I think the Witchdoctor class is disappointing. From the moment it was announced, it didn't seem in any way a part of the Diablo universe, and it just spiraled downward since then.
It seems this way to me, feel free to disagree/correct:
Wizard: DPS spellcaster/nuke.
Monk: Melee support/healer.
Demon Hunter: Ranged support/nuke.
Witchdoctor: Just kinda... there. I don't get it.
There are two main factors that bother me personally.
1) Skeletons. I miss summoning skeletons! If the WD could summon skeletons it would really bring the player back to the d2 days as a tribute to the necromancer. Almost like a "sorry fans for ditching the Necro, here's some skeletons for ya!".
2) Exploding frogs? Seriously, Blizzard thought that was a good idea? Does that sound at all like something that would destroy hordes of demons to anyone? It sounds more like one of Blizzard's april fools jokes. But it's reality.
And yes, I understand it's too late in development for any of these changes to be made. I posted this for that exact reason. Because there are still people out there like me that believe the witchdoctor ruins 1/5th of Diablo 3. However, the other 4/5ths are perfect so we're buying the game anyway.
09/24/2011 06:26 PMPosted by Kangaxxtheres no healing/tanking roles in this game, all classes are dps and the game is designed so you can solo it with any class by smashing things to bits. its all about how u want to smash things to bits. maybe ur boring and like barbs or something or amyybe u like things more interesting like wd
no class is cooler or more interesting than this.
Is sacrifice supposed to be like corpse explosion??
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