Diablo® III

Mana

88 Orc Hunter
5390
Posts: 169
So I'm assuming mana works like in other games: slowly regenerates, with some class skills to help, and doesn't have a hard cap on max mana (unlike say, arcane power)

So, what in the game allows the WD to have a larger mana pool? I didn't see any of the attributes giving mana..are there +mana modifiers? I haven't been through every item yet, but I didn't see any so far.

It seems that so far all of the other resources have a hard cap on maximum, modified slightly by passives, but no in game way of increasing them.
Edited by Chizzyjr on 9/25/2011 8:31 AM PDT
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Posts: 49
http://us.battle.net/d3/en/class/witch-doctor/passive/spiritual-attunement

http://us.battle.net/d3/en/artisan/blacksmith/recipe/adept-caged-horror

http://us.battle.net/d3/en/item/tiklandian-visage

http://us.battle.net/d3/en/item/carnevil

Here's a few options ;P
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Posts: 5
I was just looking at the skills how is the mana cost going to change with levels now that there is no more set damage that is going to increase with levels. How they have it now are they not going to have to make it a set value?
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