Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
Im curious how well the pets will scale in End Game Inferno?
When we look at the +hp items we can get for the Witch Doctor, there is nothing really for the pets that can give them such a dramatic boost?
So i would suggest that pets scale in hp/damage/mitigation linked to our characters gear.
I do understand pets scale when we lvl up, but that doesn't look like it will be up to par for inferno when we look at end game gear.
Edited by ChaosProdigy on 9/29/2011 1:46 PM PDT
As of right now, based on the minimal testing beta players have done, they scale directly with the +Attack stat. We don't know if this effects their Def, HP or anything else. With the changes to skills now not only will they power up with your levels but most of them do damage based on your weapons damage.
Also with the Fierce Loyalty passive they'll gain benefits from your gears HP regen as well as thorns, and also not to mention Zombie Handler buffing their HP 60%.
That's all we know at this point. It would be relatively easy for a level 13 WD player to test out what effect's the Mongrels power (outside of attack) in terms of gear, but no one seems to be wanting to do it.
I think you'll find Blizz learnt a lot in D2 about what does and doesn't work for pets in high difficulties.
They will be actively adjusting skills to keep them all viable in the end game. I don't think we have to worry about summons being useless in Inferno because you have people actively adjusting the game.
Blizz work hard to keep as many skills interesting and viable as possible and this will continue into inferno difficulty I have no doubt.
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.