Atm am running WD on inferno, farming some gear and having fun.
My build is based on non-summon skills with max damage out put, mostly AoE which works with Single-target too, don't want to loose the MF buff aight?
I use Posion Darts with Splinters, does nice damage with low mana cost.
Grasp of the Dead with Health Globule spawn, just to stack some Gruesome feast.
Spirit Walk with Jaunt or Honored guest. Jaunt on boss fights or Honored guest for AoE situations. If you have enough mana pool to spam bears enough you can keep Jaunt for longer spamming and damaging, but if you're on poor gear still with low mana pool Honored Guest helps that alot.
Soul Harvest with Siphon. A glass-cannon needs it's health.
Zombie Chargers with Bears. Does crap loads of damage, works well on both AoE and single-target, Alternatively Acid Cloud with Lob-blod thingies, for low level or, problem with bears is the range and might be sometimes hard to direct 'em right, Acid cloud is for the times u dont want to focus (the 4:00 a.m playing)
Big Bad Voodoo with damage increase. Basically for doubling my DPS when killing elite packs. And also you preferably have friends in the game.
So what you want to do with this build;
I try to always find a pack with more 'n' 5 mobs to it.
I run in with Soul Harvest and Grasp of the Dead (just to keep them snugged up for my AoE), and pop a spirit walk as late as possible without dying, at that moment I have 5 stacks of Soul harvest (which heals me a lil' if I happened to take some dmg) and Spirit walk gives me mana when I start spamming my bears, or alternatively with Jaunt, keeps me alive long enough to get the heck outta there. Also I usually pop Big Bad voodoo right at start because at that moment I get the best damage out, and elites are packed nice and tight. I stay in the mob as long as I have spirit walk on, all the time spamming bears (or acid cloud if that's the case). When done I run out (or not and die, fun too) and let my friends (monk, barbarian, any tanker is good, monk heal is great on your way out) do the tanking, and go out to wait for my mana to regen and Spirit walk CD. During this time I spam Poison Darts trying to hit the elite mobs. Also using Grasp of the Dead to help people with kiting, any snare is great when there's 5 Skelly executioners on yer !@#$.
For passive skills I use
Spirit Vessel; If I happen to stay in the crowd for a lil' too long it's the best way to exit, and also returns some mana on the way.
Gruesome Feast; I'm not here to tank so why not take all the extra damage? And you're going to need those Health Globules for other things too, unless your Monk friend is a badass healer.
Tribal Rites; Big Bad Voodoo doubles your damage and I usually get 2 of those out on each Elite Pack. And also your friends like it. You could also use Grave Injustice but I've found that I don't kill elites fast enough for that to be better than Tribal Rites so..
Also if a bad elite pack is confronted, try kiting them to entrance of dungeon, put Jaunt Spirit walk on, run with with spirit walk, spam, get out right before Spirit walk ends and wait for Spirit walk CD and run back in. Takes time but sometimes you just can't 1-shot 'em.
This is atm my favourite spec and most played for me. I'll post in my future Summoner spec, and my single-target spec, and If I can force myself to do it, a support spec.
Keep your Witch Doctor mind open for ideas!
Edited by Enduku#2482 on 5/26/2012 2:17 PM PDT