Diablo® III

Current Wizard Information

Miscellaneous Information:



Lore:
Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings – teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.

Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term Wizard, not Sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.

This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.

Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city's youth, but suffice it to say that she did not actually best Yshari's most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek's magical prowess, not the upstart wizard's. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.

It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore – magics centered on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to Caldeum. - Abd al-Hazir



Resource System
The Wizard uses Arcane Power (used to use Instability). Arcane power is a set pool (it cannot increase) that regenerates very quickly. Any +stats to your Arcane Power will just add to the regeneration rate, not the actual size of the pool. This should allow the Wizard to cast low level spells without pause, while higher level spells will drain the globe more quickly, and thus have to be used more sparingly. As of BlizzCon 2010, the Wizard may be moving back to using Mana.
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Skills (Subject to change)
  • Frost Nova: (Requires Level 1) - An explosion of ice freezes nearby enemies for X seconds, dealing Cold damage.

  • Magic Missile: (Requires Level 1) - Fires a missile of energy, causing Arcane damage.

  • Ice Armor: (Requires Level 2) - Surrounds the Wizard in a barrier of ice that increases armor by a percentage, freezes attackers, and causes Cold damage. You can only be affected by one armor spell at a time.

  • Shock Pulse: (Requires Level 3) - ???

  • Wave of Force: (Requires Level 4) - Summons a wave of pure force that deals Physical damage and knocks nearby enemies back and repels projectiles.

  • Spectral Blade: (Requires Level 5) - Summons a Spectral Blade that strikes enemies in front of the Wizard, causing Physical damage with each hit.

  • Electrocute: (Requires Level 6) - Lightning arcs from the Wizard's fingertips towards an enemy, dealing Lightning damage.

  • Magic Weapon: (Requires Level 7) - Imbues the Wizard's weapon with magical energy, granting increased damage.

  • Arcane Orb: (Requires Level 8) - Conjures an orb of pure energy that explodes on contact with enemies, dealing Arcane damage to all enemies in the blast area.

  • Diamond Skin: (Requires Level 9) - Turns the Wizard's skin to diamond for X seconds absorbing damage from incoming attacks.

  • Energy Twister: (Requires Level 11) - Summon an energy twister that deals Arcane damage per second to everything in its path.

  • Disintegrate: (Requires Level 12) - Emanate a beam of pure energy, dealing Arcane damage per second and disintegrating enemies it kills.

  • Storm Armor: (Requires Level 13) - Surround yourself in electrical energy. Electric bolts are automatically fired at attackers, dealing Lightning damage. You can only be affected by one armor spell at a time.

  • Explosive Blast: (Requires Level 14) - Builds up energy around the Wizard that explodes after X seconds, causing Physical damage in a small radius.

  • Mirror Image: (Requires Level 15) - Creates an illusory duplicate of the Wizard that has a percentage of the caster's health.

  • Slow Time: (Requires Level 16) - Warps space and time, slowing nearby monsters and projectiles for X seconds.

  • Teleport: (Requires Level 18) - Teleport instantly to the selected location.

  • Hydra: (Requires Level 19) - Creates a multi-headed Hydra that attacks your enemies with bolts of fire, dealing Fire damage per attack for X seconds.

  • Ray of Frost: (Requires Level 21) - Project a beam of frost that deals Cold damage per second.

  • Energy Shield: (Requires Level 22) - A protective barrier that absorbs a percentage of damage, draining Arcane Power in its place.

  • Arcane Torrent: (Requires Level 23) - Arcane meteorites pelt the targeted region, dealing Arcane damage per second.

  • Meteor: (Requires Level 24) - Summons a massive meteor from the sky that causes Fire damage to all enemies in the affected area and leaves a pool of fire that does additional fire damage per second.

  • Blizzard: (Requires Level 26) - Call down shards of ice around an area, dealing Cold damage per second.

  • Familiar: (Requires Level 27) - Creates a companion that fights alongside the Wizard. The Familiar cannot be targeted or damaged by enemies.

  • Archon: (Requires Level 29) - ???

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Edited by Sixen on 8/24/2011 12:26 PM PDT
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Passives (Subject to change)
  • Blur: (Requires Level 10) - Reduces melee damage taken by 20%.

  • Drain Power: (Requires Level 10) - All basic attacks provide 10 Arcane Power.

  • Quickening: (Requires Level 10) - Increase casting speed by 10%

  • Flight before Fight: (Requires Level 13) - Increases run speed by 5% when the Wizard is blocked in melee

  • Glass Cannon: (Requires Level 13) - Increases damage dealt by 20%, but reduces armor by 20%.

  • Aggression: (Requires Level 15) - Increases attack by 20%.

  • Superior Skill: (Requires Level 15) - Increases precision by 20%.

  • Expert Defense: (Requires Level 17) - Increases defense by 20%.

  • Astral Presence: (Requires Level 20) - Increases maximum Arcane Power by 20%.

  • Black Ice: (Requires Level 20) - Damage dealt to frozen targets is increased by 20%.

  • Temporal Flux: (Requires Level 21) - When an enemy takes damage from an Arcane skill, its speed is reduced by 24% for 4 seconds.

  • Piercing Attacks: (Requires Level 25) - Reduces the magical resistances of enemies by 20%.

  • Temporal Shift: (Requires Level 26) - Reduces cooldowns of skills by 10%.

  • Unstable Energy: (Requires Level 28) - When under 20% HP, the next skill knocks back all targets it hits. Can happen once every 90 seconds.

  • Knowledge is Power: (Requires Level 30) - ???

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Edited by Sixen on 8/24/2011 12:27 PM PDT
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Reserved.
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Ray of frost. pewpew
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does he get a cape?
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Seems to be from an old source. The items still references to a "point" or "rank" system.

Or might it be that the rank/point system is back?
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Can't wait :)
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90 Pandaren Priest
9310
Great info there Sixen!! I'll DEF see you in there playin the wizard!! Still cant decide - Male or Female... Also. MOST DEF going to be leveling the slow time and Orange beam from hell!
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beautiful..
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85 Worgen Death Knight
8625
I haven't been able to find the answer to this. . . how many passives can one equip/choose at any given time?
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08/24/2011 12:58 PMPosted by Lucenia
I haven't been able to find the answer to this. . . how many passives can one equip/choose at any given time?

3, and the passive slots unlock at levels 10, 20, and 30.
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85 Worgen Death Knight
8625
08/24/2011 01:04 PMPosted by Sixen
I haven't been able to find the answer to this. . . how many passives can one equip/choose at any given time?

3, and the passive slots unlock at levels 10, 20, and 30.
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Thanks Sixen for pointing that info out so quickly.

I'm interested in seeing what folks will be choosing for their "builds". It appears that having only 3 passives active out of all those to choose from can definitely impact how your character plays. Granted that they are only passives they seem to give a very dramatic boost to performance!

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08/24/2011 01:04 PMPosted by Sixen
I haven't been able to find the answer to this. . . how many passives can one equip/choose at any given time?

3, and the passive slots unlock at levels 10, 20, and 30.


Where is your information coming from?
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08/24/2011 01:09 PMPosted by Zaergate

3, and the passive slots unlock at levels 10, 20, and 30.


Where is your information coming from?


This particular info was revealed after the recent media day (Aug. 1) Blizzard held. I believe I read about it at Blizz Planet, but can't remember exactly.
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Sticky please?!
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Thanks Sixen!

As an FYI to anyone looking for info on the Wizard and other Classes, check out:

http://diablo.incgamers.com/

It's probably the best place for information on Diablo 3 as well as speculation on Diablo 3.
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08/24/2011 01:09 PMPosted by Lucenia
Thanks Sixen for pointing that info out so quickly.

No worries!

08/24/2011 01:09 PMPosted by Zaergate
Where is your information coming from?

I attended the Press Event and played the game myself last month.

08/24/2011 01:48 PMPosted by Spacemunkee
This particular info was revealed after the recent media day (Aug. 1) Blizzard held. I believe I read about it at Blizz Planet, but can't remember exactly.

I posted it up on DiabloFans, but a dozen other places had the information afterward as well.
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08/24/2011 12:58 PMPosted by Lucenia
I haven't been able to find the answer to this. . . how many passives can one equip/choose at any given time?


Is it 3 total we can have in lvl60?
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85 Undead Warlock
7895
Any questions...

Are Diamond Skin and Energy Shield armor type skills? Could I use Diamond Skin and Ice Armor together? (Glass Cannon wizards really need Diamond Skin or Energy Shield)
Mirror Image attack enemies?
Ray of Frost have will pierce effect?

Any suggestions...

Magic Missile will be fun with a multishot rune!
Different Familiars could give different buffs to wizard.


Thank you guys!
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