Example: since everything in D3 is in DPS, they've already done half the math for us, we disregard attack speed, even though that's how rapid fire is worded.
6x30%=180% weapon damage/sec, with shadow power, 6x30%x1.5=270%
our additional 60% passives/marked makes it
180% x 1.6 = 288% and w/ shadow 270% x 1.6 = 432%
to check, lets add our 60% passives/marked to weapon damage THEN add rapid fire/shadow, so @160% weapon damage, 30% of that is 48%
6 x 48% = 288% and w/ shadow 6 x 48% x 1.5 = 432%
to further clarify,
A 100 DPS bow is a 100DPS bow, regardless of it's attack speed. which is why we dont multiply by attack speed.
now if we want to include attack speed in our equation, it complicates it, but we get the same numbers.
first the obvious, plug in a dps bow to verify, 100dps bow @ 1 attack per second
6 x 1.0 x 30 = 180 with shadow, 6 x 1.0 x 30 x 1.5 = 270
now if it's a bow with attack speed 2.0, @100dps the bow's base damage is 50 before modified by attack speed. 30% of 50 is 15 @ 2.0 aps
6 x 2.0 x 15 = 180 and with shadow 6 x 2.0 x 15 x 1.5 = 270
even at 3.0 attack speed, a 100 dps bow's base damage is 33.333, 30% of that is 10
6 x 3.0 x 10 = 180 and with shadow 6 x 3.0 x 10 x 1.5 = 270
adding the 60% passives/marked, we get 288% and 432%
bear with me on this, I hate reading long posts as well
Hopefully with the revamping of DH's skills/resource systems it will be even more viable
check out the build:
it all depends on my Bow's attack/second, I realize this, but regardless, the damage per hatred is huge.
for simplicity, and in imo, 2.0 attacks/sec shouldnt be too rare at higher levels, as I've seen low level bows with 1.5x attack speed in the beta.
so it all depends on how epic my windforce/eagle horn bow is :D
I started by selecing my passives, Totaling (+40%) damage, if 10 yards away and slowed
Rapid Fire with Web shot + Companion regen 4 hatred/second
- for 20 hatred each second minus 4 = 16 hatred/second
- 6 x Normal attack speed for 30% weapon damage
- (6 x 2.0 x 30%) + (40%) = 400% weapon damage per 16 hatred
400% for 16 hatred is very good on it's own (while discipline is regenerating)
add in Marked for Death (20%) and Shadow Power (1.5x attack, + 7 hatred/sec)
totaling +11 hatred per second is equal to 20 - 11 = 9 hatred/sec
(6 x 2.0 x 1.5 x 30%) + (40%) + (20%) = 600% weapon damage per 9 hatred!
Add Preparation w/ 55% chance no cooldown, enables spamming of shadow power against bosses and large mobs.
Also, since it's damage per second, all 600% can be split up to multiple targets as to not waste hatred.
I believe my math is correct after reading the wording of all descriptions.
Anyways, I'm definately going to use this build once lvl 60 and have lvl 7 runes!
Multishot with discipline regen is also an idea, instead of either vault or preparation, if this build is constantly discipline starved, but the whole point is to use Rapid Fire 100% of the time for the massive damage / low hatred.
Edit: If discipline starved, replace Steady Aim with Perfectionist, and only lose 10% damage