Diablo® III

Melee WD

Posts: 27
http://us.battle.net/d3/en/calculator/witch-doctor#ZTjgYR!caY!baabaa

Depending on the items, I think i might be able to pull this off.

GOAL: I alternate between zombie dog and confuse since they are 60 sec cool down (might be spam-able vs boss) then I sacrifice or Grasp/Acid rain combo. I just want to collect the globes asap so I can gain up to 50% additional damage and with soul harvest, even more.

What do you think? Critique?
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Posts: 12
http://us.battle.net/d3/en/calculator/witch-doctor#gcedPQ!UdW!YZcaYY

Don't know how mana will work. If I played a melee WD I'd probably build like that. Idea is control enemy, while making your self and team more effective in combat.
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Posts: 27
The Confusion and the Zombie Dogs are there to create distraction so I can close in and use my damage spells with out worrie of aggroing all the monster on me. and the globes left behind will buff me and keep me alive long in agressive melee range of enemies.

Your build MERCHTROOP seems to be just a 1vs1 build. I guess I am talking more about general gameplay pve.
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