Diablo® III

Group play, CC build

My first WD noobcrafting: http://us.battle.net/d3/en/calculator/witch-doctor#bjUhec!afY!ZbZacb

The plan:

Follow the melee close and get into the thick of things using spirit walk. Then begin.

Mass confusion - Some enemies will no longer threaten you or your allies(without you having to kill them) and will hopefully do some damage

Haunt - get this going too keep up your mana as the fight prolongs.

Toads and more Confusion - Confusion has no mana cost and with the rune has a 4s cooldown(what?). Keep casting it and use toads for the kind of chaotic damage only a witch doctor would appreciate.

Save horrify for when this build sucks and you just need to gtfo.

And of course I couldnt help but be reminded of Annie when i saw the gargatuan glyph.

p.s. Forgot to mention. Dont foget to run around picking up globes.
Edited by Throkmorten on 9/18/2011 12:10 AM PDT
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09/18/2011 12:05 AMPosted by Throkmorten
Save horrify for when this build sucks and you just need to gtfo.


I would use the "STalker" runes for this spell. Becaues you say you want to use it only to GTFO. Run increase for 4 seconds will greatly helps. You don't wanna make those ennemy run for a long time when you have 3 barbs in fury that want to crush anything on the way ;)
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You make a good point. And it also makes me wonder if you could follow fleeing mobs around whilst in spirit walk, cackling insanely as you burn them to bits.
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