Diablo® III

Nox Canis - Poison build?

Posts: 26
I'm not great at min\maxing or builds in general. so I'd love to hear feedback on this one. the idea is to lay on a sickening amount of damage using DOTs (poison) while the pups tank for me. I'm looking for mostly itemization to regen mana.

http://us.battle.net/d3/en/calculator/witch-doctor#abZWVS!Zbd!bcaYcc

any thoughts greatly appreciated. :)
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Posts: 111
Pretty nice, I would consider trying to throw in a Grasp of the Dead or Horrify for slow/CC just incase things get a little hairy
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87 Draenei Shaman
9375
Posts: 351
Is it important to you that the DoT damage be poison? If not I'd suggest Haunt instead of poison dart. It'll do more damage over time with a longer duration and the mana return glyph is better.
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Posts: 237
too squishy, no sustain.

you need at least one skill that leeches life which you can cast constantly
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Posts: 628
Acid cloud with a crimson rune is poison AoE damage, you should replace frogs with that. You have too many damage skills too, and like cetanu said, drop frogs or spiders or both and get something that heals you or a snare. 5 different attacks is not going to be a good thing. Sure you'll lose flexibility dropping something, but realistically, we are going to be spamming 2-3 spells and every now and then throwing in 2 other ones to restore mana or health, or to have some kind of utility or buff. Acid cloud + grasp of the dead seems to be a good combo for taking out packs of mobs while your dogs distract them a bit.
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