Diablo® III

Professions Profitable or A True Gamble?

1 Blood Elf Priest
0
Will crafting armor be profitable in Diablo 3 due to the random properties and the desire for perfect items? Blizzard has stated that crafting such armor will be a gamble, however is it such a gamble that in the long run a player will sink so much gold and materials that it just becomes a huge loss? The MMO Aion had a system where you would proc better version of items. Luck was a factor, but in the end it was profitable if you crafted 20+ of the same item and knew what you were doing on the auction house.

So the big question is, will only the lucky few make a profit of crafting in the long run? Or is it statistically almost guaranteed that if you craft on a large scale, you will turn a good profit?

Maybe Blizz will give an answer like "bring the auctioneer, not the profession."
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85 Night Elf Death Knight
3790
Well, we don't really know the details (what you can craft and how that stacks up to drops) and, frankly, won't know enough to really definitively answer your question until a while after the game is released (how desirable crafted items will be v. drops).
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Jay Wilson did state a late game player would have a mix of crafted, rares, and legendary (uniques/sets) items.

However also the high end really nice recipes would be drops. Compound that by the fact that you would need to break down high end stuff to get the mats... depends on what you break and what you make.
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90 Gnome Mage
18890
Depends realy on how many people are crafting said items

If its only a few and you get a realy nice roll they will sell for alot.
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90 Troll Druid
15845
The randomization system in Crafting is the same one that's used while dropping. For the best of the best stuff, even in crafting, the design is (in theory) that the items will spawn somewhere between awesome and awesomest, with a low-to-null chance of getting something worthless.

The best stuff will be a lot more specific, think "Super-awesome-Barbarian-sword pattern" more than "level 60 expensive-sword-of-who-knows-what pattern." You're always going to get a good Barbarian sword out of the pattern, but it might not be a perfect Barbarian sword. In this regard it becomes more and more of a gamble the better your gear is.
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I liked Aion's 'crafting procs' made it exciting waiting to see if your item would be superpowered or simply good.

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I hope it becomes profitable. Im really interested in the crafting portion of it it would just bum me out if they made it so its always just super crap roll.
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It was a huge waste in D2 trying to get the perfect transmutes, why should it be any different?
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Every single player will have access to the same artisans. Every character can be self-sufficient. If it turns out that crafting is easier than farming (making it potentially lucrative), players will figure it out, and craft it for themselves instead of dropping money on the AH for someone else's crafts.

Crafting alone is not likely to make you rich.

However, if some high-end patterns are restricted as rare drops or random discoveries, there might be a market for those crafts.
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90 Troll Hunter
11780
I see crafting in hardcore to be lucrative. People aren't going to want to lose their hardcore characters and will want the best that they can equip them with. It also requires those fresh hardcore characters to have the gold though too so who knows.
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@Kargos... hardcore is by definition NOT lucrative, since it does not get to use the RMAH.
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90 Troll Hunter
11780
08/25/2011 03:59 PMPosted by Volcanic
@Kargos... hardcore is by definition NOT lucrative, since it does not get to use the RMAH.


Lucrative doesn't have to be in earning dollars, in the case of hardcore it'll be gold.
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