originally for like a 15% damage up. Do the Math people.
Furnace and Rimeheart are both nerfed but the timer stops at the Rift Guardian.
Serenity Unwelcome Disturbance doesn't do damage and it doesn't stop damage. (figure this is a bug obviously)
Blizz needs to double the damage on all of our skills to start. I am not exactly a lightweight when it comes to monk and I feel like there will be enough t3-t4 players telling Blizzard that we're doing great because they can now do t6 when they couldn't before that Blizz wont get the message.
What youre not realizing is that doing t6 and taking 25 minutes is way too long for someone who has had multiples of every monk item drop. It should be 10 mins and it should be beneficial to group.
On live I dashing Strike for over 200m when harrington is proc'd. This is a very low damage for the mechanics and how often it can be used. I have over 3000 hours on monk and 70 hours on Crusader if that. My Crusader hits for 200m 66m x 3 beams, and quickly over and over, he also pretty much can't die.
For any old monks and really good monks this change should not feel welcome.. T6 is slow and boring and not hard.. There is no doubt the defense is better, but that's not what anyone was asking for.
HERES WHAT NEEDS TO HAPPEN
SIXTH SENSE SHOULD NOT BE A PASSIVE ( IT SHOULD BE AN ATTRIBUTE OF JUST BEING A MONK ) It's just another reason my damage wasn't as good as it was before.
Buff ALL skills when you buff one.. It's so annoying to have blizzard give a class one viable build and then claim build diversity. This Rainments build is terribly aggrevating and they just made it worse. SWK + INNAs for ex.. It's okay but were still seeing 8 digit numbers where 9 digit numbers should be.
I am goin to write a new thread to touch on this subject specifically but I have an idea why we may not be doing as much damage as we should be
CLASS SET BONUS % DAM TO SKILL
Demon Hunter Marauders Sentry, Multishot, CArrow (any spender) has an affect on set
Crusader Akkhans Shotgun (% Heaven's Fury) affects, DarkL (%FoHeavens) aff
Barbarian Earthquake Earthquake % Damage affects the procs on this.
Witch Doctor Jade Jade receives bonus from Haunt %, Searing locust etc.
Witch Doctor Zuni Pet Build receives Damage boost from any pet spell %.
Wizard Tal Rasha's NOPE AFIAK meteor % does not help meteors
Monk 1000 Rainments Dashing Strike doesnt affect proc, No spells affect any SWK set either.
There's no synergy for monks.. We have Exp Palm Taken away remember that first. What will make up for that damage because we aren't good enough with it and now its gone.