09/27/2011 03:52 PMPosted by BuddhaloverBlizzard does an excellent job of going the extra mile and creating an experience for the user, however i do not think they have achieved this with the monk.
Blizzard does an excellent job of going the extra mile and creating an experience for the user, however i do not think they have achieved this with the monk.
You pick up a sword and use it on your monk. The sword has fire damage, how could that damage happen when he doesn't even use it? The whole idea of the monk "using" a variety of weapons does not make any sense. How can you benefit from an items stats if the weapon stays on your back? It feels very thrown together the way they have implemented monk combos and weapons, it's the one thing I really hope they change before release. I planned on the monk being my first character, in his current condition though I will roll something else and probably won't even touch the class unless I get bored.
09/27/2011 07:21 PMPosted by batteryI had no idea some stupid animation graphic is that important.
I would love to see the weapon animation myself, but some people take it as a serious game breaking issue.
Something constructive? I'd rather talk about: Dashing Strike vs Tempest Rush, one seems to totally overshadow the other, while both being mobility skills; the effect of everything based on weapon damage, you will not be very effective without a high end weapon, will this force people into RMAH; while almost everything is based on weapon damage, wave of light is not, this make SSS an obvious better skill; Monks overall skill selection, lack of different play styles, 6 straight up attacking skills.
If you want to discuss something constructive, I'd be more than happy to talk about it.
09/27/2011 09:07 PMPosted by JJTheDamagerI had no idea some stupid animation graphic is that important.
By your logic why have animations at all? Just have your character stand their and do nothing but the monsters still die. A game it is, that is obvious. I have no problem with the way the other characters function because they have animations with them using their weapons. It does not have to be 100% realistic but having weapons and not using them in my opinion breaks the character for me and obviously others. We write in these threads in hopes that the company making the game will see our opinions and hopefully make a change if many have the same opinion. If I hadn't planned on making the monk my main I wouldn't even be typing this right now. I'll say it again if something doesn't change about the monk as far as his weapon use and animations go I will not be using this character until I get bored with the others and that makes me sad.
09/27/2011 03:38 PMPosted by Penance63 animations just with the assumption that DW, 2h, and Fists have unique sets of combo animations. That's not including if you have no weapon equipped in either hand or a shield equipped.
09/27/2011 09:58 PMPosted by batteryDoes Monk have no animation right now? Is that why we want some animation so bad?
If you look closely, he doesn't actually use the fist weapons when he's attacking, the same as any other weapon.
Honestly, this seems like a huge flaw with the monk class to me. Diablo is a game about items, this has been true since diablo 1, and has been stated by Blizzard themselves acknowledging that items are at the core of what makes this game what it is. Weapons, being the most important item you have, are at the core of this philosophy. For an entire class to simply never use their most important items, goes against the entire philosophy of Diablo games. When you pick up an epic weapon, you want to equip it and use it to bash in monster skulls. You certainly don't want to just put it on your belt and continue to hit people with your bare fists like you've been doing since the very beginning of the game.
09/28/2011 02:22 AMPosted by Malpracticeidk; i didnt even notice i wasnt using the weapons rofl
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