I started looking at the skills and their effects with the barbarian. I liked that everything was in percents. This means every thing will scale with gear. As I started to look at the other classes I notice a lot of spells had hard numbers for damage, and they look weak when you see the monk has a 4-6k heal (which I think should be a percentage). I don't know if this is an error but I already see a bunch of skills that I won't be using due to the low low damage. I'd like the percentages based on weapon damage because I know that my skills will reward me for getting better gear.

I'm seeing beta videos with people hitting for 20+ in act 1. What good is a 90 damage grenade going to do me in Inferno?