Diablo® III

Teleport + Golden Runestone = ???

http://us.battle.net/d3/en/calculator/wizard#i!!b

teleport back to where you came from if you cast teleport within 8 seconds of the previous cast.

how does this work when the cooldown for teleport says 16 seconds? even with the 20% passive you're talking 12.8 second cooldown. Unless you get archon for a 2 second cooldown, but is that the only time where the rune is actually capable of being used?

It doesn't make sense to me how the rune on ability A requires you to have ability B in order for the rune to even have any effect.
Edited by Fuglypump on 9/12/2011 9:36 PM PDT
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I assume it ignores the cooldown....
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I assume the cooldown would just be for casting it again at a new location, and if you attempt to cast it again within those 8 seconds, it will do just what it says in the rune description.
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Maybe it lowers the cooldown to 8 seconds for that rune? I'm not sure i saw that too, guess we'll have to test it. Or allows you to cast it but works more like a toggled ability, so you teleport, then teleport back, then the cooldown starts?
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I think that means that during that 8 seconds window, you can use teleport again regardless of the cooldown, but it'll always send you back to your original position. It basically ignores the cooldown within those limitations.
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90 Troll Druid
15845
Return to base ignores cooldown. In fact I'd be more worried about how this would interact with Archon since this would actually make bamfing around in Archon a lot harder.

It makes sense: you've got a grace period during the cooldown where tapping again is an undo button.
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Basically what it means is that when you cast teleport you have an 8 second time frame after your first teleport to recast the skill. Recasting the skill will return you to the original teleport point.

Here's a little preview, using LoL terms.
http://www.youtube.com/watch?v=o72c7Ie4QG8&feature=player_detailpage#t=21s
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