That being said- I do see major issues arising in the future as a direct result of the system in place that I can see. What motivated me to write this is in light of the item listings that have recently surfaced and their stats.
So I'm looking at some of these items with upwards of 50% mf a piece thinking to myself. Alright, this isn't as bad as it was in D2, and these are pretty high Tier items, but what happens from a realistic standpoint once there's an individual going around with powerful items that all have upwards of 50% bonus to them? Boots, Gloves, Helm, Ring, Ring, Armor, Bracers, Shoulders, Weapon, Weapon.
Assuming we could get the stat on all of them, that's around 500%. This is a little troubling to me because if the items are relatively balanced in drop rates over time, that amount would certainly create a significant difference. More importantly for the Min/Maxer types you can imagine that everyone would first and foremost try to make a character that would have this particular gear setup to find for all of their others.
And we're back to square one. . . Same issue as with D2 minus the location. I suppose in all reality it's not the worst thing in the world if someone finds gear faster than everyone else, but I do find it a bit disturbing to imagine that there's a motivation to create a build set since it again artificially creates a "Path of least resistance" that essentially takes out all variances as far as items are concerned.
I don't know how well this thought process holds up in the hardest modes, it may not really be an issue. But I thought I'd bring it to light for the community to examine and if there is an issue with those I would ask that the final released version have a hard cap on Magic find to something significantly less than that- like maybe 200% at most. Any thoughts?