Hmm, while I like the skills, I am not sure if it has enough consistency in it really (feels sorta jumbled in places). Consistency in the sense of what kind of build you are going for (besides wanting that MoD up :3)
What I kind of get from it is a high dps build (both from DoTs and damage) and is more upfront than wanting to be "dodgy" (more disc like). So this is what I will be critiquing it as.http://us.battle.net/d3/en/calculator/demon-hunter#RbWgQj!WXV!YZaZYb
Give a look into this quickly tweaked build of yours; it might help give you some more ideas about your build.
Strafe with Indigo rune: I kept that as because it seems to do pretty well as a nice high DPS skill.
Hungering Arrow with Cinder Arrow: I also kept this because of the idea of a DoT. It is a nice tinker while you do your main attack (strafe).
Chakram with Alabaster Rune: The reason I replaced Impale is because it costs a lot of hatred (and you don't really have a lot of hatred gainers) and it more coexists with the idea of being upfront with an AoE DoT (which is nice).
FoK: I didn't replace this because it is nice when you are up front (which you probably will be) and need a quick damage burst/way to slow the enemy down and get away for whatever reason.
MoD with contagion: This will make it so you do not have to recast MoD every second. I also replaced your health regen skill.
Sentry with Golden Rune: This gives you your survivability and gives you more dps.
Archery: More damage = nom
CE: Kept that because of sentry+MoD
Fundamentals: Kept this as another Hatred Regen method, as you don't have too many.
Hope that helps a little bit. Wasn't sure if I got what you are going for, but hopefully you can take from that a bit. :3