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The calculator is fun, but it's difficult to determine how mana regen will really be, as well damage output in higher levels. If it's an issue, then I will most likely use a build like this:
If it's not that big of an issue, I'll probably do something similar to yours. There is just so much we don't yet. I can't wait until the game comes out! I hope it really is Q2.
just from watching a ton of beta content on each of the classes i will agree that i feel plague of toads and corpse spiders needs to be reworked, and zombie charger needs to do something different than what it currently does. on the other hand i would like to point out that the witch doctor is all about chaining abilities to maximize damage potential.
If someone could give this a try i would be grateful to have this confirmed as i do not have a beta key.
triple haunt on initial combat against medium to large groups, followed by grasp of the dead into fire bats to clear any nearby remaining threats. Also zombie dogs fits well as support damage. Horrify can also be used as well if mobs get too close.
against smaller groups and single monsters I.E. bosses open with haunt on every target then grasp of the dead into poison dart spam with dogs as support damage.
Some other abilities that would be useful that are unavailable in the beta are gargantuan and spirit barrage for damage abilities along with locust swarm.
I have built a pvp version of this if anyone is interested
I will also be posting ability lists on the other class forums for both pve and pvp in the near future.
08/24/2011 12:15 AMPosted by IHGKowzWhat a bizarre class!
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