09/22/2011 08:26 PM
Posted by Nekora
Yeah I think the "attacks per second" terminology is retarded, and is way more confusing that % faster..... % faster you know right of how much faster it will be.... "attacks per second" you have to break out your calculator.
What? Attacks per second makes a lot more sense to me. You know a lot more about how fast you'll be attacking by doing some simple addition.
How fast is your attack if in D2, you have a 'fast' attack speed weapon, and items with 9, 15, and 7% faster attack speed? You don't know without a game guide and a calculator and detailed knowledge of breakpoints.
How fast is attack speed in D3, if you have a 1.4 APS sword, and +0.1, +0.3, and +.25 APS? You attack 2.05 times per second. Much easier to calculate.
You have it backwards, Xeridia.
I like how it is done in Titan Quest. 100% attack speed is 1/second. Items have varying attack speeds, but it tells you on your char/inventory screen your attack speed, which includes item/skill modifiers. Attacks per second is counter-intuitive, and also varying results. So if a ring gives you +0.2 attacks per second, if you use a 1/sec item, vs a 0.63/sec, the slow item gets greater benefit, and to figure out what % faster you are attacking, you need to do some math.
Other things are annoying to... why are resources regenerated per minute, but life regenerated per second? Per minute sounds really lame and is harder to figure out what you need to. So if skills use x resource, (not barb/monk since they work differently), how much more does x resource/minute help me if my skill uses 10 resource/sec? Well lemme divide x/min by 60. I am a math wiz, and this is going to be really annoying to do. I would pay 10 bucks to have an option to change it.
The WD/Wiz damage based on weapon damage is another weird thing. First of it makes 0 sense, Wizard does more damage holding a non magic sword than a wand. Second off, it is way harder to figure out how much damage you are actually doing.