Diablo® III

Why is Blz so against open testing!

I was just curious. Wouldn't having more ppl help in their so callled stress testing?
Here is Bashiok's quote on a Beta thread.

We don't have any plans to extend the beta beyond the Skeleton King fight. Some of the beta content, or items, could change as we make tweaks, but overall the beta is intended mainly to test system compatibility (how the client runs on all the different hardware/software configurations out there) and work out all the kinks of the new hardware running the servers.

It would be foolish to say we'll be able to squash every bug, but we have a QA department that is large enough to test a massive online game like World of Warcraft, and so we feel very confident that we'll be able to test and release an extremely high quality four player co-op game like Diablo III without having to open it up to public testing.
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Because they don't need it.
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They don't need to stress test, they need to kill bugs. I'm pretty sure they've developed the know-how by now to build a stable infrastructure that can handle as many as people as needed.
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I was just curious. Wouldn't having more ppl help in their so callled stress testing?
Here is Bashiok's quote on a Beta thread.

We don't have any plans to extend the beta beyond the Skeleton King fight. Some of the beta content, or items, could change as we make tweaks, but overall the beta is intended mainly to test system compatibility (how the client runs on all the different hardware/software configurations out there) and work out all the kinks of the new hardware running the servers.

It would be foolish to say we'll be able to squash every bug, but we have a QA department that is large enough to test a massive online game like World of Warcraft, and so we feel very confident that we'll be able to test and release an extremely high quality four player co-op game like Diablo III without having to open it up to public testing.


I love tool. Also this exact same quote just got posted 30 seconds ago.
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[quote]I love tool. Also this exact same quote just got posted 30 seconds ago.


Ya I realized that after I posted this thread. This blue post was only from 6 hrs ago.
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09/19/2011 04:48 PMPosted by Ninj
They don't need to stress test, they need to kill bugs. I'm pretty sure they've developed the know-how by now to build a stable infrastructure that can handle as many as people as needed.


I can understand that. Then why the long wait with FnF beta. I was reading up on all the known bugs and there is quite a few little ones here and there. I would just think that invites for closed beta should come out sooner. It would definately make ppl a little more excited.
Edited by Toolfan on 9/19/2011 4:56 PM PDT
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09/19/2011 04:48 PMPosted by Ninj
They don't need to stress test, they need to kill bugs. I'm pretty sure they've developed the know-how by now to build a stable infrastructure that can handle as many as people as needed.

In other words, WoW.
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85 Blood Elf Priest
5560
Open beta tests are marketing previews to sell more games. Nothing more. Blizzard doesn't need the buzz boost, so open beta serves no purpose.
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09/19/2011 04:55 PMPosted by Toolfan
They don't need to stress test, they need to kill bugs. I'm pretty sure they've developed the know-how by now to build a stable infrastructure that can handle as many as people as needed.


I can understand that. Then why the long wait with FnF beta. I was reading up on all the known bugs and there is quite a few little ones here and there. I would just think that invites for closed beta should come out sooner. It would definately make ppl a little more excited.


If they wait to start closed beta till they fix some more bugs then the bugs reported by new beta testers will be bugs they don't know about rather than bugs that they have known for 3 weeks.
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Community Manager
09/19/2011 04:55 PMPosted by Toolfan
They don't need to stress test, they need to kill bugs. I'm pretty sure they've developed the know-how by now to build a stable infrastructure that can handle as many as people as needed.


I can understand that. Then why the long wait with FnF beta. I was reading up on all the known bugs and there is quite a few little ones here and there. I would just think that invites for closed beta should come out sooner. It would definately make ppl a little more excited.

1. Start with a small sample audience to test stability
2. Take bug and crash report feedback; act on them quickly
3. Release new patches to make some very necessary changes in the small test environment
4. Keep testing stability while adding new battle.net/infrastructure components
5. If everything is running incredibly smooth after steps 1-4, invite people from the general public to open the flood gates on stress testing and get focused gameplay feedback/bug reports

This is a very layman's description, but the point is we have to slowly throttle in more people to test the game as we continue to create new builds and work out new battle.net functionality. Once the environment is stable and many of the core features are there, we then start to invite the masses.

I'd feel remiss in not mentioning this: we absolutely want everyone to play this game as soon as possible. But to make that a reality, we must first excel in both content and deliverance. (So let's put on our classics and we'll have a little dance, shall we?) ;)
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09/19/2011 05:24 PMPosted by Zarhym


I can understand that. Then why the long wait with FnF beta. I was reading up on all the known bugs and there is quite a few little ones here and there. I would just think that invites for closed beta should come out sooner. It would definately make ppl a little more excited.

1. Start with a small sample audience to test stability
2. Take bug and crash report feedback; act on them quickly
3. Release new patches to make some very necessary changes in the small test environment
4. Keep testing stability while adding new battle.net/infrastructure components
5. If everything is running incredibly smooth after steps 1-4, invite people from the general public to open the flood gates on stress testing and get focused gameplay feedback/bug reports

This is a very layman's description, but the point is we have to slowly throttle in more people to test the game as we continue to create new builds and work out new battle.net functionality. Once the environment is stable and many of the core features are there, we then start to invite the masses.

I'd feel remiss in not mentioning this: we absolutely want everyone to play this game as soon as possible. But to make that a reality, we must first excel in both content and deliverance. (So let's put on our classics and we'll have a little dance, shall we?) ;)


So we're at stage 4.... more or less.
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♪ And get down tonight ♫
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Community Manager
09/19/2011 05:27 PMPosted by Undisputed
im guessing we are on step 4 right now?

Basically, yea. :) We're getting really close! That's the good news.
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This might delay the release slightly, but it will be worth it...

Get Maynard, Adam, Justin, & Danny to compose the music for D3! Adam would probably even help on creature design!

Do it!
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