Diablo® III

Current Witch Doctor Information

Miscellaneous Information:



Lore:
I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.

The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.

Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land" (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.

The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.

Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one's self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.

Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts. - Abd al-Hazir



Resource System
The Witch Doctor uses Mana. Mana will act very similar to D1 and D2. A pool that starts full and the cap increases with player level. Skills will cost a certain amount of Mana to be saved, and will slowly regenenerate back to cap.

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Edited by Sixen on 8/27/2011 2:53 AM PDT
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Skills (Subject to change)
  • Poison Dart: (Requires Level 1) - Fires a deadly poison dart that deals direct Poison damage and additional Poison damage over X seconds.

  • Summon Zombie Dog: (Requires Level 1) - The Witch Doctor summons a Zombie Dog to aid him. Can have up to X Zombie Dogs active at a time.

  • Plague of Toads: (Requires Level 2 Release a handful of toads that deal Poison damage to anything that steps on them.

  • Grasp of the Dead: (Requires Level 3) - Hands reach out, slowing enemies and dealing damage per second for X seconds.

  • Haunt: (Requires Level 4) - Haunt an enemy with a spirit, dealing Arcane damage over X seconds. If the target dies while being haunted, the spirit will automatically haunt another nearby target.

  • Zombie Charger: (Requires Level 5) - A reckless, suicidal zombie charges forth, dealing Poison damage to all enemies in its way.

  • Hex: (Requires Level 6) - Summon a Fetish Shaman that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take increased damage.

  • Corpse Spiders: (Requires Level 7) - Summons spiders to attack nearby enemies.

  • Horrify: (Requires Level 8) - Don a spectral mask that horrifies all nearby enemies, causing them to run in fear for X seconds.

  • Firebats: (Requires Level 9) - A swarm of fiery bats burn enemies in front of you, dealing Fire damage per second.

  • Firebomb: (Requires Level 11) - Lob an explosive skull that deals Fire damage to all enemies caught in the explosion.

  • Spirit Walk: (Requires Level 12) - Enter the Spirit Realm, allowing unhindered movement for X seconds.

  • Soul Harvest: (Requires Level 14) - Feed on the life force of nearby enemies. Increases spell damage for X seconds for every nearby enemy.

  • Sacrifice: (Requires Level 16) - Causes a Zombie Dog to explode, dealing damage to all nearby enemies.

  • Gargantuan: (Requires Level 18) - Summon a large Zombie follower to fight for you.

  • Locust Swarm: (Requires Level 19) - A plague of locusts assaults the Witch Doctor's enemies, dealing damage per second and jumping to additional nearby targets.

  • Spirit Barrage: (Requires Level 21) - A multitude of spirit bolts bombard enemies in the targeted area, dealing Arcane damage.

  • Acid Cloud: (Requires Level 22) - Acid rains down, dealing initial Poison damage, followed by additional Poison damage per second to enemies who remain in the area.

  • Mass Confusion: (Requires Level 24) - Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.

  • Big Bad Voodoo: (Requires Level 25) - ???

  • Wall of Zombies: (Requires Level 27) - Zombies erupt from the earth and attack nearby enemies.

  • Fetish Army: (Requires Level 29) - Summon an army of Fetishes to fight by your side for X seconds.

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Edited by Sixen on 8/24/2011 12:21 PM PDT
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Passives (Subject to change)
  • Mana Regeneration: (Requires Level 10) - Regenerate 2% of maximum Mana per second.

  • Mind and Body: (Requires Level 10) - Regenerate 20% HP per minute.

  • Spiritual Attunement: (Requires Level 10) - Increase maximum Mana by 20%.

  • Care of the Master: (Requires Level 10) - Increase the HP of pets by 60%.

  • Quickening: (Requires Level 10) - Increase casting speed by 10%.

  • Spirit Vessel: (Requires Level 10) - Health Globes provide 10% of maximum Mana when picked up.

  • Aggression: (Requires Level 12) - Increases attack by 20%.

  • Superior Skill: (Requires Level 12) - Increases precision by 20%.

  • Expert Defense: (Requires Level 12) - Increases defense by 20%.

  • Toughness: (Requires Level 12) - Increases vitality by 20%.

  • Death Pact: (Requires Level 18) - When the Witch Doctor has under 35% HP, damage taken is reduced by 20%.

  • Leader of the Pack: (Requires Level 18) - Increases damage dealt by Zombie Dogs by 6%.

  • Ritual of Blood: (Requires Level 18) - 30% of Mana costs for skills is taken from HP instead.

  • Ferocity: (Requires Level 24) - Increases pet damage dealt by 40%.

  • Plagued: (Requires Level 24) - Increases Animal and Plague skill damage by 20%.

  • Rituals: (Requires Level 24) - Increases damage by 15% of HP.

  • Zombie Master: (Requires Level 24) - Increases Zombie skill damage by 20%.

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Edited by Sixen on 8/24/2011 12:23 PM PDT
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Reserved.
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I thought Pit of Fire and Parasite were removed from the WD skill list. At least that's what diablowiki.net says.
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the spell Plague of Toads is going to be so awesome!!
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08/23/2011 11:58 PMPosted by Lucied
I thought Pit of Fire and Parasite were removed from the WD skill list. At least that's what diablowiki.net says.

Like I said, subject to change. These are as of the BlizzCon 2010 demo, I haven't checked them against the Press Event info.
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What a bizarre class!
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w o w t h i s g u y s o u n d s c o o l
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What will blizz do to all of these passives that are based on skilllvl, will them scale up as normal skills?
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08/24/2011 05:50 AMPosted by AaG
What will blizz do to all of these passives that are based on skilllvl, will them scale up as normal skills?


Most, if not all of these were updated by the press event. This link has their new descriptions and levels unlocked:

http://www.diablowiki.com/Witch_Doctor
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90 Blood Elf Hunter
5075
i wanna see the Gargantuan.. -.-
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Thanks for the post Sixen.

08/24/2011 08:05 AMPosted by Renend
i wanna see the Gargantuan.. -.-


And also this.
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Most, if not all of these were updated by the press event. This link has their new descriptions and levels unlocked:

http://www.diablowiki.com/Witch_Doctor

Yeah, this is correct. I was just listing the known ones and what they did. I'm going to update 'em all today.
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cant wait to try adapting my shaman into a tanking class for pvp, using summons with slowing spells is gonna be so satisfying :D
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08/24/2011 12:23 PMPosted by ScubaKlown
cant wait to try adapting my shaman into a tanking class for pvp, using summons with slowing spells is gonna be so satisfying :D

The Summoning WD will be very interesting and likely what everyone will go before trying other builds imo.
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The Summoning WD will be very interesting and likely what everyone will go before trying other builds imo.


I plan on going summonless for pvp, opting for dd, couple dots and CC over having pets. Though i do think the tanking aspect might be cool, combining the 20% increased vitality, 30% mana to health and 15% damage bonus from health pool may lead to an interesting straight vitality spec.
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From looking at it in breif I'd almost say there is the ability to be a health caster instead of a pure mana caster.

That being the case, pets would be nothing more than mana batteries, which sounds like a VERY exciting way to play.

Stay safe
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WD sounds like so much fun
Edited by InfestedOne on 8/24/2011 8:58 PM PDT
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08/24/2011 04:59 PMPosted by Fiber
I plan on going summonless for pvp, opting for dd, couple dots and CC over having pets. Though i do think the tanking aspect might be cool, combining the 20% increased vitality, 30% mana to health and 15% damage bonus from health pool may lead to an interesting straight vitality spec.

I'm going to try some wacky builds at first as well. Not so much that they're wacky, I suppose, but that they likely will not be the first thing everyone tries, ;).
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