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why would you need to swap a bunch of times anyways?
every class can be set up to include great single target/aoe damage in the same build with room for support too
whatever tiny ounce of benefit you can min/max by using multiple builds is completely wasted by the all the time you spend swapping
Edited by Alisi on 9/28/2011 7:53 PM PDT
A cast time wouldn't interrupt the flow of combat since you're not going to be in combat. The idea is to be changing skills between fights; whether you're in the field or back at town--times where you're already not fighting. That's the whole point. If you are in combat, then yes, it'll interrupt the flow because it's supposed to.
Just how many of these skills do you need? Are there really six or more single-target skills that you just need for any given encounter? You're not going to need every single single-target skill in the whole game at your fingertips in order to fight optimally. Put one or two of your favorite single-target skills, one or two of your favorite AoE skills, and a couple of skills for whatever else you want on your bar, and be prepared for anything in your own unique way. If a certain boss or group is giving you trouble, then run away or resurrect in town, take a few seconds to "cast" a skill-swap to get that one other skill that would be great for that situation, and try again.
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